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  1. #361
    LIMEEE's Avatar Member
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    ****ing awesome Cromon, Btw log on msn!
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

    [Development] YiasEdit - A 3.X Mapeditor
  2. #362
    happylife91's Avatar Member
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    ehi all .. i've follow all the threat but i dont find nothing abount the conversion " .adt to .mpq" anyone can ask me how to convert this file ?? pleaseeeeee i'm going to be crazy O.O

  3. #363
    ProfessorLayton's Avatar Private
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    very nice. totally going to try this out

  4. #364
    sirfranc's Avatar Active Member
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    definitely cromon, awesome job!
    i'd kill someone for a release :P

  5. #365
    Cromon's Avatar Legendary


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    again a little update. Didnt had much time today, so just added a very simple feature, the heightlines which can be deactivated and activated.

    Also you can see the texturing-interface pretty finished:

  6. #366
    hexene's Avatar Member
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    i love the hight lines, is it possible to get a slider to increase/decrease the freyquencey of them?

  7. #367
    Cromon's Avatar Legendary


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    Yes, sure. Thats a good idea and very easy to make

  8. #368
    Demonshade's Avatar get in da van, i got epix

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    cromon get on msn
    /AFK shower

  9. #369
    scinerko's Avatar Member
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    Realase or ill piss myself XD

  10. #370
    davidfaca's Avatar Member
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    I love the interface, and the heightlines look very useful.

  11. #371
    sirfranc's Avatar Active Member
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    What about a Chunk copy/paste function? should be easy and make the model editing way faster sometimes!

    another good thing should be the "border sewer" function, that "sews" two plains not stitched

    btw great work!

  12. #372
    steff's Avatar Active Member
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    Yes looks good Would give the possibility to hide the windows to have more space on smaller screens.

    >> I love the interface, and the heightlines look very useful.
    Press F9 in Noggit

  13. #373
    Cromon's Avatar Legendary


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    Yes, the heightlines look cool in noggit thats why i thought to implement that to cause they are pretty helpful and shaders allow it to be a 3-liner

    Another shaderthing i implemented today were the gridlines of the chunk that can be turned on and off.

    At this point id like to tell you that you can change the rendering very simple without any recompile or C++. The shaders can be edited freely. For example the grindlines are just 3 lines of code in the shader:
    Code:
    if(abs(pInput.Tex3.x) % 33.333333125 < 0.1 || abs(pInput.Tex3.z) % 33.333333125 < 0.1)
          {
            ret = float4(1, 0, 0, 1);
          }
    Where Tex3 contains the positions of the pixel and ret is the final color of the pixel. So basically you can add blur-effects to the rendering and so on if you like to improve things

    The time-shedule:
    I think i can make all the features this weekend. The next week i need to set things up so that they work for all locales and for all machines. Also i need to update the DebugLog.txt and write some basic instructions and the tutorials for every step. So i hope to make the release next week!

  14. #374
    Zantas's Avatar Contributor
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    <3 Cromon

    How does it run will all m2 viewable btw?
    https://i45.tinypic.com/157df7r.jpg


  15. #375
    Toyoka's Avatar Contributor
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    I can't wait for the release! Good luck
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

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