PoEHUD Overlay Updated menu

User Tag List

Page 185 of 461 FirstFirst ... 85135181182183184185186187188189235285 ... LastLast
Results 2,761 to 2,775 of 6913
  1. #2761
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dd4thewin View Post
    just a heads up for people who keep crashing when items drop... just turn the item filter off theres so many good item filters u can download you really don't need that on the hud
    neversink is a good one I personal use sayya's https://github.com/SayyadinaAtreides/sayya-poe-filter


    I havnt crashed once using the hud
    It's about the items left behind, even with a good filter, you may skip some of them when killing off-screen mobs.
    Showing loot drop on the right side of the game, it's a cool feature that GGG should add it to the game.

    PoEHUD Overlay Updated
  2. #2762
    dseo80's Avatar Member
    Reputation
    6
    Join Date
    Jun 2012
    Posts
    38
    Thanks G/R
    1/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    honestly I dont know why most of the hud options shouldnt be added. other than prealerts.

  3. #2763
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    [QUOTE=vmv;3412475]It's about the items left behind, even with a good filter, you may skip some of them when killing off

    true but loot filters with sounds will make the sound if loot is droped a screen over or so so I rarely miss anything but I see your point

  4. #2764
    hardell's Avatar Member
    Reputation
    11
    Join Date
    Mar 2016
    Posts
    68
    Thanks G/R
    15/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    [QUOTE=dd4thewin;3412592]
    Originally Posted by vmv View Post
    It's about the items left behind, even with a good filter, you may skip some of them when killing off

    true but loot filters with sounds will make the sound if loot is droped a screen over or so so I rarely miss anything but I see your point
    I play a vaal spark build and when I farm dried lake I kill things 3 screens away to every direction while running. Without the direction to the drop on the right side of the screen I'd have to spend more time searching for drops than killing stuff.
    I kept getting the crash roughly once every other run(so once every 5 minutes) which was quite annoying, so I made a quick temporary fix and compiled it myself. I made a pull request but TehCheat seemed to ignore it. I'm not sure why since he said he was going to focus on something else, and the hud crashing all the time for several people is kind of a big deal.

  5. #2765
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    [QUOTE=hardell;3412639]
    Originally Posted by dd4thewin View Post
    I play a vaal spark build and when I farm dried lake I kill things 3 screens away to every direction while running. Without the direction to the drop on the right side of the screen I'd have to spend more time searching for drops than killing stuff.
    I kept getting the crash roughly once every other run(so once every 5 minutes) which was quite annoying, so I made a quick temporary fix and compiled it myself. I made a pull request but TehCheat seemed to ignore it. I'm not sure why since he said he was going to focus on something else, and the hud crashing all the time for several people is kind of a big deal.
    I'm using your fix and is working so far.
    I had a flask that was causing crashes with every drop, and after applying your patch, that was fixed.
    Maybe TehCheat wants to find the root of the problem or he want to test it himself before merging.

    Patience.

  6. #2766
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by vmv View Post

    I'm using your fix and is working so far.
    I had a flask that was causing crashes with every drop, and after applying your patch, that was fixed.
    Maybe TehCheat wants to find the root of the problem or he want to test it himself before merging.

    Patience.
    Exactly this. Exception catching works, but it's sloppy and makes the code laggy when exceptions are hit. I made a change that I was partially testing last night, that seemed to work, but I didn't test it properly and I forgot to push it out before I went to bed.
    Last edited by TehCheat; 03-30-2016 at 01:42 PM.

  7. #2767
    Alex_777's Avatar Member
    Reputation
    2
    Join Date
    Jan 2015
    Posts
    17
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    PerandusGuardLieutenant 2 - Tantalo

  8. #2768
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Alex_777 View Post
    PerandusGuardLieutenant 2 - Tantalo
    Already added, thanks..
    Here is the full list for preload_alerts.txt for those who didn't downloaded the last patch from TehCheat:

    PHP Code:
    Metadata/Monsters/Perandus/PerandusGuardMapBoss1PlatiniaServant of ProsperoffFFD700
    Metadata
    /Monsters/Perandus/PerandusGuardMapBoss2AuriotProspero's Furnace Guardian; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss3; Rhodion, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4; Osmea, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss4Clone; Osmea, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss5; Pallias, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss6; Argient, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardMapBoss7; Rheniot, Servant of Prospero; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant1; Junith Perandus, Keeper of Vaults; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant2; Tantalo Perandus, Seller of Secrets; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant3; Actaeo Perandus, Master of Beasts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4Clone; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant5; Stasius Perandus, Merchant of Corpses; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant6; Darsia Perandus, Collector of Debts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant7; Milo Perandus, Handler of Swords; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic1; Celona, Vault Sentry; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic2; Hortus, Knee Breaker; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic3; Kuto, Hired Muscle; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic4; Luthis, Bounty Hunter; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardBasic5; Belatra, Hired Assassin; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport1; Liana, Indebted Peasant; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport2; Marius, Indebted Smuggler; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport3; Vera, Indebted Aristocrat; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSupport4; Percia, Indebted Poacher; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss1; Sutrus, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss2; Otairo, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss3; Eiphirio, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss4; Artensia, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss5_; Anaveli, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss6; Rothus, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss7; Arinea, Vault Binder; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss8; Meritania, Vault Binder; ffFFD700 
    Last edited by vmv; 03-30-2016 at 04:30 PM.

  9. Thanks killmarola (1 members gave Thanks to vmv for this useful post)
  10. #2769
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Pushed out a change to (hopefully) fix null references with the item filter plugin. Let me know if you see any more crashes with it. (I actually had one last night on the "alternative" side, so I'll take a look at that and see if I can find where it was)

  11. Thanks hardell (1 members gave Thanks to TehCheat for this useful post)
  12. #2770
    hardell's Avatar Member
    Reputation
    11
    Join Date
    Mar 2016
    Posts
    68
    Thanks G/R
    15/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Exactly this. Exception catching works, but it's sloppy and makes the code laggy when exceptions are hit. I made a change that I was partially testing last night, that seemed to work, but I didn't test it properly and I forgot to push it out before I went to bed.
    Yeah I know, I just thought you weren't going to do anything with the issue and I didn't know the code well enough to fix the root of the problem, so I just wanted to share a quick fix so that it doesn't crash for other people.
    I'm sorry if I came across as rude or impatient, I didn't mean to.

    Originally Posted by TehCheat View Post
    Pushed out a change to (hopefully) fix null references with the item filter plugin. Let me know if you see any more crashes with it. (I actually had one last night on the "alternative" side, so I'll take a look at that and see if I can find where it was)
    There aren't any new commits so you probably forgot to push it again.

  13. #2771
    pthnmj's Avatar Member
    Reputation
    2
    Join Date
    Apr 2010
    Posts
    26
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey TehCheat, I see you're browsing this thread. Is there a reason behind not showing what a zone contains at the top right as past HUD has shown?

  14. #2772
    Tory's Avatar Contributor
    Reputation
    161
    Join Date
    May 2006
    Posts
    300
    Thanks G/R
    19/11
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by pthnmj View Post
    Hey TehCheat, I see you're browsing this thread. Is there a reason behind not showing what a zone contains at the top right as past HUD has shown?
    It does show the same as past HUDs - what client are you using (Standalone, Steam, Garena, etc.)?
    [RETIRED] MMOwned.com Co-Founder & Developer

  15. #2773
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by hardell View Post
    Yeah I know, I just thought you weren't going to do anything with the issue and I didn't know the code well enough to fix the root of the problem, so I just wanted to share a quick fix so that it doesn't crash for other people.
    I'm sorry if I came across as rude or impatient, I didn't mean to.



    There aren't any new commits so you probably forgot to push it again.
    No worries. And I did a great job of committing it as I ran out the door. I didn't, however, do a good job of pushing the commit. It should be there now. Thanks for your patience, guys.
    Last edited by TehCheat; 03-30-2016 at 08:33 PM.

  16. Thanks Tory (1 members gave Thanks to TehCheat for this useful post)
  17. #2774
    donut87's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    29
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey Cheat, any progress on the preload not detecting everything yet?
    Anyway im willing to make a donation for all the hard work, either paypal or some currency ingame PM me and let me know.
    Just my way of saying thanks for releasing this to all of us.

  18. #2775
    Tory's Avatar Contributor
    Reputation
    161
    Join Date
    May 2006
    Posts
    300
    Thanks G/R
    19/11
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by donut87 View Post
    Hey Cheat, any progress on the preload not detecting everything yet?
    Anyway im willing to make a donation for all the hard work, either paypal or some currency ingame PM me and let me know.
    Just my way of saying thanks for releasing this to all of us.
    If you portal out and back in to the zone it sometimes will catch everything and display it. It's about a 10% success rate, though.

    Been trying to tweak it to catch it all, but not having any luck.
    [RETIRED] MMOwned.com Co-Founder & Developer

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 01:47 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search