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  1. #286
    Cromon's Avatar Legendary


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    Its to late for a video, thats why only a screenshot:


    A first testversion may be available soon!

    [Development] YiasEdit - A 3.X Mapeditor
  2. #287
    BurnIt420!'s Avatar Private
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    Originally Posted by Tigurius View Post
    The (attributes) file is not necessary.


    @BurnIt: Have you written MPQ in Caps?

    Yes, i have...
    but cromon if i dont use patchmaker.exe then could u give me a short tutorial on how to create the patches.. and by any chance does anyone have a working model edit fix for 3.2.2
    Last edited by BurnIt420!; 12-26-2009 at 02:08 AM.

  3. #288
    buddiman's Avatar Member
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    You don't need a Modeleditfix for 3.2.2 anymore...

  4. #289
    rille123's Avatar Member
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    Can someone just write the ****ing password? i get ****ing crazy cuz i cant register on that crap site!

  5. #290
    apfel's Avatar Member
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    the password is: yedit_01

    It's written on the first page of the thread, u only need to registrate oder give him a "Bedanken".

  6. #291
    wowDevver24's Avatar Member
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    I do not suppose you could do a nerfed version for wow 1.12.1 I know it's asking alot, just I'm building a pre-tbc server and love the look of your tool, I have read every single post in this thread and think your a great person If i had rep to give I would however I have thanked you on the other website

  7. #292
    sirfranc's Avatar Active Member
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    just wait for the next release, i think is the best thing to do

    Cromon please hurry we are suffering for wait xD save us! xD
    ah just a little think, is the music stuff is editable? XD i wanted to play Kharazan music, i don't like tribal one, and i know note by note black temple's hteme xD

  8. #293
    Cromon's Avatar Legendary


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    I guess i can make a first testversion pretty soon. Working on texturing at the moment. First improved the circle of selection so that it follows the mouse and shows on the terrain what gets textured as you can see here:
    [ame=http://www.youtube.com/watch?v=xMQQ38WRzdk]YouTube - YiasEdit DX Texturing UI[/ame]

  9. #294
    sirfranc's Avatar Active Member
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    I wonder if .m2 works this time, in the last version tended to crash xD

    one thing, if I have already modified .adts how I can get them into Yias Edit?
    I tried to make a patch-3.mpq but not only i got wow error in game, also in the editor it won't load : / maybe cuz I used Ladik's MPQ editor...

    anyway keep going, is improving so much *O*

    (will the texturing ui be featured with a greyscale transparency selector and a hardness selector?)

  10. #295
    BurnIt420!'s Avatar Private
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    so, Has anyone got this to work ingame for 3.2.2a? i can successfully modify the map and create the patch but when i get ingame nothing has been changed. thanks in advance to whoever can help me.

  11. #296
    Cromon's Avatar Legendary


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    @sirfranc: Yes, models will be stable. At the moment there is only terrain because of the fact models are not realy secure atm.

    @BurnIt: Yes, i made all that in 3.2.2 and it worked...

    Well, we now have the quickmode back!
    [ame=http://www.youtube.com/watch?v=bJ6Y_FOpYKg]YouTube - YiasEdit DX QuickEdit[/ame]

  12. #297
    sirfranc's Avatar Active Member
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    Originally Posted by Cromon View Post
    @sirfranc: Yes, models will be stable. At the moment there is only terrain because of the fact models are not realy secure atm.

    @BurnIt: Yes, i made all that in 3.2.2 and it worked...

    Well, we now have the quickmode back!
    YouTube - YiasEdit DX QuickEdit
    good! but do you have in mind to release the new version in those days? *_*

  13. #298
    scinerko's Avatar Member
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    REALASE :*(! Cant wait for this great program!!!

  14. #299
    Cromon's Avatar Legendary


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    Im pretty finished with the things i wanted to do for terrain. all that is missing now is the texturing of the terrain which ill do when im back from poland.

    Here is a picture of the newest terrain-UI. You see the selectioncircle which follows the mouse. It has automatically the inverted color of the terrain below it. This is done pixel-wise so that you always can see the circle without any problems.

    Also i removed a lot of shortkeys and therefore added controls like the radiobuttons or the slidebars.

    here you can see (dont care about the FPS, its not calculated correctly, its about 60 FPS :P)

  15. #300
    JuanVargas3's Avatar Member
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    very helpful and a very good job not bad for a noob like me to get used to

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