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  1. #2731
    dd4thewin's Avatar Member
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    Originally Posted by TehCheat View Post
    Pushed out a version that shows preloads of perandus chest guardians. There are several missing, please report them (you can leave a comment in this thread or message me, or update the PreloadAlertPlugin.cs file and do a pull request). Links in the first post.

    I may make a log that checks the mob's name if you're in proximity and dumps the file name + the mob name in a text file. Would make reporting really easy, just copy and paste the log file.
    anyway to make the perandus chests show more accurantly on the preload? almost lost a catalog chest due to it not showing up only thing that made me look for it is that the guardian showed up
    if it didn't have a guardian I wouldn't of looked for it :/ also the preloads that come up with like namename number those are the ones u need the names for? I have no problem collecting them for you

    PoEHUD Overlay Updated
  2. #2732
    ngcheukwai's Avatar Member
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    preload not work with garena poe

  3. #2733
    DaFeek's Avatar Member
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    Crashes when Fire Arrow Quiver is on the ground:


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
    at PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
    at Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)

  4. #2734
    ngcheukwai's Avatar Member
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    someone has old version for garena???

  5. #2735
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    anyway to make the perandus chests show more accurantly on the preload? almost lost a catalog chest due to it not showing up only thing that made me look for it is that the guardian showed up
    if it didn't have a guardian I wouldn't of looked for it :/ also the preloads that come up with like namename number those are the ones u need the names for? I have no problem collecting them for you
    I was digging into this a couple of days ago. I entered an instance, filtered the loaded assets and didn't see a perandus chest even though I saw perandus mobs. I went through the area and found the chest, refreshed and saw it. I'm pretty sure the main branch is doing something wrong with the loaded assets collection, but I haven't figured out what it is yet. My version, which was forked several months ago, still collects everything just fine. I see chests 100% of the time if they're there. I've probably taken the dumb route looking at this, comparing my version with the public version, file by file to see what's different, instead of just looking at the commits to see what was changed in them after I forked my personal version. I'll try to make this a priority (forcing myself to use the main branch over the weekend helped me see some things that are broken and is certainly pushing this in the right direction).

    And yes, the ones with a generic name like PerandusGuardBasic2, PerandusGuardSecondaryBoss3, etc., are the ones I need reported. I tried to make a logger that dumped the names into a text file, but it didn't work (I was using Mods.UniqueName, which wasn't populated, so it dumped the loaded asset name, but didn't give me the mob's name, which is the whole point). I think I need to look and see if there is a place where I can grab the name of a unique mob (off the top of my head I'd guess the monster component, since the player component stores the actual player name, but I'm not sure).

  6. #2736
    datz's Avatar Active Member
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    Sweet great news

  7. #2737
    OmegaXweapon's Avatar Member
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    Hi TehCheat

    what is IgsOffset and IgsDelta for?

    Thanks

  8. #2738
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by OmegaXweapon View Post
    Hi TehCheat

    what is IgsOffset and IgsDelta for?

    Thanks
    It moves the offsets in InGameState to deal with the differences in code between Steam and vanilla. You may have to move these around to get Garena working. (LatencyRectangle and Camera's height and width should be easy markers to find in InGameState)

  9. Thanks OmegaXweapon (1 members gave Thanks to TehCheat for this useful post)
  10. #2739
    piffthedragon's Avatar Member
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    does this OVERLAY have maphack? i tried using it, and it has everythign BUT MAP HACK,, im not sure which program thats safe to use that has it, anyone>

  11. #2740
    datz's Avatar Active Member
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    There is no public map hack available that works in newest patch

  12. #2741
    Alex_777's Avatar Member
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    Tried new version, here's my findings ("what hud showed" - "what I encountered"):

    PerandusGuardBasic2 - Hortus, Knee Breaker x 2 (twice on different maps)

    PerandusGuardSupport1 - Liana, Indebted Peasant

    PerandusGuardSupport4 - Percia, Indebted Poacher

    Hortus, Knee Breaker - Kuto, Hired Muscle x2 (twice on different maps)
    Last edited by Alex_777; 03-28-2016 at 04:30 PM.

  13. Thanks TehCheat (1 members gave Thanks to Alex_777 for this useful post)
  14. #2742
    PsrY's Avatar Member
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    Hi,
    im trying to modify perandus colors, just instaled VStudio, framework etc... when i modify preloadalertsettings.cs (PerandusChestDivinationCards = new ColorBGRA(0, 0, 255, 0) nothing happens, while i am able rename the chest in Preloadalertplugin.cs (Text = "Perandus Catalogue", FastColor = () => Settings.PerandusChestDivinationCards } ) anyone can help ? colors are in prelaod_alerts.txt ? seems like i cant modify one chest only. Thanks !!!

  15. #2743
    dd4thewin's Avatar Member
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    hey cheat do you have the old version you were using that showed the chests 100% of the time? or should I just wait till you figure it out either way is fine

  16. #2744
    TehCheat's Avatar ★ Elder ★
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    OmegaXweapon sent me a PM with the Garena offset so I added it and rebuilt the exe for it. You can find it in the Garena branch.

    Don't give me thanks for it, give him thanks for it. All I did was copy and paste and hit rebuild. He did the work.
    Last edited by TehCheat; 03-28-2016 at 05:19 PM.

  17. #2745
    dd4thewin's Avatar Member
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    garena is for Russian version?

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