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  1. #2881
    xDamnationx's Avatar Member
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    Originally Posted by dd4thewin View Post
    ok ill redownload it
    and I just realized v3 I wasn't using the source code one that's the one I was supposed to be using right? I only download qHUD-v.0.3b.zip if I have previous files?
    this time I downloaded the source files cause it has a lot more files then the first zip
    so if that's the cause its my dumb ass fault lol
    On page 192(last page) he posted the v0.4 one. That one is even more updated. I did the source files zip. Not too sure what you're asking to be honest but just overwrite everything and don't delete anything except for the .exe since it won't overwrite it due to the names changing everytime you open PoEhud.

    PoEHUD Overlay Updated
  2. #2882
    dd4thewin's Avatar Member
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    dunno if u seen my edit on my post posted another pic with guardian and no chest and nice I didn't know f5 refreshes preload ill try that

    and I was using v4

    I just found a zone that showed guardian up top and perandus jerwlery box I hit f5 and that box disappeared from preload lol
    just spamed f5 near the box and then it showed up on preload lol
    Last edited by dd4thewin; 04-02-2016 at 09:42 PM.

  3. #2883
    TehCheat's Avatar ★ Elder ★
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    Ran into another guard without matching perandus chest. Added a hotkey to iterate through the entire files looking for preloads, for just such an occasion, and it didn't see the chest either. Popped another HUD with the other method and it didn't see it either. Once I went about a screen into the instance, it loaded the file. I think this is as certain as I can get that they aren't loading all of the assets until you move a bit into the map. I'm also convinced that the dev version is probably the best for looking at loaded files, so I'll probably port it over at some point.

  4. #2884
    Sikas's Avatar Active Member
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    Is there a way you can add item highlighting to the actual item instead of it being just on the right side?

    Also, I noticed that the filter is still picking up gems even if they're 0 quality on them, even when the config says Quality > 0.

  5. #2885
    datz's Avatar Active Member
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    can any1 confirm if the ones that dont get loaded right away are the rare ones? catalouge etc

  6. #2886
    dd4thewin's Avatar Member
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    -
    Originally Posted by datz View Post
    can any1 confirm if the ones that dont get loaded right away are the rare ones? catalouge etc
    I don't know for sure with the new hud hard to test catalogue/locker/safe as they spawn very rarely as it is

  7. #2887
    Coyl's Avatar Active Member
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    Ru-garena player here: map plugins don't work.
    To make them work, use 0x130 as map offset (InGameUiElements.cs)

  8. #2888
    Tory's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Ran into another guard without matching perandus chest. Added a hotkey to iterate through the entire files looking for preloads, for just such an occasion, and it didn't see the chest either. Popped another HUD with the other method and it didn't see it either. Once I went about a screen into the instance, it loaded the file. I think this is as certain as I can get that they aren't loading all of the assets until you move a bit into the map. I'm also convinced that the dev version is probably the best for looking at loaded files, so I'll probably port it over at some point.
    This is 99% what is happening. Multiple times now I have ran about 2-3 screens and assets fully loaded, and the HUD picked them up as soon as they did. My guess is GGG is delaying asset loading to prevent instance-spamming, or it is an indirect consequence of them making it so you can't frame time Cadiro/boxes. Either way, they are sometimes being delayed.
    [RETIRED] MMOwned.com Co-Founder & Developer

  9. #2889
    remortal's Avatar Member
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    Is anyone here doing "hardcore" cardio farming with preload alert? My map rng seems pretty bad, since i see him just 1/10-12 maps. I went over to Farm Merci. Ledge. But i´m unsure how hard i can farm him there^^. I just do like 20-30 instances before i make a break. mostly running atleast a few meters from each instance.

  10. #2890
    Psalmin's Avatar Member
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    nvm working smooth
    Last edited by Psalmin; 04-03-2016 at 05:23 AM.

  11. #2891
    UPSoft's Avatar Member
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    Hi! How can i do frame, border and background same as in lootfilter. Not green+yellow.
    PoEHUD Overlay Updated-90b4a-clip-295kb-jpg
    Last edited by UPSoft; 04-03-2016 at 06:30 AM.

  12. #2892
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Ran into another guard without matching perandus chest. Added a hotkey to iterate through the entire files looking for preloads, for just such an occasion, and it didn't see the chest either. Popped another HUD with the other method and it didn't see it either. Once I went about a screen into the instance, it loaded the file. I think this is as certain as I can get that they aren't loading all of the assets until you move a bit into the map. I'm also convinced that the dev version is probably the best for looking at loaded files, so I'll probably port it over at some point.
    The assets are loaded but not completely like old strongboxes, and there is only one file for all perandus chests.
    Using that, we can actually detect if there is any chest in the area ...and later on to find what type of chest it is...with the current state of the hud.
    I think GGG has changed something about loading assets with new areas and we can see this in the memory patch and the drop loot that has a delay now.

    Anyway, i found that we can still use that .ao file that is always loaded for all the chests. Like an "unknown chest yet...go find it".

    I'm using this in the preload_alert.txt because it's faster, tested both methods and this one showed first:

    Code:
    Metadata/NPC/League/Cadiro; Cadiro Trader; ffFF8000
    
    Metadata/Chests/PerandusChests/PerandusChest.ao; Unknown Perandus Chest; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestStandard; Perandus Chest; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestRarity; Perandus Cache; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestQuantity; Perandus Hoard; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestCoins; Perandus Coffer; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestJewellery; Perandus Jewellery Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestGems; Perandus Safe; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestCurrency; Perandus Treasury; ffFF00FF
    Metadata/Chests/PerandusChests/PerandusChestInventory; Perandus Wardrobe; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestDivinationCards; Perandus Catalogue; ffFF3300
    Metadata/Chests/PerandusChests/PerandusChestKeepersOfTheTrove; Perandus Trove; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestUniqueItem; Perandus Locker; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestMaps; Perandus Archive; ffFFFF00
    Metadata/Chests/PerandusChests/PerandusChestFishing; Perandus Tackle Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusManorUniqueChest; Cadiro's Locker; ffAF6025
    Metadata/Chests/PerandusChests/PerandusManorCurrencyChest; Cadiro's Treasury; ffFF00FF
    Metadata/Chests/PerandusChests/PerandusManorMapsChest; Cadiro's Archive; ffFFFF00
    Metadata/Chests/PerandusChests/PerandusManorJewelryChest; Cadiro's Jewellery Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusManorDivinationCardsChest; Cadiro's Catalogue; ffFF3300
    Metadata/Chests/PerandusChests/PerandusManorLostTreasureChest; Grand Perandus Vault; ffAF6025
    
    Metadata/Monsters/Perandus/PerandusGuardMapBoss1; Platinia, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss2; Auriot, Prospero's Furnace Guardian; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss3; Rhodion, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4; Osmea, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4Clone; Osmea, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss5; Pallias, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss6; Argient, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss7; Rheniot, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant1; Junith Perandus, Keeper of Vaults; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant2; Tantalo Perandus, Seller of Secrets; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant3; Actaeo Perandus, Master of Beasts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4Clone; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant5; Stasius Perandus, Merchant of Corpses; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant6; Darsia Perandus, Collector of Debts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant7; Milo Perandus, Handler of Swords; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic1; Celona, Vault Sentry; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic2; Hortus, Knee Breaker; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic3; Kuto, Hired Muscle; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic4; Luthis, Bounty Hunter; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic5; Belatra, Hired Assassin; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport1; Liana, Indebted Peasant; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport2; Marius, Indebted Smuggler; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport3; Vera, Indebted Aristocrat; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport4; Percia, Indebted Poacher; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss1; Sutrus, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss2; Otairo, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss3; Eiphirio, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss4; Artensia, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss5_; Anaveli, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss6; Rothus, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss7; Arinea, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss8; Meritania, Vault Binder; ffFFD700
    ...and ofc, commented out all code side containing this lines.

    Using this method, when an area is loaded, if there is a chest that won't show up on old methods, this will just show a text with "Unknown Perandus Chest"..and with this we can start search for that chest.
    If a chest is already listed on first try, and we still see "Unknown Perandus Chest", there is a high probability that the area contains another chest, but not loaded yet.

    Give it a try and see:https://github.com/vmv/qHUD/releases/tag/v.0.4a

    Have fun,
    Last edited by vmv; 04-03-2016 at 06:41 AM.

  13. Thanks Silent_Warrior (1 members gave Thanks to vmv for this useful post)
  14. #2893
    magicneo's Avatar Member
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    Hi guys
    My HUD always crashing since last 2 days ago release

    whats wrong ?

    Code:
    Consultez la fin de ce message pour plus de détails sur l'appel du débogage
    juste-à-temps (JIT) à la place de cette boîte de dialogue.
    
    ************** Texte de l'exception **************
    System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
       à PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
       à PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
       à Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
       à PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
       à System.Action`1.Invoke(T obj)
       à PoeHUD.Models.EntityListWrapper.RefreshState()
       à PoeHUD.Controllers.GameController.RefreshState()
       à PoeHUD.Hud.ExternalOverlay.OnRender()
       à PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       à PoeHUD.Hud.UI.Graphics.RenderLoop()
       à PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
       à System.Threading.Tasks.Task.InnerInvoke()
       à System.Threading.Tasks.Task.Execute()
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
       à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       à System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       à PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
       à System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
    
    
    ************** Assemblys chargés **************
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    ----------------------------------------
    PoeHUD
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        Version Win32*: 6.3.9600.0
        CodeBase*: file:///C:/Users/magicneo/Desktop/NEW%20META/PoEHUD-master/GU0jO.exe
    ----------------------------------------
    System
        Version de l'assembly*: 4.0.0.0
        Version Win32*: 4.6.1038.0 built by: NETFXREL2
        CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
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        CodeBase*: file:///C:/Users/magicneo/Desktop/NEW%20META/PoEHUD-master/GU0jO.exe
    ----------------------------------------
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        Version Win32*: 6.3.9600.0
        CodeBase*: file:///C:/Users/magicneo/Desktop/NEW%20META/PoEHUD-master/GU0jO.exe
    ----------------------------------------
    System.Windows.Forms
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        Version Win32*: 4.6.1038.0 built by: NETFXREL2
        CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
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        Version de l'assembly*: 4.0.0.0
        Version Win32*: 4.6.1068.2 built by: NETFXREL3STAGE
        CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
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        CodeBase*: file:///C:/Users/magicneo/Desktop/NEW%20META/PoEHUD-master/GU0jO.exe
    ----------------------------------------
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        Version de l'assembly*: 4.0.0.0
        Version Win32*: 4.6.1038.0 built by: NETFXREL2
        CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
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        Version Win32*: 4.6.1038.0 built by: NETFXREL2
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    ----------------------------------------
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        CodeBase*: file:///C:/Users/magicneo/Desktop/NEW%20META/PoEHUD-master/GU0jO.exe
    ----------------------------------------
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        CodeBase*: file:///C:/Users/magicneo/Desktop/NEW%20META/PoEHUD-master/GU0jO.exe
    ----------------------------------------
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        CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
    
    ************** Débogage JIT **************
    Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
    application ou cet ordinateur (machine.config) doit avoir la valeur
    jitDebugging définie dans la section system.windows.forms.
    L'application doit également être compilée avec le débogage
    activé.
    
    Par exemple*:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
    seront envoyées au débogueur JIT inscrit sur l'ordinateur
    plutôt que d'être gérées par cette boîte de dialogue.

  15. #2894
    Silent_Warrior's Avatar Active Member
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    Tried your latest qHUD, got an "unknown chest"
    but there was only one chest - perandus chest, that was loaded the second in list, checked 3 times, no else.
    upd: got another "unknown" + coffer - the same false report, was only coffer
    Last edited by Silent_Warrior; 04-03-2016 at 08:33 AM.

  16. #2895
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    The assets are loaded but not completely like old strongboxes, and there is only one file for all perandus chests.
    Using that, we can actually detect if there is any chest in the area ...and later on to find what type of chest it is...with the current state of the hud.
    I think GGG has changed something about loading assets with new areas and we can see this in the memory patch and the drop loot that has a delay now.

    Anyway, i found that we can still use that .ao file that is always loaded for all the chests. Like an "unknown chest yet...go find it".

    I'm using this in the preload_alert.txt because it's faster, tested both methods and this one showed first:

    Code:
    Metadata/NPC/League/Cadiro; Cadiro Trader; ffFF8000
    
    Metadata/Chests/PerandusChests/PerandusChest.ao; Unknown Perandus Chest; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestStandard; Perandus Chest; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestRarity; Perandus Cache; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestQuantity; Perandus Hoard; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestCoins; Perandus Coffer; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestJewellery; Perandus Jewellery Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestGems; Perandus Safe; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestCurrency; Perandus Treasury; ffFF00FF
    Metadata/Chests/PerandusChests/PerandusChestInventory; Perandus Wardrobe; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestDivinationCards; Perandus Catalogue; ffFF3300
    Metadata/Chests/PerandusChests/PerandusChestKeepersOfTheTrove; Perandus Trove; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestUniqueItem; Perandus Locker; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestMaps; Perandus Archive; ffFFFF00
    Metadata/Chests/PerandusChests/PerandusChestFishing; Perandus Tackle Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusManorUniqueChest; Cadiro's Locker; ffAF6025
    Metadata/Chests/PerandusChests/PerandusManorCurrencyChest; Cadiro's Treasury; ffFF00FF
    Metadata/Chests/PerandusChests/PerandusManorMapsChest; Cadiro's Archive; ffFFFF00
    Metadata/Chests/PerandusChests/PerandusManorJewelryChest; Cadiro's Jewellery Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusManorDivinationCardsChest; Cadiro's Catalogue; ffFF3300
    Metadata/Chests/PerandusChests/PerandusManorLostTreasureChest; Grand Perandus Vault; ffAF6025
    
    Metadata/Monsters/Perandus/PerandusGuardMapBoss1; Platinia, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss2; Auriot, Prospero's Furnace Guardian; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss3; Rhodion, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4; Osmea, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4Clone; Osmea, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss5; Pallias, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss6; Argient, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss7; Rheniot, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant1; Junith Perandus, Keeper of Vaults; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant2; Tantalo Perandus, Seller of Secrets; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant3; Actaeo Perandus, Master of Beasts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4Clone; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant5; Stasius Perandus, Merchant of Corpses; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant6; Darsia Perandus, Collector of Debts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant7; Milo Perandus, Handler of Swords; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic1; Celona, Vault Sentry; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic2; Hortus, Knee Breaker; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic3; Kuto, Hired Muscle; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic4; Luthis, Bounty Hunter; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic5; Belatra, Hired Assassin; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport1; Liana, Indebted Peasant; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport2; Marius, Indebted Smuggler; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport3; Vera, Indebted Aristocrat; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport4; Percia, Indebted Poacher; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss1; Sutrus, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss2; Otairo, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss3; Eiphirio, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss4; Artensia, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss5_; Anaveli, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss6; Rothus, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss7; Arinea, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss8; Meritania, Vault Binder; ffFFD700
    ...and ofc, commented out all code side containing this lines.

    Using this method, when an area is loaded, if there is a chest that won't show up on old methods, this will just show a text with "Unknown Perandus Chest"..and with this we can start search for that chest.
    If a chest is already listed on first try, and we still see "Unknown Perandus Chest", there is a high probability that the area contains another chest, but not loaded yet.

    Give it a try and see:https://github.com/vmv/qHUD/releases/tag/v.0.4a

    Have fun,
    Need to make it smart, only have unknown chest in the preloaded alerts of there aren't any other chests in there. I can hardcode that fairly easily.

    Sent from my XT1031 using Tapatalk

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