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  1. #511
    Toyoka's Avatar Contributor
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    Ah, thought so. Forgot about the change log, thanks
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

    [Development] YiasEdit - A 3.X Mapeditor
  2. #512
    Cromon's Avatar Legendary


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    Here are some pictures about MCCV:


  3. #513
    Zantas's Avatar Contributor
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    I have a problem!

    Will editing PVPZone02 that Azeroth has been switched with, I find it impossible to get the mountains right so it be accessible from the ground, cause well the ground is invisible.

    And on top of that it doesnt show the terrain all the time, sometimes it flashes out.
    https://i45.tinypic.com/157df7r.jpg


  4. #514
    Cromon's Avatar Legendary


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    And PvPZone02 is what?

  5. #515
    Zantas's Avatar Contributor
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    Azshara Crater, an old relic from the past.

    Anyway when entering that zone there's a lightblue colored ground anywayso it doesnt work to well with the tool, but the problem with adts disappearing every second when moving the camera is annyoing.
    https://i45.tinypic.com/157df7r.jpg


  6. #516
    Cromon's Avatar Legendary


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    Well, yes. That may be. Thats basically why i added those buttons with names. You can change your maps but i wont guarantee, that itll work a little bit. Actually i inspect errors on the maps i made with the buttons if you get errors on other maps, well, that may be annoing but its not yet my problem as long as i dont add that specific map.

  7. #517
    Cromon's Avatar Legendary


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    Nearly done with Northrend:
    Rendering in the editor: 100% completed, every alphalayer is decompressed correctly:


    Heightchanges are working perfectly:


    Texturing works prefectly (that was veeeeeeeeeeeeeeeery awfull to program -.-)

  8. #518
    Toyoka's Avatar Contributor
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    This is excellent news! What's next on the list?
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  9. #519
    Cromon's Avatar Legendary


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    The next is to make all of this a bit more stable and faster. I normalize the alphavalues after loading all the chunks and prepare them and the ADT to be saved in another fashion (recompress the alphavalues in the same manner as they were compressed by blizzard would need to much time). This needs a bunch of calculations and changes on the virtual file (im working with a copy of the file in the memory). So at the moment loading a northrend map needs twice as much time as the old ones. Entering the world in northrend: 3 seconds, entering the old world: 1.5 seconds.

    Id like to put that down at least on 2 seconds to make sure i can get a good flow in the world without having the FPS sink when the terrain gets preloaded.

    Then ill make the low-detail shadows and after that there come the holes.

    The last two points are pretty simple and may be done very fast and so ill soon start with the models.

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