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  1. #2941
    UPSoft's Avatar Member
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    Originally Posted by TehCheat View Post
    Why does it need implemented? There nothing in HUD that needs to know pathfinding.
    maphack w/o memory write?

    PoEHUD Overlay Updated
  2. #2942
    elvese's Avatar Member
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    monster map icons dont works somehow

  3. #2943
    TehCheat's Avatar ★ Elder ★
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    This was in the latest announcement from GGG:
    At the same time, one of our performance-oriented programmers has been working on a new asset management system that can load assets asynchronously. This will result in an additional reduction of load times and further reductions to stuttering. This system is not yet ready for testing, but its deployment will hopefully be later this year.
    Preload alerts certainly won't work as well when they get that figured out. For me, they're still insanely reliable (perhaps because I have a 64-bit PC with more than enough RAM?) but if you think it's missing things a lot now, wait until it only loads the assets that are within a handful of screens.

  4. #2944
    Silent_Warrior's Avatar Active Member
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    Sadly news. I think GGG will implement this due not to reduce some lags when loading (much more lags caused by their shit-optimized content or the core of the game itself) but due for fighting players that are using tools like HUD to be able to know, what IS in the loaded area (and botters, ofc). If they'll do it lately and there will be no way to bypass this... as for me, i think that i'll quit poe, because ~60% of fun-playing for me is to know exatly, what is present in new locations...
    Btw, Teh, did your version of HUD not showing maps in loot-tooltip? (neither Tory's, only vmv's qHUD is showing this. in all versions i have alternate method disable, btw.

  5. #2945
    vmv's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    Sadly news. I think GGG will implement this due not to reduce some lags when loading (much more lags caused by their shit-optimized content or the core of the game itself) but due for fighting players that are using tools like HUD to be able to know, what IS in the loaded area (and botters, ofc). If they'll do it lately and there will be no way to bypass this... as for me, i think that i'll quit poe, because ~60% of fun-playing for me is to know exatly, what is present in new locations...
    Btw, Teh, did your version of HUD not showing maps in loot-tooltip? (neither Tory's, only vmv's qHUD is showing this. in all versions i have alternate method disable, btw.
    To fix the map glitch you need to adjust your filter and where you have "Class Maps"..to change in "Class Map". All of them.

  6. #2946
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    Sadly news. I think GGG will implement this due not to reduce some lags when loading (much more lags caused by their shit-optimized content or the core of the game itself) but due for fighting players that are using tools like HUD to be able to know, what IS in the loaded area (and botters, ofc). If they'll do it lately and there will be no way to bypass this... as for me, i think that i'll quit poe, because ~60% of fun-playing for me is to know exatly, what is present in new locations...
    Btw, Teh, did your version of HUD not showing maps in loot-tooltip? (neither Tory's, only vmv's qHUD is showing this. in all versions i have alternate method disable, btw.
    Yeah, I haven't had time to figure that out. It happens because this is wrong (ItemsOnGroundLabelElement.cs):
    Code:
            private int GetLabelInfo()
            {
                return Label.Address != 0 ? M.ReadInt(Label.Address + 0x0C0C) : 0;
            }
    I'll probably need to have 2 accounts on and in a party to test it and I just haven't bothered to do so yet.
    Last edited by TehCheat; 04-06-2016 at 09:02 AM.

  7. #2947
    Silent_Warrior's Avatar Active Member
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    Originally Posted by vmv View Post
    To fix the map glitch you need to adjust your filter and where you have "Class Maps"..to change in "Class Map". All of them.
    No, it's not the case, my filter already have them fixed, it's hud preload bug, because: loot filter fixed; alternate preload method disabled; map preload enabled. and full versions of HUD are not showing maps on preload, only your latest qhud does.

  8. #2948
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    No, it's not the case, my filter already have them fixed, it's hud preload bug, because: loot filter fixed; alternate preload method disabled; map preload enabled. and full versions of HUD are not showing maps on preload, only your latest qhud does.
    I'll try and look at it tonight, but turning off "Hide Others" in the item alert menu might fix it.

  9. #2949
    dseo80's Avatar Member
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    Originally Posted by TehCheat View Post
    I'll try and look at it tonight, but turning off "Hide Others" in the item alert menu might fix it.
    it does, but you may also need to add borders to the itemfilter used by poehud

  10. #2950
    Satchaphon Phodam's Avatar Member
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    PoEHUD Overlay Updated-q3123-jpg
    poe 2.2.1.E ??????? - Path of Exile - A Free Online Action RPG

    The program is open ended

  11. #2951
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Yeah, I haven't had time to figure that out. It happens because this is wrong (ItemsOnGroundLabelElement.cs):
    Code:
            private int GetLabelInfo()
            {
                return Label.Address != 0 ? M.ReadInt(Label.Address + 0x0C0C) : 0;
            }
    I'll probably need to have 2 accounts on and in a party to test it and I just haven't bothered to do so yet.
    I think this got moved to 0xBC4. Testing with it now, might need some other changes to work 100% properly.

  12. #2952
    TehCheat's Avatar ★ Elder ★
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    Yeah, seems to be working as intended, timers on items not allocated to you (but only with borders on, might make a separate toggle for this), alerts for only items that are either unallocated (i.e. 3L RGBs) or allocated only to you. I think disabling "Hide Others" lists everything, but I don't remember if I tested it or not. There are some other problems (sound alerts happen no matter who the item is allocated to), so I'll have to look into that at some point.

    Pushed the changes, link in first post.
    Last edited by TehCheat; 04-06-2016 at 08:34 PM.

  13. #2953
    kaizel123's Avatar Member
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    HI TehCheat.. can you update the garena ver.

  14. #2954
    joetheplayer's Avatar Member
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    hi teh n omegaxweapon,,can u update hud for sea,,seem broken after 2.2.1e

  15. #2955
    dd4thewin's Avatar Member
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    ya vmv ive been using v4 of your hud cause It had the unknwn peradnus preload new patch broke it :/

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