Just ran into a Strange Barrel, here's a dump of all the loaded assets: StrangeBarrelLoadedAssets - Pastebin.com
Just ran into a Strange Barrel, here's a dump of all the loaded assets: StrangeBarrelLoadedAssets - Pastebin.com
dont see monsters om map?(( i
Yes, the timer is gone...but seems not to work ok, there is a huge delay sometimes :|
Now i'm testing the Dev version on my own,...takes time
Here is the fix for strongboxes, forgot about them:
But it seems that is not working fine w/o timer, dunno.Code:# Strongboxes Metadata/Chests/StrongBoxes/StrongboxDivination; Diviner's Strongbox; ffFF00FF Metadata/Chests/StrongBoxes/DivinersStrongBox.ao; Diviner's Strongbox; ffFF00FF Metadata/Chests/StrongBoxes/Arcanist; Arcanist's Strongbox; ffFF00FF Metadata/Chests/StrongBoxes/ArcanistStrongBox.ao; Arcanist's Strongbox; ffFF00FF Metadata/Chests/StrongBoxes/Artisan; Artisan's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/ArtisanStrongBox.ao; Artisan's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/Cartographer; Cartographer's Strongbox; ffFFFF00 Metadata/Chests/StrongBoxes/CartographerStrongBox.ao; Cartographer's Strongbox; ffFFFF00 Metadata/Chests/StrongBoxes/Gemcutter; Gemcutter's Strongbox; ff1BA29B Metadata/Chests/StrongBoxes/GemcutterStrongBox.ao; Gemcutter's Strongbox; ff1BA29B Metadata/Chests/StrongBoxes/Jeweller; Jeweller's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/JewellerStrongBox.ao; Jeweller's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/Arsenal; Blacksmith's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/ArsenalStrongBox.ao; Blacksmith's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/Armory; Armourer's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/ArmoryStrongBox.ao; Armourer's Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/Ornate; Ornate Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/OrnateStrongbox.ao; Ornate Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/Large; Large Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/LargeStrongbox.ao; Large Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/Strongbox; Simple Strongbox; ffD2D2D2 Metadata/Chests/StrongBoxes/Strongbox.ao; Simple Strongbox; ffD2D2D2 Metadata/Chests/CopperChests/CopperChestEpic3; Epic Chest; ffAF6025 Metadata/Chests/CopperChests/CopperChestEpic3.ao; Epic Chest; ffAF6025 Metadata/Chests/StrongBoxes/PerandusBox; Perandus Strongbox; ffAF6025 Metadata/Chests/StrongBoxes/KaomBox; Kaom Strongbox; ffAF6025 Metadata/Chests/StrongBoxes/MalachaisBox; Malachai Strongbox; ffAF6025
I've found some interesting lines out there, maybe useful for unique box found.
Try now: https://github.com/vmv/qHUD/releases
Use complete release, not only the exe.
I think i know why this false reports keep bugging the preload.
If you split strongboxes from guards, i mean if guards are hard coded and chests are on text files..they won't show up.Must be everything in one side.
At least now i didn't see any guard without the chest.
Happy testing,![]()
lol I laughed :P
how come perandus shows up himself 100% ive never had a time when the zone didn't report him in the preloaded and he was there how come the chests arnt like that guess its different code?
ya I'm testing it now just went into a zone that showed nothing in preload then 5 secs later perandus chest showed up ill do more testing
Last edited by dd4thewin; 04-01-2016 at 09:20 PM.
been testing solaris seems pretty good ive only missed perandus chest being displayed still doing more tests sometimes chest will show and sometimes it wont I really don't care much about that one
I think its working a lot better then before I havnt missed many chests its not 100% but better then nothing
as I typed that I went into solaris and all it showed on preload was a guard lol even when I got next to the chest still didn't show up on preload it was a hoard chest
Last edited by dd4thewin; 04-01-2016 at 10:48 PM.
That wouldn't be a problem. It loads all of the assets into memory, we're just iterating through all of the assets that have been loaded into memory. It can't load "too fast". Before today, it could load too slow, because HUD only checked for 10 seconds after an area change. Now it continuously checks. If the amount of loaded files changes, it will rescan all of the assets.
Last edited by TehCheat; 04-01-2016 at 10:55 PM.
@vmv whould it be possible to add the ability to see minimap icons when you switch to the big map (when you press tap) in your branch? its really irretating when im farming because i generally run around with tapped map but i wont find shit that way so i have to force myself to use the small one ^^
Is it working like a parser right ? If this is the case, then could be a problem that there is too much data right now and the hud needs time to read all before parsing a complete scan...
I'm thinking of visualggpk, who takes a lot of time to read all data.
So, for a fast comp with ssd, the hud could be much faster and more accurate in just 2-3 sec after clicking on a new create area vs an old hdd who will read it slowly and could misleading the user. But then, why are there some boxes that do not show up even if you are next to them, sometimes?
This makes me think that the code isn't good or fast enough for such a job.
- Isn't better to have the hud to load all readings into memory and using it from there, skipping the sdd/hdd reading part whenever a new area is loaded ?
Because it's what i'm playing with, and i don't use big map when playing, i have it removed.
I really wanted the hud to be really slim with only few functions, to make the hud really light when using cpu/memory.
...for my taste
Don't worry, the main hud will be better in the future, and you can use that.
Last edited by vmv; 04-02-2016 at 03:30 AM.