Yes, a first test is planed for this weekend for the most basic functions. :P
If that goes good ill add all the other maps and start on models.
Yes, a first test is planed for this weekend for the most basic functions. :P
If that goes good ill add all the other maps and start on models.
MA GOSH cant waint!!![]()
Also made a lot of improvements:
- The errorscreen shows more information (Position, locale, loaded modules, etc)
- A lot of startup-errors get catched and are printed as a Messagebox with suggestions how to solve the problem (e.g: http://www.imagr.eu/up/4b6d6ca0aa606_Error.JPG)
- You can turn on and off that models (WMO and MDX) get automatically aligned to the height of the terrain if you change the terrain. So if you raise the terrain below a tree the tree gets raised too.
- You can lock and unlock chunks. This mostly is to make sure that you dont accidentally overwrite a texture of a chunk. For example if you are texturing with the settings "Free Layer and Layer 3" it will take a free layer and if no layer is free it takes layer 3 and overwrites ist. This may be pretty annoying if you accidentally hit a chunk which you didnt want to overwrite because the texture is lost. To prevent that you can lock this chunk and therefore it wont overwrite any layer on it. This is by far faster to do then always changing the settings for texturing. An image:
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Wonderfull this is full of wonder man![]()
So many features! I'm loving every update of thisIf by "start on models" you mean the function to add models into the ADT within the editor, then I'm set for life. This is EXCELENT! Hoping on a release date for this
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~ "When you find it hard doing right in what you do, you've got a problem" ~
Looks great, can't wait for the release!
Cromon, gute Arbeit, weiter so..
Danke dir ;-)
~ShadowKnight
Cromon, keep up the good work!
Thank you ;-)
Adjusted intensity to fit flat/blur and height changes without the need of scrolling all the time. Radius is smoother adjustable. If you close YiasDX and there are unsaved ADT it will ask if you would like to save the ADTs first. Adjusted the texturing algorithm slightly to make sure the non-edited layers are faded down a bit smoother and not that hard that should give better results. Solved an issue with the .wdl.
And for the future:
Created a working framework for a LUA-Engine that will allow you to add interfacemodifications and functions just like it can be done in wow.
Nice nice. Will it be more like you can either click on the outzoomed wow map or just load an adt of your choice to edit?
https://i45.tinypic.com/157df7r.jpg
Awesome work ! I can't wait for the release !
btw, is a minimap generation function possible ? ( And is it Multilanguage ? )
+rep
multilanguage is possible
Last edited by Yingzi; 02-06-2010 at 08:46 PM.
My new god named Cromon...
hehe no blasphemy!
All thought Cromon might be demigod.
https://i45.tinypic.com/157df7r.jpg
Yoppppppp cromon is online
grwlgrwlgrwl It's improving more and more.