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Last edited by Fireball; 12-09-2023 at 07:35 PM.
Reason: edited for delete
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can we get preload for the league mechanic altars maybe? like 200% flask effect etc
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i have been banedļ¼reason is āBreaching Terms of Useāļ¼no rmtļ¼just poehelper and GHhelp
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Originally Posted by
acgreat
i have been banedļ¼reason is āBreaching Terms of Useāļ¼no rmtļ¼just poehelper and GHhelp
really ? never hear people have banned like long time ago , im using helper since 2017 my account still alive
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Hi, time to time gamehelper crashes with the following error:
Code:
12/10/2023 08:07 Program exited with message:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged)
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 335
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 386
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 215
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 646
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Would it be possible to enable to see the wisps on the map or ground?
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Originally Posted by
acgreat
i have been banedļ¼reason is āBreaching Terms of Useāļ¼no rmtļ¼just poehelper and GHhelp
Very sad to hear, try appealing , maybe they will re-open
Originally Posted by
ProfesionnalLeecher
Would it be possible to enable to see the wisps on the map or ground?
Wisps? No I will not add that, itās too much clutter. However, I am working on a new feature that will add a lot more stuff in the league mechanic area
Originally Posted by
dontwanttodie
Hi, time to time gamehelper crashes with the following error:
Code:
12/10/2023 08:07 Program exited with message:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged)
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 335
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 386
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 215
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 646
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
What skill you were using when this happened?
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
VituArtz
can we get preload for the league mechanic altars maybe? like 200% flask effect etc
You can add all the preload you want. In the future update, alters would be displayed on mini map, so easier to find them
If I did not reply to you, it mean the question you are asking is stupid.
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How can I make unique seller appear on the map?
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Originally Posted by
flwlsthf
How can I make unique seller appear on the map?
want to know it too
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my autohotkey trigger not pressing anything normally like before, in debug it's just pressed flasks and nothing else, after client patched.
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Post Thanks / Like - 1 Thanks
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altars on minimap will be insane
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can i add autoloot keybind somehow?
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Originally Posted by
GameHelper
I am working on a new feature that will add a lot more stuff in the league mechanic area
sounds very op. cant wait
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can we get a auto loot key maybe?