PoEHUD Overlay Updated menu

User Tag List

Page 93 of 461 FirstFirst ... 43899091929394959697143193 ... LastLast
Results 1,381 to 1,395 of 6913
  1. #1381
    Duallizer's Avatar Member
    Reputation
    1
    Join Date
    Aug 2015
    Posts
    6
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Dayum, that looks nice!

    PoEHUD Overlay Updated
  2. #1382
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Few questions :

    - I am using images extracted from game and they look great alone...but using them in hud they are losing a lot from quality...why ?

    - Is there anyone that can get the address of the Hideouts (IsHideout) ? I need to hide some parts of the hud in hideout..like dps or monster kill.

    - Can we get the Latency graph into the hud. (read address or whatever)?. like the Fps one.

    Thank's,

    edit:

    I think my work on the new design it's almost done...here are some pictures of how it looks like ...and the full code ofc. I hope HvC will add it soon to the main hud.

    https://github.com/vmv/PoeHud/commit...22ab56efeeab37

    Have fun,
    Last edited by vmv; 08-26-2015 at 01:48 PM.

  3. #1383
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    We allready get mapnames (we display them top right) you can use that to filter out hideout.

  4. #1384
    henkiedemol's Avatar Active Member
    Reputation
    18
    Join Date
    Oct 2014
    Posts
    85
    Thanks G/R
    21/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by HvC View Post
    We allready get mapnames (we display them top right) you can use that to filter out hideout.
    alright this collaboration gonna be awesome looks with brains hope u guys do it.

    so vmv u better start helping them for looks and hvc u better start help him with cleaning the code.

    or does this sound douchey? >.>
    Last edited by henkiedemol; 08-26-2015 at 04:22 PM.

  5. #1385
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by henkiedemol View Post
    alright this collaboration gonna be awesome looks with brains hope u guys do it.

    so vmv u better start helping them for looks and hvc u better start help him with cleaning the code.

    or does this sound douchey? >.>
    Nah, it's ok...
    I still haven't found that function with mapnames yet....

    Study study study ...

  6. #1386
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by HvC View Post
    We allready get mapnames (we display them top right) you can use that to filter out hideout.
    Thank's...finally found it : " GameController.Area.CurrentArea.Name.Contains("Hideout") "

  7. #1387
    Duallizer's Avatar Member
    Reputation
    1
    Join Date
    Aug 2015
    Posts
    6
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by vmv View Post
    Thank's...finally found it : " GameController.Area.CurrentArea.Name.Contains("Hideout") "
    Hello! Could you apply a different indication of which of the overlay mods are enabled and which are not. Seems that when you turn 1 off, it just indicates by highlighting bottom border by different color( yellow i believe). What I mean - hard to tell which overlay mods are enabled and which ones are disabled hehe

  8. #1388
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Duallizer View Post
    Hello! Could you apply a different indication of which of the overlay mods are enabled and which are not. Seems that when you turn 1 off, it just indicates by highlighting bottom border by different color( yellow i believe). What I mean - hard to tell which overlay mods are enabled and which ones are disabled hehe
    Play with it for now...also you can change the colors of enabled/disabled modules and there increase the intensity of colors.
    I was thinking the same...maybe another subtle indicator added somewhere around...but on my side, i can see red/green or whatever colors i choose.
    Don't worry,it's still in working progress.
    Maybe this will become a trend and we could add skins for the hud...
    Last edited by vmv; 08-27-2015 at 08:23 AM.

  9. #1389
    bnet4sale's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    29
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Cant figure this out but every time I enable health bars the exe crashes. error report:

    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.TypeLoadException: Could not load type 'System.Numerics.Matrix4x4' from assembly 'System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
       at PoeHUD.Poe.RemoteMemoryObjects.Camera.WorldToScreen(Vector3 vec3, EntityWrapper entityWrapper)
       at PoeHUD.Hud.Health.HealthBarPlugin.Render()
       at PoeHUD.Hud.ExternalOverlay.<>c.<OnRender>b__15_0(IPlugin x)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/DayZ/J1j2.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/DayZ/J1j2.exe
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/DayZ/J1j2.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/DayZ/J1j2.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 7.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/DayZ/J1j2.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/DayZ/J1j2.exe
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  10. #1390
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bnet4sale View Post
    Cant figure this out but every time I enable health bars the exe crashes. error report:
    [/CODE]
    You need to install NetFramework 4.6 or higher. : Download Microsoft .NET Framework 4.6 Offline Installer + Language Packs

  11. #1391
    bnet4sale's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    29
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by vmv View Post
    You need to install NetFramework 4.6 or higher. : Download Microsoft .NET Framework 4.6 Offline Installer + Language Packs

    Only thing that has changed is I did a long overdue windows update must had messed with my prev .NetFramework, thanks

  12. #1392
    Kintaro-Oe's Avatar Contributor CoreCoins Purchaser
    Reputation
    128
    Join Date
    Jan 2015
    Posts
    277
    Thanks G/R
    5/108
    Trade Feedback
    1 (100%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    lol, why are poeple updating windows. "never change a running system" :-D . i did not a single update since years and everything is just fine

  13. #1393
    Elo17's Avatar Member
    Reputation
    1
    Join Date
    Aug 2015
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I really can't imagine living without this any more! Great work on the HUD, thanks to all the contributors!

    But does it work as intended, when the PoeHUD.exe keeps being deleted upon starting it (with an error message stating that it could not be deleted - as if that was the purpose of clicking on it)? Instead of the PoeHUD.exe, a different .exe gets created with a different set of letters as the new name each time. These new files work fine in opening and running the HUD, but it seems a bit off, anyway. Would be nice to have a shortcut to a file sitting on the desktop instead of a folder.

  14. #1394
    Jaerin's Avatar Former Staff
    Reputation
    641
    Join Date
    Sep 2008
    Posts
    1,289
    Thanks G/R
    29/126
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Elo17 View Post
    I really can't imagine living without this any more! Great work on the HUD, thanks to all the contributors!

    But does it work as intended, when the PoeHUD.exe keeps being deleted upon starting it (with an error message stating that it could not be deleted - as if that was the purpose of clicking on it)? Instead of the PoeHUD.exe, a different .exe gets created with a different set of letters as the new name each time. These new files work fine in opening and running the HUD, but it seems a bit off, anyway. Would be nice to have a shortcut to a file sitting on the desktop instead of a folder.
    This is normal behavior that is done to make it harder to detect a common signature just by scanning running exe's.

  15. #1395
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Elo17 View Post
    I really can't imagine living without this any more! Great work on the HUD, thanks to all the contributors!

    But does it work as intended, when the PoeHUD.exe keeps being deleted upon starting it (with an error message stating that it could not be deleted - as if that was the purpose of clicking on it)? Instead of the PoeHUD.exe, a different .exe gets created with a different set of letters as the new name each time. These new files work fine in opening and running the HUD, but it seems a bit off, anyway. Would be nice to have a shortcut to a file sitting on the desktop instead of a folder.
    I am using a .bat file with this text inside : @echo off
    for %%i in (*.exe) do start "*.exe" /b "%%i"
    Save the bat file in the hud folder and then create shortcut wherever you want.
    Simple

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 12:57 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search