PoEHUD Overlay Updated menu

Shout-Out

User Tag List

Page 187 of 461 FirstFirst ... 87137183184185186187188189190191237287 ... LastLast
Results 2,791 to 2,805 of 6913
  1. #2791
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by vmv View Post
    This is what i use for a long time: https://github.com/vmv/qHUD/releases
    Has only preload,healthbars,mapicons.
    does this show perandus and all the chests pretty acuratly?

    PoEHUD Overlay Updated
  2. #2792
    Sikas's Avatar Active Member
    Reputation
    69
    Join Date
    Feb 2007
    Posts
    386
    Thanks G/R
    6/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The new patch broke preloads.

  3. Thanks killmarola (1 members gave Thanks to Sikas for this useful post)
  4. #2793
    Shiznitttt's Avatar Member
    Reputation
    3
    Join Date
    Aug 2014
    Posts
    94
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Sikas View Post
    The new patch broke preloads.
    +1


    Agree with above

  5. #2794
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    did it break vms hud too?

  6. #2795
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Updated the AreaChangeOffset for non steam version.

    Edit: Working on steam version now, should be up in a few.
    Last edited by TehCheat; 03-31-2016 at 08:21 PM.

  7. Thanks Sikas, MiddleMan (2 members gave Thanks to TehCheat for this useful post)
  8. #2796
    Amishdub3's Avatar Member
    Reputation
    7
    Join Date
    Jan 2007
    Posts
    46
    Thanks G/R
    99/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Updated the AreaChangeOffset for non steam version.

    Edit: Working on steam version now, should be up in a few.
    you are amazing!!

  9. #2797
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Steam offset updated and pushed. Doesn't look like Garena Sea got updated yet. If/when it does get updated, I can take a poke at it.
    Last edited by TehCheat; 03-31-2016 at 08:30 PM.

  10. #2798
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Steam offset updated and pushed. Doesn't look like Garena Sea got updated yet. If/when it does get updated, I can take a poke at it.
    awesome cheat have you made any progress on the preloads showing up more accurately?
    tested the new hud seems to be fine I see the guardians but still chests are hit and miss :/ tooltip just showed me 1 guard no chests
    Last edited by dd4thewin; 03-31-2016 at 09:16 PM.

  11. #2799
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by dd4thewin View Post
    awesome cheat have you made any progress on the preloads showing up more accurately?
    tested the new hud seems to be fine I see the guardians but still chests are hit and miss :/ tooltip just showed me 1 guard no chests
    Haven't really had time, life has been busy lately. What little free time I've had has been spent relaxing and killing mobs.

  12. Thanks Amishdub3, dseo80 (2 members gave Thanks to TehCheat for this useful post)
  13. #2800
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Haven't really had time, life has been busy lately. What little free time I've had has been spent relaxing and killing mobs.
    ah I gotcha fair enough still wish there was a paid version or sumthing cause its over a month already...

  14. #2801
    Adnan Susic's Avatar Member
    Reputation
    1
    Join Date
    Jul 2015
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I keep getting that.. any help ? Thanks in advance

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\vmv\Documents\My Games\Path of Exile\thisBest.filter'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.PoeFilterInit(String path)
    at PoeHUD.Hud.Loot.ItemAlertPlugin..ctor(GameController gameController, Graphics graphics, ItemAlertSettings settings)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.4.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 7.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    SharpDX.Mathematics
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34281 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    System.Threading
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    Antlr4.Runtime
    Assembly Version: 4.5.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------
    PoeFilterParser
    Assembly Version: 1.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/adnan/Desktop/TYTT/uOt5Cx5xtVm.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


  15. #2802
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm not trying to be ungrateful but almost lost another catalogue box :/ this sucks is there any guides or info to figure out how to do the hud cause I have all the time in the world so if anyone want to teach me and what not id have no problem getting stuff fixed

  16. #2803
    misterhacker's Avatar Member
    Reputation
    4
    Join Date
    Feb 2015
    Posts
    149
    Thanks G/R
    22/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What happens with HUD,yesterday everything works perfectly,today preload alerts not working anymore.
    The new patch broke preloads or what?

  17. #2804
    vasukrub's Avatar Member
    Reputation
    2
    Join Date
    Mar 2016
    Posts
    13
    Thanks G/R
    14/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    To day update broke the HUD, it says "couldnt find the file in memory: data/baseitemtypes.dat"

  18. #2805
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dd4thewin View Post
    I'm not trying to be ungrateful but almost lost another catalogue box :/ this sucks is there any guides or info to figure out how to do the hud cause I have all the time in the world so if anyone want to teach me and what not id have no problem getting stuff fixed
    Copy this lines into your preload_alerts.txt and use both methods to see which one is more accurate (only one method works not both, so you need to comment the lines below and restart the hud for testing).
    I think preload_alerts.txt is more accurate but dunno for sure, you must test and see, and i also think that is something wrong with the PreloadAlertPlugin code, but that needs a pro coder attention.
    You can also try to fix the PreloadAlertPlugin code.

    PHP Code:
    Metadata/Chests/PerandusChests/PerandusChestStandardPerandus Chestff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestRarityPerandus Cacheff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestQuantityPerandus Hoardff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestCoinsPerandus Cofferff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestJewelleryPerandus Jewellery Boxff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestGemsPerandus Safeff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestCurrencyPerandus Treasuryff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestInventoryPerandus Wardrobeff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestDivinationCardsPerandus Catalogueff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestKeepersOfTheTrovePerandus Troveff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestUniqueItemPerandus Lockerff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestMapsPerandus Archiveff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestFishingPerandus Tackle Boxff99fb33
    Metadata
    /Chests/PerandusChests/PerandusManorUniqueChestCadiro's Locker; ff99fb33
    Metadata/Chests/PerandusChests/PerandusManorCurrencyChest; Cadiro'
    s Treasuryff99fb33
    Metadata
    /Chests/PerandusChests/PerandusManorMapsChestCadiro's Archive; ff99fb33
    Metadata/Chests/PerandusChests/PerandusManorJewelryChest; Cadiro'
    s Jewellery Boxff99fb33
    Metadata
    /Chests/PerandusChests/PerandusManorDivinationCardsChestCadiro's Catalogue; ff99fb33
    Metadata/Chests/PerandusChests/PerandusManorLostTreasureChest; Grand Perandus Vault; ff99fb33 


    Originally Posted by misterhacker View Post
    What happens with HUD,yesterday everything works perfectly,today preload alerts not working anymore.
    The new patch broke preloads or what?
    Game was patched, same as the hud, check for last update.
    Last edited by vmv; 04-01-2016 at 02:32 AM.

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 10:25 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search