[Development] YiasEdit - A 3.X Mapeditor menu

Shout-Out

User Tag List

Page 23 of 35 FirstFirst ... 192021222324252627 ... LastLast
Results 331 to 345 of 519
  1. #331
    sirfranc's Avatar Active Member
    Reputation
    182
    Join Date
    Apr 2009
    Posts
    304
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Cromon View Post
    Im pretty finished with texturing. Got a lot of work to do at my job at the moment sadly, so i dont have that much time to program, but i think i can make a soon release.

    I reworked to algorithm to take some cubic splines to interpolate the values for the alphamap. You therefore have at least 2 parameters to choose from:
    1. Maximum intensity.
    2. Speed of loss.

    Basically that means you can freely "move" the second point of the following image up and down between the two extrema:

    what it exactly affects? i mean graphically speaking

    [Development] YiasEdit - A 3.X Mapeditor
  2. #332
    mkross1983's Avatar Corporal
    Reputation
    4
    Join Date
    Dec 2009
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How's it coming Cromon? Any updates or expected release dates?

  3. #333
    scinerko's Avatar Member
    Reputation
    12
    Join Date
    Jun 2009
    Posts
    107
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Please realase it ! I need it..

  4. #334
    Zantas's Avatar Contributor
    Reputation
    258
    Join Date
    Dec 2007
    Posts
    1,114
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The longer we wait, the better it'll be

  5. #335
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Finally i found some time to develop again on the editor! Texturing is now 95% done:

  6. #336
    scinerko's Avatar Member
    Reputation
    12
    Join Date
    Jun 2009
    Posts
    107
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Cromon View Post
    Finally i found some time to develop again on the editor! Texturing is now 95% done:
    Great! CANT wait

  7. #337
    Zantas's Avatar Contributor
    Reputation
    258
    Join Date
    Dec 2007
    Posts
    1,114
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Will the release version contain all the ground textures in case I for example want to change the ground of Durotar to the one in Hyjal?

  8. #338
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes, zantas, thats the last step im working on!

    Finally got the textures in wow, was just a silly error in the MCLY chunk -.-

    Looks not bad i think:

  9. #339
    Reflection's Avatar Legendary
    Reputation
    783
    Join Date
    Mar 2008
    Posts
    3,377
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very nice cromon

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  10. #340
    Zantas's Avatar Contributor
    Reputation
    258
    Join Date
    Dec 2007
    Posts
    1,114
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It looks good blend in very nicely.

    Those the new version require a lot better hardware then the beta version did?

  11. #341
    davidfaca's Avatar Member
    Reputation
    2
    Join Date
    Oct 2008
    Posts
    96
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wow cromon it looks better day after day. I hope you continue developing it, it will be the best map editor if you work on it.

  12. #342
    Zantas's Avatar Contributor
    Reputation
    258
    Join Date
    Dec 2007
    Posts
    1,114
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Not that to bring any shadow of this, but I think Malu05 ingame editor has been the most promising so far, to bad it's not updated for 3.3

  13. #343
    davidfaca's Avatar Member
    Reputation
    2
    Join Date
    Oct 2008
    Posts
    96
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Maybe, zantas. But i haven't found any version of malu05 ingame editor working on 3.1.3 or higher version and, if i'm not wrong it didn't saved the changes.

  14. #344
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Malu's editor was mostly a proof of concept for accessing the data structures ingame and modifying them. There have been many disadvantages to it like that you have to reverse engineer all the structures once again and you're bound to how WoW manages the data, which is partly not as good as you'd think as they don't load everything you'd need. Also, there was no real realtime editing possible as you had to reload the rendering engine after each click so it adapts the modified terrain as that data is loaded in another structure than the one you could directly edit. [etc.]

    My point is: No, the ingame editing idea is not as great as you think. I tried doing it myself. Its a huge pain in the ass. Believe me. Even Noggit is better than what you can easily accomplish in the game.

  15. #345
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I also cant really get friend with the ingame editing. Its just that the client wasnt made to have the terrain changed and so everything is just annoing to perform.

    And zantas, for your questions:
    1. I cant really tell about the ressources. Its running fine with 30 FPS (VSync) on my machine, but my machine has really ****ed up directX. When a overlay window comes up on the desktop -> 1 FPS, sometimes for unknown reasons -> 1 FPS. Luckily (for the application) and sadly (for me) this is in every game that uses directX or OpenGL, so its not because of my programming. Thats why i cant really tell ya about performance.

    2. Here you see how you will be able to select textures:
    [ame=http://www.youtube.com/watch?v=_jCABlOaBWE]YouTube - YiasDX Textureselection[/ame]

    There will also be a "recently used" and a "current chunk" array of textures. You can add the textures to your favourites and these get displayed in the UI where you set the layers and the intensity.

Page 23 of 35 FirstFirst ... 192021222324252627 ... LastLast

Similar Threads

  1. [Beta] YiasEdit DX - The new Area 3.X Mapeditor
    By Cromon in forum WoW ME Tools & Guides
    Replies: 442
    Last Post: 01-10-2012, 06:19 AM
  2. Developers
    By leoj in forum Suggestions
    Replies: 7
    Last Post: 05-03-2007, 08:35 AM
  3. New development content swap?
    By kBlaster in forum World of Warcraft Model Editing
    Replies: 5
    Last Post: 04-07-2007, 06:46 PM
  4. Cheat Engine the Movie(Development)
    By Wireless in forum World of Warcraft General
    Replies: 2
    Last Post: 01-26-2007, 01:49 AM
  5. Developer Island?
    By cyber_geek in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 09-17-2006, 04:28 AM
All times are GMT -5. The time now is 11:48 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search