GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4021
    DavidBlanco's Avatar Member
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    i tryed to add wisps as POI and found the following path: Metadata/MiscellaneousObjects/Azmeri/AzmeriResourceBase
    even when i add them as POI monster they are not displayed on the map, not sure why it wont work
    also tested a different mob (Metadata/Monsters/KitavaCultist/KitavaCultistSpearCandle@65) just to see if my setting are wrong, used the same filter and everything. The normal mob was displayed with the POI icon as expected, only the wisps dont want to work. Is there something specific about wisps that i need to change or do to make them display?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4022
    kisapll's Avatar Member
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    Originally Posted by GameHelper View Post
    - allows you to make some NPC special, put "Metadata/NPC/League/Azmeri/UniqueDealer" in there.
    anyone care to explain how to do that? I cant figure it out.
    need to edit text files or in application itself?

  3. #4023
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kisapll View Post
    anyone care to explain how to do that? I cant figure it out.
    need to edit text files or in application itself?
    open setting -> Core -> click Special NPC -> input that string there without quotes -> press Add
    If I did not reply to you, it mean the question you are asking is stupid.

  4. Thanks kisapll (1 members gave Thanks to GameHelper for this useful post)
  5. #4024
    meowwhile's Avatar Member
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    @GameHelper
    Hey, thanks for keeping it updated.
    Is there a way to show the wisps (yellow\blue\purple) on the minimap?

  6. #4025
    kyhj8708's Avatar Member
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    when i open poehelper file, It is closed everytime, here is error code.
    /code/ ------------------------------
    2023-12-13 오전 1:53 Program exited with message:
    System.OverflowException: Arithmetic operation resulted in an overflow.
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
    at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 73
    at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 83
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 92
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    2023-12-13 오전 1:54 Program exited with message:
    System.OverflowException: Arithmetic operation resulted in an overflow.
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 92
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    2023-12-13 오전 1:54 Program exited with message:
    System.OverflowException: Arithmetic operation resulted in an overflow.
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 92
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------ / code

  7. #4026
    kyhj8708's Avatar Member
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    it is closed everytimes. take a look at the error code plz. ver.GameHelper-Release-v2.0.127. [ CODE ]System.OverflowException: Arithmetic operation resulted in an overflow.
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 92
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() [ / CODE]

  8. #4027
    kyhj8708's Avatar Member
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    it is closed everytimes. take a look at the error code plz. ver.GameHelper-Release-v2.0.127. [ CODE ]System.OverflowException: Arithmetic operation resulted in an overflow.
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 92
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() [ / CODE

  9. #4028
    blueink's Avatar Member
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    How can I add the Abyss's final node marker to the radar, so that I can see it on the map before opening the abyss?
    I tried adding "Metadata/MiscellaneousObjects/Abyss/AbyssFinalNodeChest1~4" to the special NPCs, but it doesn't seem to work.

  10. #4029
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Folks! for any more request of can I see this or can I see that, will be rejected this is all i can do and i have done it.



    Originally Posted by blueink View Post
    How can I add the Abyss's final node marker to the radar, so that I can see it on the map before opening the abyss?
    I tried adding "Metadata/MiscellaneousObjects/Abyss/AbyssFinalNodeChest1~4" to the special NPCs, but it doesn't seem to work.
    that's not an npc or a monster so you can't
    Originally Posted by meowwhile View Post
    @GameHelper
    Hey, thanks for keeping it updated.
    Is there a way to show the wisps (yellow\blue\purple) on the minimap?
    no
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #4030
    DavidBlanco's Avatar Member
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    there is a way to see them using game helper, its kind of annoying but worth for color blind folks like me it does help a lot!
    core -> misc tools -> open DV -> states -> ingamestateobject -> currentareainstance -> awake entities
    in there use "filter by path" and put "Metadata/MiscellaneousObjects/Azmeri/AzmeriResourceBase" in there, this way only the wisps will be displayed.
    now you have to keep the DV open (push it all the way to the side so its not in the way)
    all wisps will now have a floating text box over them making them a lot more visible. when u enter wildwood you expand the DV, when u leave u minimize it.
    ugly solution but adding the path of them as POI did not work for some reason :/

    have fun following the magical trails of floating text boxes

  12. #4031
    wwalker's Avatar Member
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    Get banned rn for third party software... And yes, i've use the limited user method. Wonderful

  13. #4032
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wwalker View Post
    Get banned rn for third party software... And yes, i've use the limited user method. Wonderful
    ah fk! that sucks man, challenge it.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #4033
    wwalker's Avatar Member
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    Have any appeal thoughts? xdd

  15. #4034
    Baki667's Avatar Member
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    does anybody know the preload for chittering eggs? the radar shows it as a text on the map but it seems to be wrong often.

    I could post a preload dump of an area where I found them if that helps. But I am too stupid to make the text "foldable"

    one of these maybe?

    chittering eggs.jpg
    Last edited by Baki667; 12-12-2023 at 02:59 PM.

  16. #4035
    boowak's Avatar Member
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    Originally Posted by wwalker View Post
    Get banned rn for third party software... And yes, i've use the limited user method. Wonderful
    How did you get banned? Did you use any special features separately?

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