So I need both !flask.flask4.active and flasks.flask4.usable
So I need both !flask.flask4.active and flasks.flask4.usable
yeah, something like that, use Templates for exact syntax. do not type things manually.
okay, this is a weird error from a library that I haven't written, I have no idea what to do about it.
just record these questions in your notes and ask me once league start is over (e.g. after 1 - 2 week )
If I did not reply to you, it mean the question you are asking is stupid.
deleted post
is there any chance i might can give you the name of the beasts i want specific to be shown and you can do it and maybe upload a file i somewhere put in/replace ? as i assume for you its maybe a 1 Minute thingy to add? as im sure many people would love it as they beg for poeapikit to be updated and thats the main difference from your to his programm
i expected nothing i asked friendly if that is a possible scenario as you added a Feature without any instruction and a complicated description which are to hard to understand for someone not into the scene
for beasts, since there are so many of them, I will try to do it once league start is over. added it in my TODO list.
however, there is so much more stuff you can do if u learn how to use/configure this tool correctly.
also, not all of the stuff will be public since GGG can then fix it.
so my recommendation is to ask what's not clear ( once league start is over ) and learn how to do things yourself e.g. find preloads, find tgt, find monsterGroupsToAdd etc etc).
Last edited by GameHelper; 12-10-2023 at 01:00 PM.
If I did not reply to you, it mean the question you are asking is stupid.
yeah i understand would be so cool have it right now as i would love to make profit with beast runs and it would speed it so much up see frogo doggo and spidy instandly^^
I am also receiving this error now.
might be due to dx12? will test one sec.SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 958
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 834
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
I cracked poe open and it seems that i changed it self back to dx11 or maybe im using a different config but regardless - i was on dx12, and it seems the error occurred when i was using it. I can see the error may be due to DX11 library calling a function and theres some difference maybe in the parameters being used between dx11 and dx12
Last edited by imsohigh22; 12-10-2023 at 01:40 PM.
autohotkey bind to animation still not working properly, it's just randomize pressing everything you setup, before it's working well...
This is the maphack league. Thanks for your work! <3
Hey thanks for all your hard work!
Just a quick question, sometimes the radar does not work on the Big map but works perfectly on the mini map.. do you know the fix for this?
Is the donate button info correct?