GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3181
    Enigmishh's Avatar Member
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    When configuring AutoHotKey, is there a way I can add a condition to not use in town?
    Overall fantastic work, my absolute favorite tool!

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3182
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Enigmishh View Post
    When configuring AutoHotKey, is there a way I can add a condition to not use in town?
    Overall fantastic work, my absolute favorite tool!
    AutoHotKey never execute in town, not sure what are you talking about dude.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #3183
    Senotin's Avatar Member
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    I think that the latest update broke AutoHotkey routine, flask do not trigger.

    Edit: My bad, I got lost in profiles.
    Last edited by Senotin; 04-11-2023 at 05:49 AM.

  4. #3184
    kisapll's Avatar Member
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    why its use flask more than once when I run near monster? any idea what to change?

    Un444titled 2.jpg

    ok nevemind, cooldown was not set
    Last edited by kisapll; 04-11-2023 at 02:43 AM.

  5. #3185
    setim's Avatar Member
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    Originally Posted by GameHelper View Post
    Uploaded a new version, please download it from the first post.

    Changes: Now you can specify nearby monster/friendly condition via the condition template (click ADD New Condition -> NEARBY_MONSTER_COUNT).







    I will consider these two issues as fixed now. (Let me know if that's not the case).
    Can you also add the a function to Count the friendly monster by name? It will be really useful for Totem build or minion build.
    BTW, is it the same range used for friendly monster count as other monster?

    I just notice that it is implemented already. Perfect.
    Last edited by setim; 04-11-2023 at 04:03 AM.

  6. #3186
    Galaxy83's Avatar Member
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    Hey bro, I messaged you in pm about the steam version if you do not mind I would like to get it

  7. #3187
    Rrrs's Avatar Member
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    Thanks for this amazing tool.

    just return to this season and found this HUD and it's so advanced!

    However, can you please look into this

    version 2.0.68

    PlayerSkillsUseable.Contains() doesn't change state when the designated skill is activated.

    tried couple of skills from the template dropdown list which contains all my active skills and none of them works.

    Could you please have a look?

    Thank you

  8. #3188
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Rrrs View Post
    Thanks for this amazing tool.

    just return to this season and found this HUD and it's so advanced!

    However, can you please look into this

    version 2.0.68

    PlayerSkillsUseable.Contains() doesn't change state when the designated skill is activated.

    tried couple of skills from the template dropdown list which contains all my active skills and none of them works.

    Could you please have a look?

    Thank you
    working fine on my side, please provide more detail/video/etc



    Originally Posted by Galaxy83 View Post
    Hey bro, I messaged you in pm about the steam version if you do not mind I would like to get it
    F.A.Q 15
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #3189
    pwndbymeh's Avatar Active Member
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    nvm.. started working after client restart
    Last edited by pwndbymeh; 04-11-2023 at 08:11 AM.

  10. #3190
    ohyea003's Avatar Member
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    Originally Posted by stacked View Post
    Code:
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2949FBEE470
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2949FBEB6F0
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2949FBEBA30
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29453E1E0D0
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29453E1EDD0
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29453E22370
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29428997270
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2953BC040B0
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29433734BD0
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29433734A30
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29445E10070
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29445E11730
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x294C99494B0
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x294C9945210
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x293FB31B0D0
    ERROR: Failed To Read the Memory (array) due to Error Number: 0x6 on address 0x2949395FA30 with size 12
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2939810D840
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x293BB3CBCD0
    ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x293439AA250
    Hello, how should GameHelper deal with such a problem? I have the same problem as this player
    2023-04-11 21 08 58.png

  11. #3191
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ohyea003 View Post
    Hello, how should GameHelper deal with such a problem? I have the same problem as this player
    2023-04-11 21 08 58.png
    This is not an issue, it’s just debug logs. Ignore them.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. Thanks ohyea003 (1 members gave Thanks to GameHelper for this useful post)
  13. #3192
    roffeewest's Avatar Member
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    port map
    Code:
    Program exited with message:
     System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Actor.cs:line 223
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 255
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 292
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 222
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 600
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 86
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

  14. #3193
    ohyea003's Avatar Member
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    BUFF2.jpg
    2023-04-11 23 02 48.jpg
    Thank you GameHelper for answering our questions so patiently, because we have several Asians who are studying how to use your tools, please forgive me if my English is too bad.
    Currently studying the functions in AutoHotKeyTrigger, I have a small suggestion and idea
    We can see [0] and [idle] in the Actor of DV, which helps us know that its sequence is number 0. If there are also marked numbers on the menu, is it convenient for players to find the corresponding state directly? Just add numbers in front of the menu

  15. #3194
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ohyea003 View Post
    BUFF2.jpg
    2023-04-11 23 02 48.jpg
    Thank you GameHelper for answering our questions so patiently, because we have several Asians who are studying how to use your tools, please forgive me if my English is too bad.
    Currently studying the functions in AutoHotKeyTrigger, I have a small suggestion and idea
    We can see [0] and [idle] in the Actor of DV, which helps us know that its sequence is number 0. If there are also marked numbers on the menu, is it convenient for players to find the corresponding state directly? Just add numbers in front of the menu
    okay, i will add it.

    Originally Posted by roffeewest View Post
    port map
    Code:
    Program exited with message:
     System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Actor.cs:line 223
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 255
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 292
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 222
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 600
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 86
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    read: First post -> How to report a bug/issue -> First bullet.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. Thanks ohyea003 (1 members gave Thanks to GameHelper for this useful post)
  17. #3195
    TouchOfDead's Avatar Member
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    Weirdly inside a Syndicate Safehouse the whole thing crash with no log. Just dissapears.

    Even inside Error.log there is nothing.

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