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★ Elder ★
Originally Posted by
remortal
I´m getting random crashes all the time since update. Sometimes working 30min+ sometimes crashes after 5min. any idea?
E:w10 64bit
If you can post a screenshot of the crash message, that's the most help. I'm guessing the cause is one of the files that get iterated through (probably tags.dat as others have had problems with that one).
Originally Posted by
joetheplayer
Did you try the one in the dev branch? (https://github.com/TehCheat/PoEHUD/tree/dev) The one in the master branch (which you pasted the link to) hasn't had anything changed so of course it won't work with garena.
Last edited by TehCheat; 03-24-2016 at 12:17 PM.
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Member
I'm sure this issue has been dealt with but i cant seem to figure it out. Poehud often crashes when a certain item drops, this item isn't always the same (it changes after a game reboot I think). And the crash is consistent, it will crash 100% sure when that specific item is on the ground in the environment. Though I'm not sure but it seems only to happen after a while playing (1hour+). Up until now I haven't been able to remember if the item that caused the crash has dropped before that point. I haven't screenshotted the error yet but I think it was a null pointer error.
Now my question is: do I have to dive in the source code to fix it? Or is it something that is in your hands? I prefer to simply launch the exe and be done with it, but I've got the feeling this is a problem specific to my pc and install.
in page 120 something of this thread it said to run packcheck.exe in the path of exile install, i did that but it couldnt find any issues.
suggestions are welcome.
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Member
Originally Posted by
TehCheat
If you can post a screenshot of the crash message, that's the most help. I'm guessing the cause is one of the files that get iterated through (probably tags.dat as others have had problems with that one).
Did you try the one in the dev branch? (
https://github.com/TehCheat/PoEHUD/tree/dev) The one in the master branch (which you pasted the link to) hasn't had anything changed so of course it won't work with garena.
this 1 not yet..i give it try right now
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Member
Originally Posted by
TehCheat
If you can post a screenshot of the crash message, that's the most help. I'm guessing the cause is one of the files that get iterated through (probably tags.dat as others have had problems with that one).
Did you try the one in the dev branch? (
https://github.com/TehCheat/PoEHUD/tree/dev) The one in the master branch (which you pasted the link to) hasn't had anything changed so of course it won't work with garena.
https://github.com/TehCheat/PoEHUD/tree/dev remain same still not showing preload
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Member
Many thx, much easier life atm.
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Member
Originally Posted by
joetheplayer
if ( garena = ru ) check poehud.ru
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Member
sg/my garena =/..tried poehud.ru still not working preload
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★ Elder ★
That AreaChangeCount pattern definitely doesn't work. Back to the drawing board...
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Member
Vanilla - I get the crash with a certain drop as well. My build kills things 3 screens away from me so it's difficult to figure out what exactly the item is. I'll at least post the stack trace next time it happens.
Edit: I wanted to fiddle around with the code but I keep getting this: https://i.imgur.com/NmAf0og.png
Any idea how to fix this? Thanks
Last edited by hardell; 03-24-2016 at 05:13 PM.
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Contributor
Wish we had more developers on this to lessen the pressure on TehCheat for finding that pattern. Hell, even one of the old developers coming back to comment the code would do wonders for new developers hopping on board. Right now we are coming in blind.
[RETIRED] MMOwned.com Co-Founder & Developer
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★ Elder ★
I updated the master branch with a change to protect the tags/mods/stats collection. Should fix the crash a few people have reported.
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Post Thanks / Like - 1 Thanks
MiddleMan (1 members gave Thanks to TehCheat for this useful post)
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Member
Anybody else can't get the settings to save in the new version?
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Active Member
Originally Posted by
Tory
Wish we had more developers on this to lessen the pressure on TehCheat for finding that pattern. Hell, even one of the old developers coming back to comment the code would do wonders for new developers hopping on board. Right now we are coming in blind.
Think about setting up a bounty for implementing the certain feature. A developer estimates if the feature is possible and the reward is worth it, then writes the code, provides a working demo (video or an encrypted exe), gets payment and releases the sources to public (i.e. github).
This is how you may attract old developers like me.
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★ Elder ★
Originally Posted by
harrydom
Anybody else can't get the settings to save in the new version?
They're supposed to save when HUD closes, but it doesn't seem very reliable. Hitting F12 will force a save, but only when it's turning off the menu, which doesn't seem like a good idea, the next time you start it, the menu is turned off. I can change this to be any time you hit F12 (and it's not being held down), I think that would make more sense.
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★ Elder ★
Pushed out a change with the preload alert menu. Before, disabling/enabling alerts for strongboxes, exiles and Perandus didn't actually do anything except toggle a setting. Now it actually does turn on and off those preloads. Also, F12 now ALWAYS saves, instead of only when you disable the menu. Rebuilt. Link is in first post.
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Post Thanks / Like - 1 Thanks
Silent_Warrior (1 members gave Thanks to TehCheat for this useful post)