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Originally Posted by
camapxam
confirming intervention crash GH
Try the latest version, I think i have figured out a fix.
Download it from the first post.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
camapxam (1 members gave Thanks to GameHelper for this useful post)
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Member
i cant figure out how to use expeditionicons working, or is it not working rn?
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Active Member
Originally Posted by
GameHelper
Try the latest version, I think i have figured out a fix.
Download it from the first post.
ok let me try, i was on .76
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Member
Is there an option to show heist chest type?
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Member
Hey GameHelper, how complicated would it be to add AutoDoorOpen plugin or something to that effect?
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Member
Flasks / skills are being used when things are uninteractable, is there a workaround or a fix for this? (Maybe a keybind to toggle on/off the profile?) (AutoHotKeyTrigger)
Last edited by Enigmishh; 04-12-2023 at 08:04 PM.
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Active Member
Could you please add icon for atlas invaders in Radar? It can be very useful for others as well, this monsters need to be killed to spawn influence Altars, so i'm using them to quickly find altars
it is pretty simple and don't require any offsets, you can just check if metadata conatins AtlasInvaders, but maybe u know more efficent way to do it, im doing it myself, but seems like u r changing radar plugin code quite often and I'm not sure if i'm crashing cause of old plugin or by other reason, tired to decompile -> edit plugin -> complile just to add a simple function:
Code:
// Atlas Invaders
if (entity.Value.Path != null && entity.Value.Path.Contains("AtlasInvaders"))
{
var invadersIcon = this.Settings.BaseIcons["Atlas Invaders"];
fgDraw.AddImage(
invadersIcon.TexturePtr,
mapCenter + fpos - Vector2.One * invadersIcon.IconScale,
mapCenter + fpos + Vector2.One * invadersIcon.IconScale,
invadersIcon.UV0,
invadersIcon.UV1);
}
ideally right after icon with mob rarity, so it could be drawn on top of rarity and u still could see rarity + if is it altar monster:

if you don't want to add this, maybe is there sources of actual version of radar plugin somethere?) really tired of decompiling 
thanks in advance
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Originally Posted by
madd123
Could you please add icon for atlas invaders in Radar? It can be very useful for others as well, this monsters need to be killed to spawn influence Altars, so i'm using them to quickly find altars
it is pretty simple and don't require any offsets, you can just check if metadata conatins AtlasInvaders, but maybe u know more efficent way to do it, im doing it myself, but seems like u r changing radar plugin code quite often and I'm not sure if i'm crashing cause of old plugin or by other reason, tired to decompile -> edit plugin -> complile just to add a simple function:
Code:
// Atlas Invaders
if (entity.Value.Path != null && entity.Value.Path.Contains("AtlasInvaders"))
{
var invadersIcon = this.Settings.BaseIcons["Atlas Invaders"];
fgDraw.AddImage(
invadersIcon.TexturePtr,
mapCenter + fpos - Vector2.One * invadersIcon.IconScale,
mapCenter + fpos + Vector2.One * invadersIcon.IconScale,
invadersIcon.UV0,
invadersIcon.UV1);
}
ideally right after icon with mob rarity, so it could be drawn on top of rarity and u still could see rarity + if is it altar monster:
if you don't want to add this, maybe is there sources of actual version of radar plugin somethere?) really tired of decompiling

thanks in advance
you don't need to de-compile/edit anything, just add that monster path over here (i am doing starts-with check)
https://i.ibb.co/FBmqdt4/image.png
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
madd123 (1 members gave Thanks to GameHelper for this useful post)
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Active Member
Originally Posted by
GameHelper
i tried, but it works very scuffed, still shows them when they are already dead :\
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Member
Is there anyway we can make the health bars smaller? I have it on the lowest and they are still ginormous. The older version used to let me customise it more. Also can't seem to get the radar icons to appear on the map.
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Member
Originally Posted by
ranchito
Is there anyway we can make the health bars smaller? I have it on the lowest and they are still ginormous. The older version used to let me customise it more. Also can't seem to get the radar icons to appear on the map.
Hold Ctrl and click on Scale field
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Member
would it be difficult to add functionality to unload all items from inventory to dump stash tab ?
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Originally Posted by
madd123
i tried, but it works very scuffed, still shows them when they are already dead :\
That’s a bug, I will fix it.
Originally Posted by
rxemi115566
would it be difficult to add functionality to unload all items from inventory to dump stash tab ?
Yes
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
madd123
i tried, but it works very scuffed, still shows them when they are already dead :\
uploaded a new version the bug is now fixed.
please download it from the first post.
also, improved the description of the feature so ppl don't miss it in the future.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
Getting errors now, both old and updated version. Any idea is it on my side or something broke?
Code:
13.04.2023 19:44 Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.SaveSettings() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 317
at GameHelper.Plugin.PManager.SavePluginSettingsCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 237
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Settings\SettingsWindow.cs:line 372
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()