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  1. #2806
    vasukrub's Avatar Member
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    Originally Posted by vmv View Post

    Game was patched, same as the hud, check for last update.
    Using the new one, still not working.

    PoEHUD Overlay Updated
  2. #2807
    vmv's Avatar ★ Elder ★
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    Originally Posted by vasukrub View Post
    Using the new one, still not working.
    Download the ZIP from the github and just copy the PoEHUD.exe to your old hud.

  3. #2808
    vasukrub's Avatar Member
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    Originally Posted by vmv View Post
    Download the ZIP from the github and just copy the PoEHUD.exe to your old hud.
    ํyeah i did, even try use the complete new one still error. Maybe only with my Garena_TH server tho.
    PoEHUD Overlay Updated-hud-jpg

  4. #2809
    dseo80's Avatar Member
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    holy shit man read the thread. I dont know how the cheat and vmv are so patient with you idiots sometimes. garena version has not been updated yet! **** man. honestly.

  5. #2810
    vasukrub's Avatar Member
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    Originally Posted by dseo80 View Post
    holy shit man read the thread. I dont know how the cheat and vmv are so patient with you idiots sometimes. garena version has not been updated yet! **** man. honestly.
    Easy bros, I got a patch download and when i run the POE today. Or that wasn't the same update?

  6. #2811
    ngcheukwai's Avatar Member
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    can't load poehud. when i open it , programme cpu use lock 25% . not happened.

  7. #2812
    vmv's Avatar ★ Elder ★
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    Originally Posted by ngcheukwai View Post
    can't load poehud. when i open it , programme cpu use lock 25% . not happened.
    Try update your Net Framework: https://www.microsoft.com/en-us/down....aspx?id=49982

  8. #2813
    dd4thewin's Avatar Member
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    Originally Posted by vmv View Post
    Copy this lines into your preload_alerts.txt and use both methods to see which one is more accurate (only one method works not both, so you need to comment the lines below and restart the hud for testing).
    I think preload_alerts.txt is more accurate but dunno for sure, you must test and see, and i also think that is something wrong with the PreloadAlertPlugin code, but that needs a pro coder attention.
    You can also try to fix the PreloadAlertPlugin code.

    PHP Code:
    Metadata/Chests/PerandusChests/PerandusChestStandardPerandus Chestff99fb33
    Metadata
    /Chests/PerandusChests/PerandusChestRarityPerandus Cacheff99fb33
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    /Chests/PerandusChests/PerandusChestCoinsPerandus Cofferff99fb33
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    /Chests/PerandusChests/PerandusChestJewelleryPerandus Jewellery Boxff99fb33
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    /Chests/PerandusChests/PerandusChestInventoryPerandus Wardrobeff99fb33
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    /Chests/PerandusChests/PerandusChestDivinationCardsPerandus Catalogueff99fb33
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    /Chests/PerandusChests/PerandusManorUniqueChestCadiro's Locker; ff99fb33
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    s Treasuryff99fb33
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    /Chests/PerandusChests/PerandusManorMapsChestCadiro's Archive; ff99fb33
    Metadata/Chests/PerandusChests/PerandusManorJewelryChest; Cadiro'
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    Metadata/Chests/PerandusChests/PerandusManorLostTreasureChest; Grand Perandus Vault; ff99fb33 




    Game was patched, same as the hud, check for last update.
    which one do you think is more accurate the one you posted me to paste or the one already on in your hud? cause I used your hud a little bit tonight and I think its pretty accurate but ill have to test more so if I paste those lines into the preload_alerts what am I supposed to comment out? cause I don't even see that line of code in that file
    Last edited by dd4thewin; 04-01-2016 at 05:38 AM.

  9. #2814
    joetheplayer's Avatar Member
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    garena sea hud still working like a boss 4/1/2016:shh:

  10. #2815
    vasukrub's Avatar Member
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    Originally Posted by joetheplayer View Post
    garena sea hud still working like a boss 4/1/2016:shh:
    Nooooooo, Is only Garena Thailand is broken here?

    Cant walk out the town with the HUD afraid of reflex, lol.

  11. #2816
    Psalmin's Avatar Member
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    Hi guys, i'm new to Hud.
    Was wondering: if i use Hud on a random account (made for solely farming with hud, specially Cadiro for this league) would my main account (played on the same machine) be at risk of ban too?
    Thank you very much and Thanks to the magnificient devs for sharing.

  12. #2817
    killerng1703's Avatar Member
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    Garena TW still not working

  13. #2818
    vmv's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    which one do you think is more accurate the one you posted me to paste or the one already on in your hud? cause I used your hud a little bit tonight and I think its pretty accurate but ill have to test more so if I paste those lines into the preload_alerts what am I supposed to comment out? cause I don't even see that line of code in that file
    I am using this paste right now for testing...and if you don't comment any of this lines, whatever is in hardcode won't show up.
    My fork of the hud is like the main one regardless preload alerts.

    To test properly, but even so, dunno 100% if it's accurate:

    - Copy/paste this into your preload_alerts.txt.
    - Go hunt, and if there is any box, you can comment the line of that box then restart the hud .
    - At this point, the hard coded part is taking charge over the commented line.
    - See if the hardcodeded method is showing the box.

    Or you can open up a new hud whenever you see a box, and use both methods...commented/not.
    Whatever is commented, it's taken cared by the code.

  14. #2819
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    I am using this paste right now for testing...and if you don't comment any of this lines, whatever is in hardcode won't show up.
    My fork of the hud is like the main one regardless preload alerts.

    To test properly, but even so, dunno 100% if it's accurate:

    - Copy/paste this into your preload_alerts.txt.
    - Go hunt, and if there is any box, you can comment the line of that box then restart the hud .
    - At this point, the hard coded part is taking charge over the commented line.
    - See if the hardcodeded method is showing the box.

    Or you can open up a new hud whenever you see a box, and use both methods...commented/not.
    Whatever is commented, it's taken cared by the code.
    Looking at the preloadalertplugin.cs code, it shouldn't make a difference. If he thinks it's accurate with one and not the other, it's placebo. They're separated by, effectively, one line of code (the check for corrupted areas). The difference in the comparisons is "do they exactly match" and "does the one start with the same text as the other and also ignore case" which will both be true if both strings are identical. If either method was more reliable, it would be the way the hard-coded strings are compared (if they're not identical because the entity's path has an extra character at the end, or if the case didn't match it would still add the alert).

    Though I will say each of those checks should have a "continue" if they're true, so we're not wasting time looking for something we've already found.

    It also stops looking for loaded files 10 seconds after you enter an area, which is probably the problem. People on potatoes might not be able to load entities for an area in 10 seconds. Perhaps some of the memory changes GGG made last night will help fix that problem.

    So do we want to get rid of that timer? Make it longer? The amount of cycles wasted with that timer gone is minimal, it reads an int (loaded files count) from poe and if it's the same as the last time, it's done. If it changes, it iterates through all of the files, which is some work. If the file list gets appended, as I would expect, I could make it smarter, keep track of the last address, and start reading from there when new files are loaded rather than reading through all of the files, only do a complete refresh when the area is changed. That would make the timer completely unnecessary and take up far less cycles than it currently is.
    Last edited by TehCheat; 04-01-2016 at 09:14 AM.

  15. #2820
    TehCheat's Avatar ★ Elder ★
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    OK, I made an executive decision. The timer is gone. It will continue to parse through the loaded files no matter how long you're in an area as long as new items are loaded. This should fix the inaccuracies with preload alerts.

    Change is pushed out. Exe rebuilt. Also made a release with the changes.


    I'll probably play around on the dev branch and change the way it parses through the loaded files, to test out if there's a more efficient way to handle loaded files.

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