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  1. #211
    Cromon's Avatar Legendary


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    So, did a lot of rework on the old YiasEdit. UI is getting more wow-like. Shadows are now displayed. M2 models look now as they should!


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    [Development] YiasEdit - A 3.X Mapeditor
  2. #212
    Ravenheart's Avatar Nevermore
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    Looks nice Cromon, keep it up .. Also i wanted to ask, what language is it written in?
    Last edited by Ravenheart; 11-04-2009 at 03:27 PM.

    Don't forget You're able to design your own universe.


  3. #213
    Cromon's Avatar Legendary


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    its written in C++ and openGL.

    I implemented now a little textdisplay in the top-half of the screen which displays important warnings or messages. They disappear automatically.

  4. #214
    Reflection's Avatar Legendary
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    Very good progress cromon, keep up the awesome work!

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
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    My brothers in arms


  5. #215
    Demonshade's Avatar get in da van, i got epix

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    thats awesome!! get that working in DX also
    /AFK shower

  6. #216
    Cromon's Avatar Legendary


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    Its on a good way that it will be ported to DX. What will follow till the next release are the following three features:
    - Drawing Shadows (implemented)
    - Playing avi-videos (like an overview about the features) (90% implemented)
    - Showing a list of keys (not yet started)

  7. #217
    Cromon's Avatar Legendary


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    Heres a video with the shadow-thing:
    [ame=http://www.youtube.com/watch?v=wm4weGfR-eI]YouTube - YiasEdit Part 10[/ame]

  8. #218
    Tigurius's Avatar Member
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    You know, that the shadows are only displayed, if the shadow quality is low?
    So it would be much more appropriate if you calculate the shadows via the models.
    Like my work? Support Me! ;D

  9. #219
    Cromon's Avatar Legendary


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    wow calculates shadows for models if you set the things with mcrf correctly and quality is high.

  10. #220
    schlumpf's Avatar Retired Noggit Developer

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    Yes. This is Bastians point? Oo

    This MCSH is useless. Only on low quality. And for that one should calculate them as they are only calculated by WoW on high.

  11. #221
    Cromon's Avatar Legendary


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    you dont need exclusively put shadows only for models, you can put'em anywhere :P

    But good point with the calculation. Maybei can implement that one day.

  12. #222
    Tigurius's Avatar Member
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    But you won't see the shadows if you have Quality on High, so it makes no sense.
    Like my work? Support Me! ;D

  13. #223
    Nightblizzard's Avatar Active Member
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    But you cant see anything if your quality is low. So it makes sense

  14. #224
    Cromon's Avatar Legendary


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    Originally Posted by Tigurius View Post
    But you won't see the shadows if you have Quality on High, so it makes no sense.
    so what? if one likes to make shadows he can, if one doesnt hes not forced to

    generating the shadowmap from additional models should be possible only with renderstages (theoretically, didnt tested):
    - Render terrain
    - Render models with calculated shadows but with testing on position so thta only texels with same position as terrain get rendered. all of this with stencil-tracing so we have actually the shadows and intersections between models and terrain in the stencil buffer
    - clear depthbuffer/colorbuffer
    - render terrain with stencil test so that only the terrain at shadows and intersections get render
    - go trough the adt and check the depthbuffer. if its zFar there is no shadow if its between 0 and 1 we have shadow.

    It uses massive performance and im not sure if it really works, but it sounds good for something planed while taking a shower

  15. #225
    killerkid3029's Avatar Master Sergeant
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    i just Dl the beta of this and it looks sick i can open it an hit the buttons but when i try to click the map it starter to load and then gives me an error.

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