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  1. #316
    sirfranc's Avatar Active Member
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    that's great! °_°

    [Development] YiasEdit - A 3.X Mapeditor
  2. #317
    Reflection's Avatar Legendary
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    Looking good Cromon.

    About the UI. I'd rather see a more regular font for the "terrain", "reset cam", etc buttons. Right now they're just a bit annoying and having a normal font, say Arial, could improve the overall look and professionalism.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  3. #318
    Cromon's Avatar Legendary


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    Yes, that problem with the fonts i need to solve. Its an issue with directX i was to lazy to inspect yet

  4. #319
    Reflection's Avatar Legendary
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    Originally Posted by Cromon View Post
    Yes, that problem with the fonts i need to solve. Its an issue with directX i was to lazy to inspect yet
    Oh cool. Great features you've implemented lately. (And will)
    Keep it up

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  5. #320
    LIMEEE's Avatar Member
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    Great work Cromon i really hope the release will come next week.
    Last edited by LIMEEE; 01-03-2010 at 02:07 PM.
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  6. #321
    yahaauser's Avatar Member
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    I cant find the thanks button

  7. #322
    gary1313's Avatar Member
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    Password is yedit_01

  8. #323
    Cromon's Avatar Legendary


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    Fonts look now nice:


    Ground layer texturing is done!

  9. #324
    Reflection's Avatar Legendary
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    Cromon, I was talking about switching the font to something else. Although it does look better now. Now get working on that built-in m2 adding *.^

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  10. #325
    Cromon's Avatar Legendary


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    Models will come then, when terrain is working brilliant. Else it is like in noggit that have dozens of things that dont work together because some people started working on everything on the same time and afterwards you dont know why its not working. If you change one bug, two others will bring their head up :P

  11. #326
    davidfaca's Avatar Member
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    This is going better every day. I hope you can release a beta early because the screens look awesome.

  12. #327
    mkross1983's Avatar Corporal
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    lol The fonts are fine. Take your time with the features, I like a program that I can actually use. Glad you're still working on making it better and better!

  13. #328
    scinerko's Avatar Member
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    The programs coooool! I need it! I will not live without very soon realase of it

  14. #329
    Cromon's Avatar Legendary


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    Im pretty finished with texturing. Got a lot of work to do at my job at the moment sadly, so i dont have that much time to program, but i think i can make a soon release.

    I reworked to algorithm to take some cubic splines to interpolate the values for the alphamap. You therefore have at least 2 parameters to choose from:
    1. Maximum intensity.
    2. Speed of loss.

    Basically that means you can freely "move" the second point of the following image up and down between the two extrema:


  15. #330
    tazo's Avatar Active Member

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    I get an error..

    ---------------------------

    ---------------------------
    'Fonts\FrizQT__.ttf' konnte nicht als Font erstellt werden!
    ---------------------------
    OK
    ---------------------------

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