GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3226
    madd123's Avatar Active Member
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    Originally Posted by Keldonv7 View Post
    Getting errors now, both old and updated version. Any idea is it on my side or something broke?
    Code:
    13.04.2023 19:44 Program exited with message:
     System.NullReferenceException: Object reference not set to an instance of an object.
       at Radar.Radar.SaveSettings() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 317
       at GameHelper.Plugin.PManager.SavePluginSettingsCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 237
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Settings\SettingsWindow.cs:line 372
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
       at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    had the exact same btw every 20 minutes, wasnt sure if it is because my radar plugin or not, seems like it is global problem is someone else has it

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3227
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Might be something on your side, can you put GameHelper in a fresh folder and try again?
    Do not copy the radar plugin config from old to new folder (for testing purposes).


    or delete the following files from radar folder and try again.

    - important_tgt_files.txt
    - config folder
    Last edited by GameHelper; 04-13-2023 at 01:25 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #3228
    madd123's Avatar Active Member
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    Originally Posted by GameHelper View Post
    uploaded a new version the bug is now fixed.
    please download it from the first post.
    also, improved the description of the feature so ppl don't miss it in the future.
    now it works strange, only shows first pack of that monsters on map and then disappears completely, when there are like 30+ packs on that on map

  4. #3229
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by madd123 View Post
    now it works strange, only shows first pack of that monsters on map and then disappears completely, when there are like 30+ packs on that on map
    open DV and check monster Path with what you have put in that box.
    let me know if you see something weird/different and want an update based on your observation.


    NOTE: you may want to leave/enter the area if u change the content of that box (after pressing apply).
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #3230
    madd123's Avatar Active Member
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    well i just hit apply again without editing anything there and reentered map, now it works fine i guess, ty

  6. #3231
    criticz's Avatar Member
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    Originally Posted by madd123 View Post
    well i just hit apply again without editing anything there and reentered map, now it works fine i guess, ty
    So can u type how did u add Poi for Atlas invaders? Is it working fine if u add via Radar menu?

  7. #3232
    madd123's Avatar Active Member
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    Originally Posted by criticz View Post
    So can u type how did u add Poi for Atlas invaders? Is it working fine if u add via Radar menu?
    Metadata/Monsters/AtlasInvaders/

    not radar menu, it is in Core menu

  8. Thanks criticz (1 members gave Thanks to madd123 for this useful post)
  9. #3233
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by madd123 View Post
    Metadata/Monsters/AtlasInvaders/

    not radar menu, it is in Core menu
    you can change those monster icons/healthbars from radar/healthbar menu. let me know the final config (core, radar, healthbar) and I can make it a default for everyone else use.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks criticz (1 members gave Thanks to GameHelper for this useful post)
  11. #3234
    madd123's Avatar Active Member
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    im not using healthbars at all though, only core and radar
    Metadata/Monsters/AtlasInvaders/
    "POI Monster": {
    "Clicked": {
    "X": 2.0,
    "Y": 16.0
    },
    "IconSize": {
    "X": 64.0,
    "Y": 64.0
    },
    "IconScale": 12.0,
    "FilePathName": "Plugins\\Radar\\icons.png"
    }

  12. #3235
    clawface's Avatar Member
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    Anyone figured out how to trigger Plague Bearer when it is MAX level/stacks/value? I found the aura but not how to check if it is full/max amount. Also, any way to add auto open doors?

  13. #3236
    c4gRi's Avatar Member
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    is it possible to auto lvl gems with this or a plugin? thanks

  14. #3237
    JTrove's Avatar Active Member
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    Has anyone else had an issue with GameHelper detecting BladeVortex and VaalBladeVortex as usable? GameHelper uses all my spells and vaal auras perfectly, but for some reason when I add PlayerSkillIsUseable.Contains("VaalBladeVortex") or PlayerSkillIsUseable.Contains("BladeVortex"), the condition always yields false, even when they are ready.

  15. #3238
    orionafafner's Avatar Member
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    Originally Posted by clawface View Post
    Anyone figured out how to trigger Plague Bearer when it is MAX level/stacks/value? I found the aura but not how to check if it is full/max amount. Also, any way to add auto open doors?
    plague bearer has a different aura when filled stacks

    you can use something like this
    PlayerSkillIsUseable.Contains("CorrosiveShroud" ) && PlayerBuffs.Has("corrosive_shroud_at_max_damage") | !PlayerBuffs.Has("corrosive_shroud_buff")
    +
    MonsterCount("Any")>6 | MonsterCount("AtLeastRare")>0

  16. Thanks clawface, Tachiyomi (2 members gave Thanks to orionafafner for this useful post)
  17. #3239
    Dareqt's Avatar Member
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    Is there a way to update the file so that only certain beasts are shown by the radar plugin on the map (i.e. split/imprint beasts)? I remember doing this several leagues ago but I remember something about this not being open source anymore.

  18. #3240
    Anderson11's Avatar Contributor
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    Originally Posted by Dareqt View Post
    Is there a way to update the file so that only certain beasts are shown by the radar plugin on the map (i.e. split/imprint beasts)? I remember doing this several leagues ago but I remember something about this not being open source anymore.
    GGG fixed this few leagues ago and detecting beasts in preload doesn't work anymore. As far as I'm aware there is no workaround.

  19. Thanks Sychotix (1 members gave Thanks to Anderson11 for this useful post)

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