(link from previous page!) or https://github.com/lok0919/PoeHud/tree/Tw
Tried?
Ps: HVC version of hud will work only for euro server.
Hi HvC / Doragon and other contributors,
Was just wondering if there was maybe a way to incorporate a monster counter into the hud ?
( and yes i know about the '/remaining' comand and 'f2' in Guruds multiscript, just thought it would be nice to have a counter of all the entities in the hud if possible.)
If what you'd like is something that counts your kills, it's already there.
If you however want something that counts the total amount of entities on a given map/area then it's impossible.
It is possible however to do a count of entities you have loaded in the area around you that the server is syncing your data with, but it'll never be able to give you the number of all entities on a map, without fully exploring it and recording them as they're loaded in by your client, which would prove pointless as the reason I think you'd want this is to find areas with the most mob spawns to kill/loot.
Not to mention it would be overly complicated to do and only someone that has a good reason to do it may have a crack at it.
I don't think the monsters remaining count gets updated on the client until you actually send the server command to request it. And the reason they likely say more than 20 is because they don't have all the mobs spawned until you visit the whole zone. Even then it is likely they don't bother to give a specific count until it is under 20 because then they pretty much ensure that you've loaded the entire zone.
Ahh gotcha, I thought it might be something like that. Thanks for clearing that up guys (UnDrac + Jaerin) appreciate you taking the time to explain it.
I get this error dont know why 8/17/2015 9:28 PM Program exited with message:
System.Exception: You should run program as an administrator ---> System.ComponentModel.Win32Exception: Access is denied
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at PoeHUD.Framework.Memory..ctor(Offsets offs, Int32 pId)
--- End of inner exception stack trace ---
at PoeHUD.Framework.Memory..ctor(Offsets offs, Int32 pId)
at PoeHUD.Program.Main(String[] args)
------------------------------
and i was running as admin?
You obviously didn't read the message because it tells you...
System.Exception: You should run program as an administrator ---> System.ComponentModel.Win32Exception: Access is denied
You weren't running as admin even if you thought you were. Try turning off UAC if you actually ran it as admin.
Turned UAC off now its
8/18/2015 8:16 AM Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__11..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
Installing .net 4.5 worked thanks
How can i add "Storm Herald" rare to monster alert?
Tried:
MonsterImplicitNemesisStormHerald; Storm Herald nearby
But it isn't worked.
why was boss warnings disabled?
Does anyone can teach me how to remove fkin Particles from game?im playing dual flame totem with staff so i have 11 proj with each totems. After 10 min of playing my eyes getting bleeding /The roof is on fire!!
I googled like 4 hours found some shit lfull of trojans / Do anyone know wheat i need to do to remove some particles it really piss me off