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  1. #4261
    walewyr's Avatar Member
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    nevermind delete

    PoEHUD Overlay Updated
  2. #4262
    Stridemann's Avatar Contributor
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    Originally Posted by walewyr View Post
    nevermind delete
    You already run 32bit. To run x64 you should launch PathOfExile_x64.exe in game folder.

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  4. #4263
    allahupish's Avatar Member
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    is there any way I can filter out worms from map display ?

  5. #4264
    Stridemann's Avatar Contributor
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    Originally Posted by allahupish View Post
    is there any way I can filter out worms from map display ?
    Which worms?

  6. #4265
    vmv's Avatar ★ Elder ★
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    Originally Posted by allahupish View Post
    is there any way I can filter out worms from map display ?
    This maybe ? : PoEHUD Overlay Updated
    Last edited by vmv; 11-21-2016 at 02:11 PM.

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  8. #4266
    loveshacks's Avatar Member
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    Originally Posted by TehCheat View Post
    64 bit isn't close to ready yet. It'll almost certainly be on a different branch because almost all of the offsets will pushed back (basically, every time there's a pointer, the next offset is pushed back 4 bytes because a 64 bit pointer takes up 8 bytes instead of the 4 bytes a 32 bit pointer takes up), and there are several other structural differences which make using the same branch impossible. With something like Steam where the only differences are in one structure (InGameState) and it's basically everything after n point is pushed back x bytes and everything after y point is pushed back z bytes, it's not hard to keep it on one branch, but this is a whole different animal.

    I'm not playing the rest of the league so I can focus my free time (which with Thanksgiving weekend should be a decent amount) on the 64 bit client. That said, I'm not in any hurry. As long as it's ready by the new league, I'll be happy.

    In your own time dude, You have until December 4

    But the x64 client is great, I have been slumming it around Merciless Sarn and Highgate areas (Slumming it without Hud) and the responsiveness of the client is "Holy Freaking WOW", The DX11 probably plays a part, but its just smooth.........., even with lots of events and mobs on screen (I5 4570, R9380-4GB, 32GB ram).

  9. #4267
    loveshacks's Avatar Member
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    Originally Posted by Sylax View Post
    Big Thanks for PoEHUD i love this

    The new version only works with 32bit PoE ??
    I have running the 64Bit PoE and start of PoEHUD say "PoE is not Running"
    Yeah, the image name of the game (The name of the process that is running) for the 64bit does not correspond to what the HUD is looking for.

    My guess (as I am not a programmer) is the Hud is looking for "Path of Exile", when the x64 version is labelled "Pathofexile_x64", add to that a few posts above this, Teh does state why the Hud is not compatible, it is to do with the nature of x64 code. The size of the 64bit pointers (8 Bytes) versus 32 bit (4 Bytes).

  10. #4268
    Stridemann's Avatar Contributor
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    Originally Posted by loveshacks View Post
    Yeah, the image name of the game (The name of the process that is running) for the 64bit does not correspond to what the HUD is looking for.

    My guess (as I am not a programmer) is the Hud is looking for "Path of Exile", when the x64 version is labelled "Pathofexile_x64", add to that a few posts above this, Teh does state why the Hud is not compatible, it is to do with the nature of x64 code. The size of the 64bit pointers (8 Bytes) versus 32 bit (4 Bytes).
    Yes. I hope x64 will be soon. That will be separate .exe file for x64 PoE.
    I rewrote PoeHUD for 64 bit pointers, found some basic things. Still working on with TehCheat.

  11. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  12. #4269
    zeus69's Avatar Member
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    How to set-up? Any ready settings file? :<+

  13. #4270
    dd4thewin's Avatar Member
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    Originally Posted by loveshacks View Post
    In your own time dude, You have until December 4

    But the x64 client is great, I have been slumming it around Merciless Sarn and Highgate areas (Slumming it without Hud) and the responsiveness of the client is "Holy Freaking WOW", The DX11 probably plays a part, but its just smooth.........., even with lots of events and mobs on screen (I5 4570, R9380-4GB, 32GB ram).
    isn't it out the 2nd? 9 days from now would be the 2nd of dec I don't kno why they havnt stated the date anywhere

  14. #4271
    loveshacks's Avatar Member
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    Originally Posted by dd4thewin View Post
    isn't it out the 2nd? 9 days from now would be the 2nd of dec I don't kno why they havnt stated the date anywhere
    Count down clock on the home page, but yeah sorry do not know where I git the 4th from, 2nd NZ/AU time.

  15. #4272
    qoika's Avatar Member
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    Would it be technically possible to display the ingame timers? In example you cast a totem, and there's a timer decreasing second by second over him showing when will it dissapear? Or a timer over the Flesh/Bone/Spirit Offering animation?

    It wouldn't have to use real skill duration data, it could be configured externally in a config file.
    Something like "if there's a sw totem animation on a screen, put a counter over him decreasing from X to 1 which based on config.txt file the line ShockWaveTotemTimerDuration=12 where X=ShockWaveTotemTimerDuration".

    Asking about technical possibility.

  16. #4273
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by qoika View Post
    Would it be technically possible to display the ingame timers? In example you cast a totem, and there's a timer decreasing second by second over him showing when will it dissapear? Or a timer over the Flesh/Bone/Spirit Offering animation?

    It wouldn't have to use real skill duration data, it could be configured externally in a config file.
    Something like "if there's a sw totem animation on a screen, put a counter over him decreasing from X to 1 which based on config.txt file the line ShockWaveTotemTimerDuration=12 where X=ShockWaveTotemTimerDuration".

    Asking about technical possibility.
    Yeah, it's in the memory somewhere, so it would be possible.

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  18. #4274
    Stridemann's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Yeah, it's in the memory somewhere, so it would be possible.
    EntityWrapper, component DiesAfterTime. I can't find timer or tick counter..
    The simple way is detect new entities with this component / check for "Totem" in entity path, check for IsHostile, and display the custom delay (set in the options).

  19. #4275
    DSRyan's Avatar Member
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    Hi Guys,

    I'm having one problem with filters with PoeHud.

    One annoyance is the fact PoEHud doesn't support:
    Code:
    Identified True
    My other problem is I can't work out how to remove the noise & arrows for normal rare items such as: https://i.imgur.com/QKKtBuC.png (I am pressing Alt to show the items on the floor)

    My current filter is: http://pastebin.com/raw/6mERRGd8 however this is my normal path of exile filter so it also has the unsupported "Identified True"

    Can someone help me work out what/how to fix my filter?

    Thanks

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