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  1. #466
    I Hypnotoad I's Avatar Contributor
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    Originally Posted by iotech View Post
    Cromon,

    Some suggestions:
    1. Please go ahead and allow clients older than 3.3.x
    If you want development for this to go on for another 3-7 months.. lol


    Dragon[Sky] can get into our signatures, AND our pants.



    [Development] YiasEdit - A 3.X Mapeditor
  2. #467
    Fadelol's Avatar ༼ つ ◕_◕ ༽つ
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    Originally Posted by Cromon View Post
    All of the 3 points mentioned are fixed.

    Thats what you see about the texturing:
    Really nice . I am going to try it out some more after work.
    ~Fadelol

  3. #468
    scinerko's Avatar Member
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    Originally Posted by Cromon View Post
    YiasEdit DX - Eine neue Ära beginnt [BETA] - Modelchange - Yias :: Revenge of the Nerds

    Here you can download it, new thread is beeing approved to get posted, will post the link then here . In the meanwhile try to understand german
    Well...When i have Download the launcher i updated it it shows me from version -1 to 7..a nd than after its done i click start..and? it says that i need d3dx9_42.dll.... HELP!

  4. #469
    scinerko's Avatar Member
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    Cromon! HELP! i just solved the problem and i got another! ...Well...I open the program and everything is GRAY whole moving places (wich should be the adt i clicked..) has gon to GRAY...

  5. #470
    Zantas's Avatar Contributor
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    I had the same problem, but it was black ^^

    With the recent update it working fine however the option to load any adt you eant through an address field is still not possible.
    https://i45.tinypic.com/157df7r.jpg


  6. #471
    Yingzi's Avatar Member
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    need d3dx9_42.dll....

    need to install directx 9.0c....
    maybe just download the single file
    google is your friend ;-)

  7. #472
    scinerko's Avatar Member
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    Well....how can i solve my last problem???

  8. #473
    Ravenheart's Avatar Nevermore
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    Nice work, it works quite smooth, but i found some bugs and things to suggest though
    - the Lock feature doesnt work at all, i locked the chunk and still i could raise and lower the terrain, or paint it with another texture
    - make the window abit bigger, even better scaleable.. 1024x768 is cute and all but still there isn't much space for the interface
    - i believe, the scrolling on map selection is reversed
    - if i set terrain mode to Flatten and interpolation to Smooth and press L. it just messes up the chunk

    That's pretty much all right now, thanks for your time and keep on developing such a great tool

    Edit: I should add that i use enGB client build 11403
    Last edited by Ravenheart; 02-08-2010 at 01:28 PM.

    Don't forget You're able to design your own universe.


  9. #474
    Cromon's Avatar Legendary


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    Ok, ill answer to what ive seen:
    Install the DX redistributable if you get problems with black or gray screens or missing directX-Dlls.

    Custom ADTs:
    They can be loaded if you press at the right place. The minimap is generated from the .wdl not the .wdt. Ill try to make white squares where an entry in the .wdt is but not in the .wdl so you can see them.

    Lock:
    It works, but: Lock means only overwriting existing layers. Its not meant for height-changes and it is not ment for free layers.

    Window-size:
    Ill add a fullscreenmode. Sizing the window is not a good idea with directX. It works but its a but ugly.

    Map selection:
    It depends on how you see it. I think: Rolling to mousewheel backwards to the user will move the map to the user and make it bigger and moving it away from the user makes the map go away.

  10. #475
    Ravenheart's Avatar Nevermore
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    Originally Posted by Cromon View Post
    Map selection:
    It depends on how you see it. I think: Rolling to mousewheel backwards to the user will move the map to the user and make it bigger and moving it away from the user makes the map go away.

    Hmm.. but usually if you roll the mousewheel forwards, you zoom in.. but nevermind it's just a minor thing, and more like thing of opinion and angle of view

    One more thing: Some paths/zonenames are too long for textbox in texture selection and therefore i can't use them
    Last edited by Ravenheart; 02-08-2010 at 01:58 PM.

    Don't forget You're able to design your own universe.


  11. #476
    scinerko's Avatar Member
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    Originally Posted by Cromon View Post
    Ok, ill answer to what ive seen:
    Install the DX redistributable if you get problems with black or gray screens or missing directX-Dlls.
    Well...Shoukd you upload file you have to work with yias because i cant i donwloaded redistrutable and normal too...

  12. #477
    Toyoka's Avatar Contributor
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    Also, the text box when pressing Enter will never go away, so I think removing the "Enter" function would be good (for now at least, because you have to restart YiasEdit for it to go away). Also, for the love of me I cannot seem to apply textures at all! I'm not sure what I'm doing wrong, is there a certain key that needs to be pressed? Or do I have the wrong kind of keyboard?

    One more thing; how do you figure out the locations of custom adts when converting from wdl to wdt? Since I have, for example, an adt. named Azeroth_1_1.adt located within the wdt (location would be [1,1]), wouldn't the locations be the same for the wdl [1,1]? Since whenever I try to open up the location of the adt, YiasEdit will crash. Hope to see the "white squares" thing come in the next update
    Anyway, looks like I'm going to be using this for a while. Now about adding .WMOs and Doodads... I can't wait for that
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  13. #478
    Yingzi's Avatar Member
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    Originally Posted by Toyoka View Post
    AAlso, for the love of me I cannot seem to apply textures at all! I'm not sure what I'm doing wrong, is there a certain key that needs to be pressed? Or do I have the wrong kind of keyboard?
    You must go to Textures, select a region like hyjal and klick load.
    Then pick 1-2-3-4-5 textures and add to favorite.
    Next go on the texturinginterface select your texture, layer and then, paint ;-)

  14. #479
    Zantas's Avatar Contributor
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    My problem is that my custom adts is in an instance mapid. So I can't really access it.

    and I badly need to
    https://i45.tinypic.com/157df7r.jpg


  15. #480
    Demonshade's Avatar get in da van, i got epix

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    Originally Posted by zantas92 View Post
    My problem is that my custom adts is in an instance mapid. So I can't really access it.

    and I badly need to
    Rename adts to azeroth_X_Y.adt or kalimdor_X_Y.adt (unused numbers for x & y), change the wdt to allow these maps to appear. Run the adts through offset fix, now u can access them?? Then when your done you have the adts. Change the names back, offset fix, nd you should be good.
    /AFK shower

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