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  1. #2821
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    OK, I made an executive decision. The timer is gone. It will continue to parse through the loaded files no matter how long you're in an area as long as new items are loaded. This should fix the inaccuracies with preload alerts.

    Change is pushed out. Exe rebuilt. Also made a release with the changes.


    I'll probably play around on the dev branch and change the way it parses through the loaded files, to test out if there's a more efficient way to handle loaded files.
    Great, i'm testing it right now and give some feedback later.

    Also, check this out: https://github.com/smad2005/PoeHud/c...0ce678b139bb49
    Doragon did some changes here for more accuracy but the live version didn't worked well, the exp calculation was sometimes wrong and i had to remove it.
    Maybe you understand it better.

    Ty,
    Last edited by vmv; 04-01-2016 at 10:12 AM.

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  2. #2822
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    Great, i'm testing it right now and give some feedback later.

    Also, check this out: https://github.com/smad2005/PoeHud/c...0ce678b139bb49
    Doragon did some changes here for more accuracy but the live version didn't worked well, the exp calculation was sometimes wrong and i had to remove it.
    Maybe you understand it better.

    Ty,
    That's actually something that caught my eye the first time I looked at why preloads weren't working consistently (entity list refresh happening before the Area refresh). I compared it to my offshoot and it was the same, so I dismissed it. Area change refresh definitely *should* occur before, though.
    Last edited by TehCheat; 04-01-2016 at 10:46 AM.

  3. #2823
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    That's actually something that caught my eye the first time I looked at why preloads weren't working consistently (entity list refresh happening before the Area refresh). I compared it to my offshoot and it was the same, so I dismissed it. Area change refresh definitely *should* occur before, though.
    On first test, this changes made the hud very very cpu hungry...

  4. #2824
    dseo80's Avatar Member
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    Originally Posted by TehCheat View Post

    It also stops looking for loaded files 10 seconds after you enter an area, which is probably the problem. People on potatoes might not be able to load entities for an area in 10 seconds. Perhaps some of the memory changes GGG made last night will help fix that problem.

    So do we want to get rid of that timer? Make it longer? The amount of cycles wasted with that timer gone is minimal, it reads an int (loaded files count) from poe and if it's the same as the last time, it's done. If it changes, it iterates through all of the files, which is some work. If the file list gets appended, as I would expect, I could make it smarter, keep track of the last address, and start reading from there when new files are loaded rather than reading through all of the files, only do a complete refresh when the area is changed. That would make the timer completely unnecessary and take up far less cycles than it currently is.
    Hey Cheat,
    How about making the search last 5-10 seconds after losing the grace timer?

  5. #2825
    Alex_777's Avatar Member
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    Now PoEHUD uses 25-30% of my CPU and is laggy as hell.

  6. #2826
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dseo80 View Post
    Hey Cheat,
    How about making the search last 5-10 seconds after losing the grace timer?
    The first thing I'm going to do is put effort into parsing it more intelligently. If I can't find a better way to do that, then I'll probably parse it one time after the load screen goes away). If that doesn't work (i.e. files are still being loaded after the load screen goes away), then I'll probably add a short timer to check for new files after the load screen goes away.

    Either way, it seems like iterating through the loaded files repeatedly is a stupid idea and that's what it currently does.
    Last edited by TehCheat; 04-01-2016 at 11:55 AM.

  7. #2827
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Alex_777 View Post
    Now PoEHUD uses 25-30% of my CPU and is laggy as hell.
    Yup, and I know why. Give me a sec and I'll get a new version out.

    Edit: Yeah, I forgot to assign a value to the lastCount after it parsed the loaded files. This made it parse through the files every frame. Yeah, that would cause some lag. Built and pushed. Give it a try now.
    Last edited by TehCheat; 04-01-2016 at 11:54 AM.

  8. #2828
    Alex_777's Avatar Member
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    Seems ok now. Uses 15-20% CPU, but no lags. Still it uses more CPU, then the game itself :P

  9. #2829
    PsrY's Avatar Member
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    About chests accuracy, when i see guardians without chests, i use whirling blades to start to explore, the chests finaly apairs in the hud (2-10s) 80% of the time, i dont know if this can help

  10. #2830
    dontdodrugskids's Avatar Member
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    yeah diffinitly not 100% accurate yet :L

    but thanks for the update!

  11. #2831
    pthnmj's Avatar Member
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    Thanks for the update.. Works on the standalone.. SOLID AF

  12. #2832
    vmv's Avatar ★ Elder ★
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    I have made a full list with everything most important right now in game as preloads, and this is 100% accurate only with preload_alerts.txt (ignoring hard coded part completely).
    For testing purpose with two opened huds, i think this is what we need:

    Code:
    # Masters
    Metadata/NPC/Missions/Wild/StrDexInt; Zana, Master Cartographer; ffFFFF00
    Metadata/NPC/Missions/Wild/Int; Catarina, Master of the Dead; ff64FFFF
    Metadata/NPC/Missions/Wild/Dex; Tora, Master of the Hunt; ff64FFFF
    Metadata/NPC/Missions/Wild/DexInt; Vorici, Master Assassin; ff64FFFF
    Metadata/NPC/Missions/Wild/Str; Haku, Armourmaster; ff64FFFF
    Metadata/NPC/Missions/Wild/StrInt; Elreon, Loremaster; ff64FFFF
    Metadata/NPC/Missions/Wild/StrDex; Vagan, Weaponmaster; ff64FFFF
    Metadata/NPC/Missions/Wild/Fish; Krillson, Master Fisherman; ffFFFF00
    
    # Exiles
    Metadata/Monsters/Exiles/ExileRanger1; Orra Greengate; ffFEC076
    Metadata/Monsters/Exiles/ExileRanger2; Thena Moga; ffFEC076
    Metadata/Monsters/Exiles/ExileRanger3; Antalie Napora; ffFEC076
    Metadata/Monsters/ExilesDescent2/ExileRanger4; Silva Fearsting; ffFEC076
    Metadata/Monsters/Exiles/ExileDuelist1; Torr Olgosso; ffFEC076
    Metadata/Monsters/Exiles/ExileDuelist2; Armios Bell; ffFEC076
    Metadata/Monsters/ExilesDescent2/ExileDuelist3; Antonio Bravadi; ffFEC076
    Metadata/Monsters/Exiles/ExileDuelist4; Zacharie Desmarais; ffFEC076
    Metadata/Monsters/Exiles/ExileWitch1; Minara Anemina; ffFEC076
    Metadata/Monsters/Exiles/ExileWitch2; Igna Phoenix; ffFEC076
    Metadata/Monsters/ExilesDescent2/ExileWitch3; Aria Vindicia; ffFEC076
    Metadata/Monsters/Exiles/ExileWitch4; Dena Lorenni; ffFEC076
    Metadata/Monsters/Exiles/ExileMarauder1; Jonah Unchained; ffFEC076
    Metadata/Monsters/Exiles/ExileMarauder2; Damoi Tui; ffFEC076
    Metadata/Monsters/Exiles/ExileMarauder3; Xandro Blooddrinker; ffFEC076
    Metadata/Monsters/ExilesDescent2/ExileMarauder4; Haki Karukaru; ffFEC076
    Metadata/Monsters/Exiles/ExileMarauder5; Vickas Giantbone; ffFEC076
    Metadata/Monsters/Exiles/ExileTemplar1; Eoin Greyfur; ffFEC076
    Metadata/Monsters/Exiles/ExileTemplar2; Tinevin Highdove; ffFEC076
    Metadata/Monsters/ExilesDescent2/ExileTemplar3; Doven Falsetongue; ffFEC076
    Metadata/Monsters/Exiles/ExileTemplar4; Magnus Stonethorn; ffFEC076
    Metadata/Monsters/Exiles/ExileShadow1_; Ion Darkshroud; ffFEC076
    Metadata/Monsters/Exiles/ExileShadow2; Ash Lessard; ffFEC076
    Metadata/Monsters/ExilesDescent2/ExileShadow3; Jarek Irontrap; ffFEC076
    Metadata/Monsters/Exiles/ExileShadow4; Wilorin Demontamer; ffFEC076
    Metadata/Monsters/ExilesDescent2/ExileScion1; Jade; ffFEC076
    Metadata/Monsters/Exiles/ExileScion2; Augustina Solaria; ffFEC076
    Metadata/Monsters/Exiles/ExileScion3; Lael Furia; ffFEC076
    Metadata/Monsters/Exiles/ExileScion4; Vanth Agiel; ffFEC076
    Metadata/Monsters/DarkExiles/DarkExileScion1; Shade of a Scion; ffFEC076
    Metadata/Monsters/DarkExiles/DarkExileTemplar1; Shade of a Templar; ffFEC076
    Metadata/Monsters/DarkExiles/DarkExileDuelist1; Shade of a Duelist; ffFEC076
    Metadata/Monsters/DarkExiles/DarkExileMarauder1; Shade of a Marauder; ffFEC076
    Metadata/Monsters/DarkExiles/DarkExileShadow1; Shade of a Shadow; ffFEC076
    Metadata/Monsters/DarkExiles/DarkExileWitch1; Shade of a Witch; ffFEC076
    Metadata/Monsters/DarkExiles/DarkExileRanger1; Shade of a Ranger; ffFEC076
    
    # Strongboxes
    Metadata/Chests/StrongBoxes/StrongboxDivination; Diviner's Strongbox; ffFF00FF
    Metadata/Chests/StrongBoxes/Arcanist; Arcanist's Strongbox; ffFF00FF
    Metadata/Chests/StrongBoxes/Artisan; Artisan's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Cartographer; Cartographer's Strongbox; ffFFFF00
    Metadata/Chests/StrongBoxes/Gemcutter; Gemcutter's Strongbox; ff1BA29B
    Metadata/Chests/StrongBoxes/Jeweller; Jeweller's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Arsenal; Blacksmith's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Armory; Armourer's Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Ornate; Ornate Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Large; Large Strongbox; ffD2D2D2
    Metadata/Chests/StrongBoxes/Strongbox; Simple Strongbox; ffD2D2D2
    Metadata/Chests/CopperChests/CopperChestEpic3; Epic Chest; ffAF6025
    Metadata/Chests/StrongBoxes/PerandusBox; Perandus Strongbox; ffAF6025
    Metadata/Chests/StrongBoxes/KaomBox; Kaom Strongbox; ffAF6025
    Metadata/Chests/StrongBoxes/MalachaisBox; Malachai Strongbox; ffAF6025
    
    # Perandus chests
    Metadata/NPC/League/Cadiro; Cadiro Trader; ffFF8000
    Metadata/Chests/PerandusChests/PerandusChestStandard; Perandus Chest; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestRarity; Perandus Cache; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestQuantity; Perandus Hoard; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestCoins; Perandus Coffer; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestJewellery; Perandus Jewellery Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestGems; Perandus Safe; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestCurrency; Perandus Treasury; ffFF00FF
    Metadata/Chests/PerandusChests/PerandusChestInventory; Perandus Wardrobe; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestDivinationCards; Perandus Catalogue; ffFF3300
    Metadata/Chests/PerandusChests/PerandusChestKeepersOfTheTrove; Perandus Trove; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestUniqueItem; Perandus Locker; ff99FF33
    Metadata/Chests/PerandusChests/PerandusChestMaps; Perandus Archive; ffFFFF00
    Metadata/Chests/PerandusChests/PerandusChestFishing; Perandus Tackle Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusManorUniqueChest; Cadiro's Locker; ffAF6025
    Metadata/Chests/PerandusChests/PerandusManorCurrencyChest; Cadiro's Treasury; ffFF00FF
    Metadata/Chests/PerandusChests/PerandusManorMapsChest; Cadiro's Archive; ffFFFF00
    Metadata/Chests/PerandusChests/PerandusManorJewelryChest; Cadiro's Jewellery Box; ff99FF33
    Metadata/Chests/PerandusChests/PerandusManorDivinationCardsChest; Cadiro's Catalogue; ffFF3300
    Metadata/Chests/PerandusChests/PerandusManorLostTreasureChest; Grand Perandus Vault; ffAF6025
    
    # Perandus guards
    Metadata/Monsters/Perandus/PerandusGuardMapBoss1; Platinia, Servant of Prospero; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss2; Auriot, Prospero's Furnace Guardian; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss3; Rhodion, Servant of Prospero; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4; Osmea, Servant of Prospero; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4Clone; Osmea, Servant of Prospero; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss5; Pallias, Servant of Prospero; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss6; Argient, Servant of Prospero; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss7; Rheniot, Servant of Prospero; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant1; Junith Perandus, Keeper of Vaults; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant2; Tantalo Perandus, Seller of Secrets; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant3; Actaeo Perandus, Master of Beasts; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4; Vitorica Perandus, Maker of Marvels; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4Clone; Vitorica Perandus, Maker of Marvels; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant5; Stasius Perandus, Merchant of Corpses; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant6; Darsia Perandus, Collector of Debts; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant7; Milo Perandus, Handler of Swords; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardBasic1; Celona, Vault Sentry; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardBasic2; Hortus, Knee Breaker; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardBasic3; Kuto, Hired Muscle; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardBasic4; Luthis, Bounty Hunter; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardBasic5; Belatra, Hired Assassin; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSupport1; Liana, Indebted Peasant; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSupport2; Marius, Indebted Smuggler; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSupport3; Vera, Indebted Aristocrat; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSupport4; Percia, Indebted Poacher; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss1; Sutrus, Vault Binder; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss2; Otairo, Vault Binder; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss3; Eiphirio, Vault Binder; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss4; Artensia, Vault Binder; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss5_; Anaveli, Vault Binder; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss6; Rothus, Vault Binder; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss7; Arinea, Vault Binder; ffffd700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss8; Meritania, Vault Binder; ffffd700
    
    # Labyrinth
    Metadata/Chests/Labyrinth/LabyrinthTrinketChest; Decorative Chest; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthGenericChestNoFlag; Hidden Coffer; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthGenericChestTier0; Hidden Coffer; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthGenericChestTier1; Supply Cache; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthGenericChestTier2; Labyrinth Trove; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthGenericChestTier3; Ascendant's Treasures; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthGenericChestTier4; Emperor's Gifts; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthWeaponsAndCurrency1; Battle Supplies; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthWeaponsAndCurrency2; War Spoils; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthWeaponsAndCurrency3; Warmonger's Cache; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthArmourAndCurrency1; Guard Supplies; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthArmourAndCurrency2; Guard Vault; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthArmourAndCurrency3; Guard Treasury; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthJewelryAndCurrency1; Emperor's Trove; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthJewelryAndCurrency2; Emperor's Vault; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthJewelryAndCurrency3; Emperor's Treasury; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthMaps1; Emperor's Charts; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthTreasureKey; Curious Lockbox; ff00BFFF
    Metadata/Chests/Labyrinth/LabyrinthSpecificUnique; Intricate Locker; ff00BFFF
    I have named and colored everything exactly how it is in the code.
    With a new created list only for this lines and commented out all code from the hud, ...testing so far with 0 false reports.

    For those who are interested in testing and help with false reports(corrupted area still does false at first load),...i have released a test version here: https://github.com/vmv/qHUD/releases

    Thanks for any feedback ,
    Last edited by vmv; 04-01-2016 at 02:59 PM.

  13. Thanks TehCheat, MiddleMan (2 members gave Thanks to vmv for this useful post)
  14. #2833
    pthnmj's Avatar Member
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    HEUR/QVM03.0.0000.Malware.Gen Why is this picked up in the EXE File?

  15. #2834
    dd4thewin's Avatar Member
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    sorry double post

  16. #2835
    dd4thewin's Avatar Member
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    hey vmv I just got a zone with a bunch of guardians in the preload but no chest :/ till I ran half way thru the zone then the chest poped up in the preload if there wasn't guardians on the tool tip I would of skiped that zone also I read you guys talking about potatoe computers and such I have a newly built one and I load the zone in like half a second dunno if I'm loading to fast?

    second edit just got another zone with just guardian on tooltip and no chest :/ I'm testing it in solaris I dunno if that has anything to do with it the chest just did show up in tooltip I dunno if its cause I alt tabbed to this post or cause I sat in zone for a couple seconds?

    third edit keep running some solaris catalogue showed up on tooltip in bright orange which is nice

    forth edit just hit 2 zones back to back that only showed guardian and no chest so far as I can tell this is only happening to perandus chest and jewelry boxes atm which isn't a big issue cause those suck but ill keep testing

    testing sarn now just went thru a zone that had nothing on preload and there was one perandus chest I usualy skip the ones that show no preloads at all but I will go thru and see what I find

    went thru another zone with no preload and then found a gemcutters box and it showed up on the preload when I got close to it

    went thru another 5 zones that showed no tooltips 3 of them had nothing in them the other 2 would show a box like armour or artesian if u move around a bid
    also just joined one that showed perandus chestin the tool tip I moved a round a bit then perandus hoard showed up top for about 5 sec then vanished but it was indeed in the zone

    having a issue now as before with just the guardian showing up on the preload but no chest moving around didn't show the chest till I got next to it then it poped up on the preload

    I dunno maybe its just me but now I'm going thru every instant I create just had one that showed a torment soul on preload and nothing else as I go thru the zone a simple strongbox shows up on preload :/

    went thru another instance shows nothing on preload I'm going around and find a jewler strong box even tho I found it doesn't show up on preload I don't care much about these boxes but I'm seeing if its doing the same for the perandus ones (edit I see the jewelry box on preload I dunno if it was cause I alt tabbed or what)

    another one with just guardian in preload I sat here for 20 secs and no chest or anything showed up on preload alt tab did nothing as well as I went 2 screens in it then showed the chest in preload I'm beginning to think that's the case if stuff doesn't load on preload when you render the zone you have to be 2-3 screens from the chest for it to show up on preload but that's not all the time

    done testing for now I did all this with vmv's hud should I try this with cheats hud and vmv's preload txt? I don't kno if vmv took the timer out of his hud like cheat did I'm wondering if that has anything to do with it
    Last edited by dd4thewin; 04-01-2016 at 05:06 PM.

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