Oww! That's indeed a nice eyecandy addition = ) Keep it going! Great to finaly have somebody who really invests alot of time to code a mapeditor! Going to use it later on when it's more finished =). Adding rep x 2 to ya now!
Oww! That's indeed a nice eyecandy addition = ) Keep it going! Great to finaly have somebody who really invests alot of time to code a mapeditor! Going to use it later on when it's more finished =). Adding rep x 2 to ya now!
Great work cromon, this is just wonderfull
i'm glad of the multiple .adt loading
do you have any idea of the next release date? i just can't wait ^^
another thing i want to ask, do you think that is possible a copy-paste function for terrains? (like in Wc3 world editor) maybe splitted, one for texture and one for height, it should be a great feature and will make some load of work way faster (for example is possible to make huge landscapes copiyng portions of mountain ranges from old lands, the first thing that comes in my mind is a 1-2 day work for the whole gil'neas region*, but also will be usefull for who want increase the landscape for custom servers)
anyway keep going, your work is great
*yeah, i know that is not a great effort to make a region that will be implemented in the next version but anyway until the expansion comes will be interesting and extremely creative to see how people and fans imagining and making Gil'Neas
Hey! I hope to make a first release somewhen after christmas with the terrainthings. The copy-paste function sounds good, will have a try on that
I made some things to make the handling a bit more friendly. Its pure cosmetic, but i like it. We have a splashscreen at the beginning while the program loads MPQ and the basic UI and a loadingbar when the first ADT get loaded.
[ame=http://www.youtube.com/watch?v=h9M0fm9Fnq8]YouTube - Splash Screen Loading[/ame]
Man this would be the best program that my mouse
click on![]()
Dear Cromon.. It's been almost 3 months (Maybe more) since you've started on this, even the first weeks, I thought this program was awesome..
Currently, however, you've blown me away with what you could do.. It's amazing really.
Best regards
Hypnotoad
Dragon[Sky] can get into our signatures, AND our pants.
truly great!
i have as well some ideas of a powerful UI (and, indeed with a good graphics that i can provide you), if you want know more just PM me
i will wait for the new releasei just can't wait to have everything in my hands
indeed i think that the copy-pase function can be implemented for single chunks, should not be too hard(a custom drag selection will be way greater but i know very well the great effort needed)
Agree with Hypnotoad, it's a great program and you've done some really great progress on it. Keep it up!
Freelance Digital Artist
https://reflectionartwork.deviantart.com
You did not desert me
My brothers in arms
At the moment i am working on the texturestuff. That includes pretty everything in MCLY. In the video you see how the textureflags are getting implemented (here: animation of the ground)
[ame=http://www.youtube.com/watch?v=rCg4Lm2YHsI]YouTube - YiasEdit DX Texture Animation[/ame]
thats basically the implementation of that:
[ame="http://www.youtube.com/watch?v=PUy1u8CKXVU"]YouTube- YiasEdit Part 8[/ame]
Also we have a nice splashscreen made by Stani from deviantart:
http://stani2hd.deviantart.com/art/Y...reen-147395499
Last edited by Cromon; 12-22-2009 at 10:04 AM.
Wow I've been offline few days because problems with my internet connection (telefonica really sucks XD). And when I come back I find... that, that's really amazing, I hope we can see a beta release early XD.
Nice work Cromon! Keep it up, i'm hoping for an early test release soonYour work is indeed awesome. Also i have to ask, when are you planning to release that .Net lib? I'm very curious about that too
Great splash screen btw...
OT: telefonica indeed sucks, david, i share your pain![]()
Don't forget You're able to design your own universe.
Alright, so i tried using the patchmaker program , and it successfully made a patch in my Data folder.. but when i load ingame the models arent there. and the terrain is the same. please help. and yes i do have WoWME but it might be outdated.
Do not use the Patchmaker.exe, it does not calculate the (attributes) file :P
Today i made the whole changes of MCLY in one nice window, as you can see in the following window. Were getting closer to the first release
[ame=http://www.youtube.com/watch?v=pG_T3UIwJXA]YouTube - YiasEdit DX TextureLayers[/ame]
The (attributes) file is not necessary.
@BurnIt: Have you written MPQ in Caps?
Then its the (listfile) its not creating
Just for fun im trying to get similar results with particleeffects as wow. Its not bad at the moment i think
[ame=http://www.youtube.com/watch?v=_poUopZYKWs]YouTube - WoW Fire Effects[/ame]
really cool O_o