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Active Member
Never had problems with maphack but this time its just doesnt work for me.
edit: nvm, fixed it, everything works fine
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Originally Posted by
madmanmoose616
hiya im absolutely loving this little add-on, since a friend suggested it to me last league i cant live without it
quick question (sorry if it has been asked before) the "black box" the one in the top left hand corner that tells you the name of an essence if you run past one, how can you move it ?
its right over my buffs icon and every time i scroll over it the box temp disappears until scroll off it
TYIA
Hey, welcome!
Make sure you use limited user method.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
jknnnnn (1 members gave Thanks to GameHelper for this useful post)
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Member
Thank you bro for doing this for everyone each league. I know it's a lot of work, and we appreciate you for it!
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Member
Does this work with controller yet?
P.S. Radar still doesn't work in controller mode. I know it might be a hassle but please think about disabled players when you have time
Last edited by cavad; 12-09-2023 at 01:07 PM.
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Originally Posted by
cavad
Does this work with controller yet?
P.S. Radar still doesn't work in controller mode. I know it might be a hassle but please think about disabled players when you have time
its already there, just press the "I am using controller" option in Core setting menu.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
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Member
I love you...Thanks so much for controller support!
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Member
Hello, Thanks so much for your work
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I saw a issue with Render Component, it does not refresh the portal render address. Let me explain it, when you join a map and go away from the starting portal, and use a portal scroll, the render component in the visor still having the old values, but if you restart the GameHelper it take the new render address component.
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Recorded the issue, will get to it when i find some time.
If I did not reply to you, it mean the question you are asking is stupid.
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Uploaded a new version, please download it from first post.
Please also download preload alert file and important TGT file and put them in their respective folders.
change log
- League mechanic Zone/Area now show chests icons
- League mechanic Zone/Area now show important NPC icons
- Preload alerts tell about cool stuff in league mechanic area e.g. Unique item seller vendor, Harvest stuff, etc etc.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Anyone know, is there a change to add important Expedition remnants icons on the map? As a plugin or editng POIs or any other variants. I saw pluging for HUD here, but seems it not compatible with this version or I can't find a way to use it.
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Member
Is it possible to see the contents of heist small chests? I've seen a plugin that does it but unsure if it was ExileAPI or this
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Member
By the way, may be worth adding Ultimatum to the preload.
"Metadata/NPC/League/Ultimatum/UltimatumNPC"
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Member
Randomly started happening. It fixed itself after a while
12/9/2023 4:33 PM Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 958
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 834
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Last edited by tapoffers1; 12-09-2023 at 07:10 PM.
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Active Member
Originally Posted by
KissMyMp5
Is it possible to see the contents of heist small chests? I've seen a plugin that does it but unsure if it was ExileAPI or this
This was a thing few leagues ago. GGG obfuscated the content. Even if you get it shown, it is a fake information. Same with Harvest beasts...