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  1. #2836
    TehCheat's Avatar ★ Elder ★
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    Just ran into a Strange Barrel, here's a dump of all the loaded assets: StrangeBarrelLoadedAssets - Pastebin.com

    PoEHUD Overlay Updated
  2. #2837
    Yasikkk's Avatar Member
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    dont see monsters om map?(( i

  3. #2838
    vmv's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    done testing for now I did all this with vmv's hud should I try this with cheats hud and vmv's preload txt? I don't kno if vmv took the timer out of his hud like cheat did I'm wondering if that has anything to do with it
    Yes, the timer is gone...but seems not to work ok, there is a huge delay sometimes :|
    Now i'm testing the Dev version on my own,...takes time

    Here is the fix for strongboxes, forgot about them:
    Code:
    # Strongboxes
    Metadata/Chests/StrongBoxes/StrongboxDivination; Diviner's Strongbox; ffFF00FF
    Metadata/Chests/StrongBoxes/DivinersStrongBox.ao; Diviner's Strongbox; ffFF00FF
    Metadata/Chests/StrongBoxes/Arcanist; Arcanist's Strongbox; ffFF00FF
    Metadata/Chests/StrongBoxes/ArcanistStrongBox.ao; Arcanist's Strongbox; ffFF00FF
    Metadata/Chests/StrongBoxes/Artisan; Artisan's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/ArtisanStrongBox.ao; Artisan's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Cartographer; Cartographer's Strongbox; ffFFFF00
    Metadata/Chests/StrongBoxes/CartographerStrongBox.ao; Cartographer's Strongbox; ffFFFF00
    Metadata/Chests/StrongBoxes/Gemcutter; Gemcutter's Strongbox; ff1BA29B
    Metadata/Chests/StrongBoxes/GemcutterStrongBox.ao; Gemcutter's Strongbox; ff1BA29B
    Metadata/Chests/StrongBoxes/Jeweller; Jeweller's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/JewellerStrongBox.ao; Jeweller's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Arsenal; Blacksmith's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/ArsenalStrongBox.ao; Blacksmith's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Armory; Armourer's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/ArmoryStrongBox.ao; Armourer's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Ornate; Ornate Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/OrnateStrongbox.ao; Ornate Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Large; Large Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/LargeStrongbox.ao; Large Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Strongbox; Simple Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Strongbox.ao; Simple Strongbox; ffD2D2D2
    Metadata/Chests/CopperChests/CopperChestEpic3; Epic Chest; ffAF6025
    Metadata/Chests/CopperChests/CopperChestEpic3.ao; Epic Chest; ffAF6025
    Metadata/Chests/StrongBoxes/PerandusBox; Perandus Strongbox; ffAF6025
    Metadata/Chests/StrongBoxes/KaomBox; Kaom Strongbox; ffAF6025
    Metadata/Chests/StrongBoxes/MalachaisBox; Malachai Strongbox; ffAF6025
    But it seems that is not working fine w/o timer, dunno.


    Originally Posted by TehCheat View Post
    Just ran into a Strange Barrel, here's a dump of all the loaded assets: StrangeBarrelLoadedAssets - Pastebin.com
    I've found some interesting lines out there, maybe useful for unique box found.

  4. #2839
    dontdodrugskids's Avatar Member
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    Originally Posted by vmv View Post
    I've found some interesting lines out there, maybe useful for unique box found.
    "Metadata/Monsters/Spiders/SpiderBarrelOfSpidersMedium"

    those are atleast the monsters that come out of it.

  5. #2840
    vmv's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    done testing for now I did all this with vmv's hud should I try this with cheats hud and vmv's preload txt? I don't kno if vmv took the timer out of his hud like cheat did I'm wondering if that has anything to do with it
    Try now: https://github.com/vmv/qHUD/releases

    Use complete release, not only the exe.
    I think i know why this false reports keep bugging the preload.
    If you split strongboxes from guards, i mean if guards are hard coded and chests are on text files..they won't show up.Must be everything in one side.
    At least now i didn't see any guard without the chest.

    Happy testing,

  6. #2841
    dontdodrugskids's Avatar Member
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    Originally Posted by vmv View Post
    At least now i didn't see any guard without the chest.
    literally second zone shows Belatra, hired assasin, without a chest :L

    PoEHUD Overlay Updated-ufusn-jpg

    however it seems to be MUCH more reliable now. getting way more chestloads than before.
    Last edited by dontdodrugskids; 04-01-2016 at 08:44 PM.

  7. #2842
    dd4thewin's Avatar Member
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    Originally Posted by dontdodrugskids View Post
    literally second zone shows Belatra, hired assasin, without a chest :L

    PoEHUD Overlay Updated-ufusn-jpg
    lol I laughed :P
    how come perandus shows up himself 100% ive never had a time when the zone didn't report him in the preloaded and he was there how come the chests arnt like that guess its different code?

    ya I'm testing it now just went into a zone that showed nothing in preload then 5 secs later perandus chest showed up ill do more testing
    Last edited by dd4thewin; 04-01-2016 at 09:20 PM.

  8. #2843
    vmv's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    lol I laughed :P
    how come perandus shows up himself 100% ive never had a time when the zone didn't report him in the preloaded and he was there how come the chests arnt like that guess its different code?
    I dunno, it's weird. Maybe it's something with the offsets...TehCheat must know better.
    The most weird thing.. it's working randomly and that is really confusing.

  9. #2844
    dd4thewin's Avatar Member
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    Originally Posted by vmv View Post
    I dunno, it's weird. Maybe it's something with the offsets...TehCheat must know better.
    The most weird thing.. it's working randomly and that is really confusing.
    question on how the preload works when you make a new zone it scans the memory of the zone before it loads right? so what if I'm just loading the area to fast would that affect the preload?

  10. #2845
    dd4thewin's Avatar Member
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    been testing solaris seems pretty good ive only missed perandus chest being displayed still doing more tests sometimes chest will show and sometimes it wont I really don't care much about that one
    I think its working a lot better then before I havnt missed many chests its not 100% but better then nothing

    as I typed that I went into solaris and all it showed on preload was a guard lol even when I got next to the chest still didn't show up on preload it was a hoard chest
    Last edited by dd4thewin; 04-01-2016 at 10:48 PM.

  11. #2846
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    question on how the preload works when you make a new zone it scans the memory of the zone before it loads right? so what if I'm just loading the area to fast would that affect the preload?
    That wouldn't be a problem. It loads all of the assets into memory, we're just iterating through all of the assets that have been loaded into memory. It can't load "too fast". Before today, it could load too slow, because HUD only checked for 10 seconds after an area change. Now it continuously checks. If the amount of loaded files changes, it will rescan all of the assets.
    Last edited by TehCheat; 04-01-2016 at 10:55 PM.

  12. #2847
    dd4thewin's Avatar Member
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    Originally Posted by TehCheat View Post
    That wouldn't be a problem. It loads all of the assets into memory, we're just iterating through all of the assets that have been loaded into memory. It can't load "too fast". Before today, it could load too slow, because HUD only checked for 10 seconds after an area change. Now it continuously checks. If the amount of loaded files changes, it will rescan all of the assets.
    ah gotcha ty

  13. #2848
    dontdodrugskids's Avatar Member
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    @vmv whould it be possible to add the ability to see minimap icons when you switch to the big map (when you press tap) in your branch? its really irretating when im farming because i generally run around with tapped map but i wont find shit that way so i have to force myself to use the small one ^^

  14. #2849
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    That wouldn't be a problem. It loads all of the assets into memory, we're just iterating through all of the assets that have been loaded into memory. It can't load "too fast". Before today, it could load too slow, because HUD only checked for 10 seconds after an area change. Now it continuously checks. If the amount of loaded files changes, it will rescan all of the assets.
    Is it working like a parser right ? If this is the case, then could be a problem that there is too much data right now and the hud needs time to read all before parsing a complete scan...
    I'm thinking of visualggpk, who takes a lot of time to read all data.
    So, for a fast comp with ssd, the hud could be much faster and more accurate in just 2-3 sec after clicking on a new create area vs an old hdd who will read it slowly and could misleading the user. But then, why are there some boxes that do not show up even if you are next to them, sometimes?
    This makes me think that the code isn't good or fast enough for such a job.

    - Isn't better to have the hud to load all readings into memory and using it from there, skipping the sdd/hdd reading part whenever a new area is loaded ?

    Originally Posted by dontdodrugskids View Post
    @vmv whould it be possible to add the ability to see minimap icons when you switch to the big map (when you press tap) in your branch? its really irritating when im farming because i generally run around with tapped map but i wont find shit that way so i have to force myself to use the small one ^^
    Because it's what i'm playing with, and i don't use big map when playing, i have it removed.
    I really wanted the hud to be really slim with only few functions, to make the hud really light when using cpu/memory.
    ...for my taste

    Don't worry, the main hud will be better in the future, and you can use that.
    Last edited by vmv; 04-02-2016 at 03:30 AM.

  15. #2850
    dd4thewin's Avatar Member
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    Originally Posted by vmv View Post
    Is it working like a parser right ? If this is the case, then could be a problem that there is too much data right now and the hud needs time to read all before parsing a complete scan...
    I'm thinking of visualggpk, who takes a lot of time to read all data.
    So, for a fast comp with ssd, the hud could be much faster and more accurate in just 2-3 sec after clicking on a new create area vs an old hdd who will read it slowly and could misleading the user. But then, why are there some boxes that do not show up even if you are next to them, sometimes?
    This makes me think that the code isn't good or fast enough for such a job.

    - Isn't better to have the hud to load all readings into memory and using it from there, skipping the sdd/hdd reading part whenever a new area is loaded ?



    Because it's what i'm playing with, and i don't use big map when playing, i have it removed.
    I really wanted the hud to be really slim with only few functions, to make the hud really light when using cpu/memory.
    ...for my taste

    Don't worry, the main hud will be better in the future, and you can use that.
    I just built my pc in august and I do have a ssd also but seems you may be on to something but I dunno lol

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