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Originally Posted by
BHLDepression
For me it seems preload is the only thing working ATM. But thanks for working on this at league start!
for many ppl it's working, please share the error.log, I might be able to help you. thx
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Member
Crash while turning off "do not draw map in town", could be a coincidence. (probably not)
Code:
10/22/2021 5:30 PM Program exited with message:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.ArgumentOutOfRangeException: Index and length must refer to a location within the string. (Parameter 'length')
at System.String.Substring(Int32 startIndex, Int32 length)
at GameHelper.Utils.SafeMemoryHandle.ReadStdWString(StdWString nativecontainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 180
at GameHelper.RemoteObjects.Components.Player.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Player.cs:line 56
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.TryGetComponent[T](T& component) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 111
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 476
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 214
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 196
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Turning "do not draw in hideout or town" or w/e back on fixed it.
Last edited by bigcheater1; 10-22-2021 at 05:52 PM.
Reason: wording
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Member
Originally Posted by
zaafar
looks like you didn't download the new verision. please download it again in a new folder.
Also, if you are using CE, make sure you use CE AFTER GH & Game is started.
CE modifies a pattern that gamehelper is looking at.
ty i replaced files, seems like i pressed no when it asked
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Member
Code:
23.10.2021 1:47 Program exited with message:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.ArgumentOutOfRangeException: Index and length must refer to a location within the string. (Parameter 'length')
at System.String.Substring(Int32 startIndex, Int32 length)
at GameHelper.Utils.SafeMemoryHandle.ReadStdWString(StdWString nativecontainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 180
at GameHelper.RemoteObjects.Components.Player.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Player.cs:line 55
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
at GameHelper.RemoteObjects.Components.Player..ctor(IntPtr address) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Player.cs:line 23
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, Object[] args)
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.TryGetComponent[T](T& component) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 104
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 476
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 214
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 196
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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same crash
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Member
Hmm, seems I cant find the error.log file.
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Member
How can I make the player show on the radar?
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Member
Dead monsters map icon does not disappear from map when slain is this normal?
Also the my flask plugin uses all uses when using potion etc.
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Member
Originally Posted by
jnz9513
Also the my flask plugin uses all uses when using potion etc.
Did you not read this?:
Flask Manager still not working but at-least you will have a map. while you use this, I will fix flask manager and other minor bugs.
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Active Member
Hey Zaafar
,
And fellow Exiles of course XD.
Great work on getting it updated, Zaafar, GG man. Thank you.
Having a little issue with mine though, hoping you might get a chance to help. I've redownloaded and put the files in folder 3 times to make sure too.
Here are the Error.log entries:
Code:
23/10/2021 00:12 Program exited with message:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.UnauthorizedAccessException: Access to the path 'D:\Users\Gazza732\OneDrive\Documents\Gaming\Recipe Container\New Recipes\preload_dumps' is denied.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path)
at System.IO.File.WriteAllText(String path, String contents)
at GameHelper.RemoteObjects.LoadedFiles.ToImGui() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\LoadedFiles.cs:line 81
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at GameHelper.Core.RemoteObjectsToImGuiCollapsingHeader() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 160
at GameHelper.Ui.DataVisualization.DataVisualizationRenderCoRoutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Ui\DataVisualization.cs:line 79
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Thanks in advance 
EDIT:
Oh, and the issue is, its pretty much not working at all. Not displaying anything, not hitting flasks, preloads etc.
It does seem to read some information though having a look at the Data Visualization window but a lot is showing as like "0".
Last edited by Breached; 10-22-2021 at 06:27 PM.
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Member
Keep getting this popup even though I have installed .net core from the website it linked me and restarted my computer.
"GameHelper.exe
To run this application, you must install .NET Core.
Would you like to download it now?"
What am I doing wrong?
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Member
Zaafar,
I'm trying to give your HUD a go, but man is it an essay and very difficult to set up flasks (being used to basicflaskroutine from exileapi, this is a serious nightmare). Any chance in the future you can make this more user friendly? Sounds like you can do great things with it, but it's clearly not very friendly. Thanks!
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Member
Originally Posted by
springofcrime
Zaafar,
I'm trying to give your HUD a go, but man is it an essay and very difficult to set up flasks (being used to basicflaskroutine from exileapi, this is a serious nightmare). Any chance in the future you can make this more user friendly? Sounds like you can do great things with it, but it's clearly not very friendly. Thanks!
It looks like this is a you problem. Read the excelent, with pictures, super complete tutorial, with the added FAQ. There isnt anything hard at all, as long as you actually read the main post.
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bigcheater1, Dant121 I have fixed the exception in the latest version, so will post when I upload it.
Originally Posted by
Wraithi
Keep getting this popup even though I have installed .net core from the website it linked me and restarted my computer.
"GameHelper.exe
To run this application, you must install .NET Core.
Would you like to download it now?"
What am I doing wrong?
install .net core 3.1, google it.
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Active Member
Originally Posted by
botelho
It looks like this is a you problem. Read the excelent, with pictures, super complete tutorial, with the added FAQ. There isnt anything hard at all, as long as you actually read the main post.
I decided not to reply to that post thinking it was "unnecesarily mean" but I see others thought the same ha XD.
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Uploaded a new version, please download it from the first post. All the offsets are fixed other than 1 critical one (ServerData offset) which is required by the flask manager.
Flask manager will not work, if you try to make it work, it will do weird things. I would recommend turning off. Radar should work 100%, preload alert should work 100%.
if you like my work, please donate, all donation links are in the first post. Thanks! This league was a bit tough since 50% of my tools broke and GGG did some major changes to their game objects. Again, sorry for the delay.
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Post Thanks / Like - 1 Thanks
hwangsd (1 members gave Thanks to GameHelper for this useful post)