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  1. #2776
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Pushed out a change to (hopefully) fix null references with the item filter plugin. Let me know if you see any more crashes with it. (I actually had one last night on the "alternative" side, so I'll take a look at that and see if I can find where it was)
    It's the crafting function still useful when there are so many good filters around ?
    I think we need only the alert thing and the right side text by using alternative method with filters...and remove crafting completely.
    Ofc, changes in the menu are required and we can add more filters to the default config.
    I'm sure that lots of ppl are only using alternative method and not the crafting base anymore.


    PoEHUD Overlay Updated
  2. #2777
    SirPuFFaLoT's Avatar Member
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    Originally Posted by vmv View Post
    It's the crafting function still useful when there are so many good filters around ?
    I think we need only the alert thing and the right side text by using alternative method with filters...and remove crafting completely.
    Ofc, changes in the menu are required and we can add more filters to the default config.
    I'm sure that lots of ppl are only using alternative method and not the crafting base anymore.

    I agree. Not needed anymore with the addition of filters.

    In fact, I wish I had lite version that stripped out everything except health bars and map icons.

  3. #2778
    vmv's Avatar ★ Elder ★
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    Originally Posted by SirPuFFaLoT View Post
    I agree. Not needed anymore with the addition of filters.

    In fact, I wish I had lite version that stripped out everything except health bars and map icons.
    This is what i use for a long time: https://github.com/vmv/qHUD/releases
    Has only preload,healthbars,mapicons.

  4. #2779
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    It's the crafting function still useful when there are so many good filters around ?
    I think we need only the alert thing and the right side text by using alternative method with filters...and remove crafting completely.
    Ofc, changes in the menu are required and we can add more filters to the default config.
    I'm sure that lots of ppl are only using alternative method and not the crafting base anymore.

    My problem with using the filter method is there are things I want to see (flasks, crafting bases, etc.) that I don't want notifications for. I love the alternative method because it highlights the things I virtually always want to pick up, uniques, rares, RGBs, quality gems, etc. Different strokes for different folks, I guess.

  5. #2780
    hongkongfuey's Avatar Member
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    I am still not getting corrupted zone pre-alert has this been fixed ?

  6. #2781
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    My problem with using the filter method is there are things I want to see (flasks, crafting bases, etc.) that I don't want notifications for. I love the alternative method because it highlights the things I virtually always want to pick up, uniques, rares, RGBs, quality gems, etc. Different strokes for different folks, I guess.
    Fair enough,

    Originally Posted by hongkongfuey View Post
    I am still not getting corrupted zone pre-alert has this been fixed ?
    When the area title changes colors...there is a corrupted zone.
    Small bug on first enter, the title always changes. Rezone and will be ok after that.

  7. #2782
    SirPuFFaLoT's Avatar Member
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    Originally Posted by vmv View Post
    This is what i use for a long time: https://github.com/vmv/qHUD/releases
    Has only preload,healthbars,mapicons.
    wow, very nice. I didn't know this existed.

    TYVM,

    -PuFF

    Edit: FYI, anyone else wanting to use qHUD you will need to delete the settings.json file for it to work.
    Last edited by SirPuFFaLoT; 03-31-2016 at 09:43 AM.

  8. #2783
    Silent_Warrior's Avatar Active Member
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    good evening everyone Tech, how things are going with weapon dps tooltip fixing? (just want know it's not forgotten ^^)

  9. #2784
    elvese's Avatar Member
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    damn it, still getting this error, any solution ?
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.ItemAlertPlugin.initItem(IEntity item)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.4.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 7.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    SharpDX.Mathematics
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    System.Threading
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    PoeFilterParser
    Assembly Version: 1.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------
    Antlr4.Runtime
    Assembly Version: 4.5.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/PCMASTERRACE/Pictures/PoEHUD/CNnUuTuH.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


  10. #2785
    pietpiraat's Avatar Member
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    Originally Posted by elvese View Post
    damn it, still getting this error, any solution ?
    turn off the item alert in the menu, this worked for me.

  11. #2786
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by elvese View Post
    damn it, still getting this error, any solution ?
    If you are using the main HUD program, I pushed out a change last night that should stop that error.

  12. #2787
    pthnmj's Avatar Member
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    So wait is there a different way it tells us what is in the zone? You stated about the TITLE changing colors? What about say CADIRO is in the zone, how do I know? Because top right doesn't say like it used to where it would say "Cartographer's Strongbox" in the zone or what not. :O

  13. #2788
    remortal's Avatar Member
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    havent tested the new version yet, but i was able to reproduce the crash i encountered from time to time. it happens when the "sunder" gem drops. or is visible on ground.

  14. #2789
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by pthnmj View Post
    So wait is there a different way it tells us what is in the zone? You stated about the TITLE changing colors? What about say CADIRO is in the zone, how do I know? Because top right doesn't say like it used to where it would say "Cartographer's Strongbox" in the zone or what not. :O
    It still does that. Either you are on Garena TW/Russia (which don't work), you have an old version of HUD, or you have a setting or something wrong.

  15. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  16. #2790
    vmv's Avatar ★ Elder ★
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    Originally Posted by pthnmj View Post
    So wait is there a different way it tells us what is in the zone? You stated about the TITLE changing colors? What about say CADIRO is in the zone, how do I know? Because top right doesn't say like it used to where it would say "Cartographer's Strongbox" in the zone or what not. :O
    Only the Corrupted Area has two options, to change the title color or the old method to draw on preload alert "corrupted area".
    It's in the menu, you should check.
    Other preload alerts are working as always.

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