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  1. #421
    Cromon's Avatar Legendary


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    Yes, a first test is planed for this weekend for the most basic functions. :P

    If that goes good ill add all the other maps and start on models.

    [Development] YiasEdit - A 3.X Mapeditor
  2. #422
    scinerko's Avatar Member
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    MA GOSH cant waint!!

  3. #423
    Cromon's Avatar Legendary


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    Also made a lot of improvements:
    - The errorscreen shows more information (Position, locale, loaded modules, etc)
    - A lot of startup-errors get catched and are printed as a Messagebox with suggestions how to solve the problem (e.g: http://www.imagr.eu/up/4b6d6ca0aa606_Error.JPG)
    - You can turn on and off that models (WMO and MDX) get automatically aligned to the height of the terrain if you change the terrain. So if you raise the terrain below a tree the tree gets raised too.
    - You can lock and unlock chunks. This mostly is to make sure that you dont accidentally overwrite a texture of a chunk. For example if you are texturing with the settings "Free Layer and Layer 3" it will take a free layer and if no layer is free it takes layer 3 and overwrites ist. This may be pretty annoying if you accidentally hit a chunk which you didnt want to overwrite because the texture is lost. To prevent that you can lock this chunk and therefore it wont overwrite any layer on it. This is by far faster to do then always changing the settings for texturing. An image:

  4. #424
    scinerko's Avatar Member
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    Wonderfull this is full of wonder man

  5. #425
    Toyoka's Avatar Contributor
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    So many features! I'm loving every update of this If by "start on models" you mean the function to add models into the ADT within the editor, then I'm set for life. This is EXCELENT! Hoping on a release date for this
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  6. #426
    -| SyphirX |-'s Avatar Contributor
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    Looks great, can't wait for the release!

  7. #427
    _shad0w's Avatar Private
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    Cromon, gute Arbeit, weiter so..
    Danke dir ;-)
    ~ShadowKnight

    Cromon, keep up the good work!
    Thank you ;-)

  8. #428
    Cromon's Avatar Legendary


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    Adjusted intensity to fit flat/blur and height changes without the need of scrolling all the time. Radius is smoother adjustable. If you close YiasDX and there are unsaved ADT it will ask if you would like to save the ADTs first. Adjusted the texturing algorithm slightly to make sure the non-edited layers are faded down a bit smoother and not that hard that should give better results. Solved an issue with the .wdl.

    And for the future:
    Created a working framework for a LUA-Engine that will allow you to add interfacemodifications and functions just like it can be done in wow.

  9. #429
    Zantas's Avatar Contributor
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    Nice nice. Will it be more like you can either click on the outzoomed wow map or just load an adt of your choice to edit?
    https://i45.tinypic.com/157df7r.jpg


  10. #430
    MegaBigBoss's Avatar Member
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    Awesome work ! I can't wait for the release !
    btw, is a minimap generation function possible ? ( And is it Multilanguage ? )

    +rep

  11. #431
    Yingzi's Avatar Member
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    multilanguage is possible
    Last edited by Yingzi; 02-06-2010 at 08:46 PM.

  12. #432
    scinerko's Avatar Member
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    My new god named Cromon...

  13. #433
    Zantas's Avatar Contributor
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    hehe no blasphemy!

    All thought Cromon might be demigod.
    https://i45.tinypic.com/157df7r.jpg


  14. #434
    scinerko's Avatar Member
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    Yoppppppp cromon is online

  15. #435
    davidfaca's Avatar Member
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    grwlgrwlgrwl It's improving more and more.

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