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  1. #2131
    vmv's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    by now had no cz issues, but caught a crash:
    Code:
    System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
       в PoeHUD.Hud.Health.HealthBar.IsShow(Boolean showEnemy)
       в PoeHUD.Hud.Health.HealthBarPlugin.<Render>b__3_0(HealthBar x)
       в PoeHUD.Hud.Health.HealthBarPlugin.<>c__DisplayClass3_0.<Render>b__4(HealthBar hp)
       в System.Linq.Parallel.WhereQueryOperator`1.WhereQueryOperatorEnumerator`1.MoveNext(TInputOutput& currentElement, TKey& currentKey)
       в System.Linq.Parallel.OrderPreservingPipeliningSpoolingTask`2.SpoolingWork()
       в System.Linq.Parallel.SpoolingTaskBase.Work()
       в System.Linq.Parallel.QueryTask.BaseWork(Object unused)
       в System.Linq.Parallel.QueryTask.<>c.<.cctor>b__10_0(Object o)
       в System.Threading.Tasks.Task.InnerInvoke()
       в System.Threading.Tasks.Task.Execute()
    hmm... added 2 lines from above in preload_alerts and got a crash at start:
    Code:
    ************** Текст исключения **************
    System.ArgumentException: Элемент с тем же ключом уже был добавлен.
       в System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
       в System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
       в System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
       в PoeHUD.Hud.Preload.PreloadAlertPlugin.LoadConfig(String path)
       в PoeHUD.Hud.Preload.PreloadAlertPlugin..ctor(GameController gameController, Graphics graphics, PreloadAlertSettings settings)
       в PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
       в System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
    You already have this lines...look at the bottom of strongboxes block.

    PoEHUD Overlay Updated
  2. #2132
    Silent_Warrior's Avatar Active Member
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    yeah, my bad... but the first crash is annoying (( (health bars enabled)

  3. #2133
    alexandrubenza's Avatar Member
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    am i losin my shit or do i not see an option to enable MAP drop highlighting?

  4. #2134
    IcemanSR's Avatar Member
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    Originally Posted by alexandrubenza View Post
    am i losin my shit or do i not see an option to enable MAP drop highlighting?
    solution is in this post:
    http://www.ownedcore.com/forums/mmo/...ml#post3381922 (PoEHUD Overlay Updated)

  5. #2135
    m1nc's Avatar Member
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    i have a problem since today.. iv no sound warning its on 100% volume and its enabled but its not making the sound alarm ;/ help please

  6. #2136
    m1nc's Avatar Member
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    nevermind this... it only plays thrue my HDMI from tv but not from my sound card weird but ok ..

  7. #2137
    alexandrubenza's Avatar Member
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    thanks but caveat

    Originally Posted by IcemanSR View Post
    this has lines to show maps in a filter, i don't need that. i use neversink's and it's fine by me. i mean i want it so that maps show up in the HUD like useless gold rings do (square white icon)... is there a way to do THAT?

  8. #2138
    vmv's Avatar ★ Elder ★
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    Originally Posted by alexandrubenza View Post
    this has lines to show maps in a filter, i don't need that. i use neversink's and it's fine by me. i mean i want it so that maps show up in the HUD like useless gold rings do (square white icon)... is there a way to do THAT?
    You need to insert this maps into your filter..and they will show up in both sides...that's how it works for now. :

    PHP Code:
    BaseType "Academy Map" "Arachnid Nest Map" "Arcade Map" "Arena Map" "Arsenal Map" "Bazaar Map" "Bog Map" "Canyon Map" "Catacomb Map" "Cells Map" "Cemetery Map" "Channel Map" "Colonnade Map" "Courtyard Map" "Coves Map" "Crematorium Map" "Crypt Map" "Dark Forest Map" "Arid Lake Map" "Dry Peninsula Map" "Dry Woods Map" "Dunes Map" "Dungeon Map" "Ghetto Map" "Gorge Map" "Graveyard Map" "Grotto Map" "Jungle Valley Map" "Terrace Map" "Conservatory Map" "Mine Map" "Mountain Ledge Map" "Mud Geyser Map" "Museum Map" "Necropolis Map" "Orchard Map" "Overgrown Ruin Map" "Overgrown Shrine Map" "Palace Map" "Pier Map" "Plateau Map" "Precinct Map" "Promenade Map" "Reef Map" "Residence Map" "Sewer Map" "Shipyard Map" "Shore Map" "Shrine Map" "Spider Forest Map" "Spider Lair Map" "Springs Map" "Strand Map" "Temple Map" "Thicket Map" "Torture Chamber Map" "Tropical Island Map" "Tunnel Map" "Underground River Map" "Underground Sea Map" "Vaal Pyramid Map" "Vaal Temple Map" "Villa Map" "Waste Pool Map" "Wharf Map" 
    If there are missing maps, please update the list.

    Ty,

  9. #2139
    Silent_Warrior's Avatar Active Member
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    got another cz false-detection in the Climb (also if i enable xph - it shows the false cz)

    upd: another one there.
    Last edited by Silent_Warrior; 01-06-2016 at 12:21 PM.

  10. #2140
    vmv's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    got another cz false-detection in the Climb (also if i enable xph - it shows the false cz)

    upd: another one there.
    I have changed the readings a bit, and again i did The Climb 10+...no false reports so far.
    But i'm afraid that will interfere with other areas like Atziri, but i'm not sure of that.

    If you are willing to test this, please take this .exe and let me know privately if there are anymore problems...: PoeHUD.zip
    Save your hud before you use this...to have a tool for comparing.


    ty,

  11. #2141
    alexandrubenza's Avatar Member
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    Originally Posted by vmv View Post
    You need to insert this maps into your filter..and they will show up in both sides...that's how it works for now. :

    Ty,
    perhaps i was a little confusing. in the filter i use (neversink's newest version) there are lines for all maps individually by tier, and for all maps in general as a failsafe. when a map drops, i hear a special sound and there is different text size/border etc.

    BUT it doesn't show up in the HUD. rares/uniques/div cards show up on the HUD as yellow/coppery/pinkish square icons, THAT'S what i want the HUD to do for maps. obv it does so for rare and unique maps, but i also want it for whites and blues. i've had a look at most of the files in the config folder, couldn't really figure out. perhaps add it to the crafting bases or currency files?

  12. #2142
    vmv's Avatar ★ Elder ★
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    Originally Posted by alexandrubenza View Post
    perhaps i was a little confusing. in the filter i use (neversink's newest version) there are lines for all maps individually by tier, and for all maps in general as a failsafe. when a map drops, i hear a special sound and there is different text size/border etc.

    BUT it doesn't show up in the HUD. rares/uniques/div cards show up on the HUD as yellow/coppery/pinkish square icons, THAT'S what i want the HUD to do for maps. obv it does so for rare and unique maps, but i also want it for whites and blues. i've had a look at most of the files in the config folder, couldn't really figure out. perhaps add it to the crafting bases or currency files?
    Disable all Class from maps block :
    PHP Code:
    #----------------------------------------------------
    # 0202 # MAP TIER LIST
    #----------------------------------------------------

    Show # Maps:Unique
        #Class Maps
        
    Rarity Unique
        SetFontSize 40
        PlayAlertSound 6 300

    Show 
    # Maps:T1
        #Class Maps 
        
    BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
        
    SetFontSize 34
        PlayAlertSound 4 300

    Show 
    # Maps:T2
        #Class Maps 
        
    BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
        
    SetFontSize 35
        PlayAlertSound 4 300

    Show 
    # Maps:T3
        #Class Maps 
        
    BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
        
    SetFontSize 36
        PlayAlertSound 4 300

    Show 
    # Maps:T4
        #Class Maps
        
    BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
        
    SetFontSize 37
        PlayAlertSound 4 300

    Show 
    # Maps:T5
        #Class Maps
        
    BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
        
    SetFontSize 38
        PlayAlertSound 4 300

    Show 
    # Maps:T6
        #Class Maps
        
    BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple" 
        
    SetFontSize 39
        PlayAlertSound 4 300

    Show 
    # Maps:T7
        #Class Maps
        
    BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
        
    SetFontSize 40
        PlayAlertSound 4 300

    Show 
    # Maps:T8
        #Class Maps
        
    BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
        
    SetFontSize 41
        PlayAlertSound 4 300

    Show 
    # Maps:T9
        #Class Maps
        
    BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
        
    SetFontSize 41
        PlayAlertSound 4 300

    Show 
    # Maps:T10
        #Class Maps
        
    BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
        
    SetFontSize 42
        SetBorderColor 0 0 0 255
        PlayAlertSound 4 300

    Show 
    # Maps:T11
        #Class Maps
        
    BaseType "Academy" "Crematorium" "Precinct" "Springs"
        
    SetFontSize 42
        SetBorderColor 0 0 0 255
        PlayAlertSound 4 300

    Show 
    # Maps:T12
        #Class Maps
        
    BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
        
    SetFontSize 43
        SetBorderColor 0 0 0 255
        PlayAlertSound 4 300

    Show 
    # Maps:T13
        #Class Maps
        
    BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
        
    SetFontSize 44
        SetBorderColor 0 0 0 255
        PlayAlertSound 4 300

    Show 
    # Maps:T14
        #Class Maps
        
    BaseType "Shrine" "Conservatory" "Palace"
        
    SetFontSize 45
        SetBorderColor 0 0 0 255
        PlayAlertSound 4 300

    Show 
    # Maps:T15
        #Class Maps
        
    BaseType "Abyss" "Colosseum" "Core"
        
    SetFontSize 45
        PlayAlertSound 4 300
        SetTextColor 0 0 0 255
        SetBorderColor 0 0 0 255
        SetBackgroundColor 255 255 255 255

    # This shouldn't be happening, but just in case:    
        
    Show
        
    Class Maps
        PlayAlertSound 4 300
        SetFontSize 44 
    The HUD has a bug with Class Maps.
    Last edited by vmv; 01-06-2016 at 04:43 PM.

  13. #2143
    Silent_Warrior's Avatar Active Member
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    another false-detection in another loc. (mb it helps you to find out a problem)

  14. #2144
    g3ntzz's Avatar Member
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    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
    at PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
    at Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Ob ject state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.4.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 7.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    SharpDX.Mathematics
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    System.Threading
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    PoeFilterParser
    Assembly Version: 1.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------
    Antlr4.Runtime
    Assembly Version: 4.5.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/game/Desktop/vmv-PoeHud-2.1.1b/7BkBcf5X70E.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    why am i getting this error

  15. #2145
    Killrate666's Avatar Member
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    Hello, it is not working under win10?

    i get the message:
    The Dll "d3dx9_43.dll is not found and HRESLUT: 0x8007007E can not be load

    Any fix tips?

    on my old pc was everything fine

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