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  1. #1351
    mayainverse's Avatar Member
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    System.TypeLoadException: Could not load type 'System.Numerics.Matrix4x4' from assembly 'System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
    at PoeHUD.Poe.RemoteMemoryObjects.Camera.WorldToScreen(Vector3 vec3, EntityWrapper entityWrapper)
    at PoeHUD.Hud.Health.HealthBarPlugin.Render()
    at PoeHUD.Hud.ExternalOverlay.<>c.<OnRender>b__15_0(IPlugin x)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/MayaInverse/Desktop/ExileHUD/zVK.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/MayaInverse/Desktop/ExileHUD/zVK.exe
    ----------------------------------------
    SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/MayaInverse/Desktop/ExileHUD/zVK.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.3.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/MayaInverse/Desktop/ExileHUD/zVK.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 7.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/MayaInverse/Desktop/ExileHUD/zVK.exe
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/MayaInverse/Desktop/ExileHUD/zVK.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    any idea how to fix this. it happen when I turned on life bars. mean reason i use this i hate default bars.

    PoEHUD Overlay Updated
  2. #1352
    doragon's Avatar Contributor
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    Originally Posted by mayainverse View Post
    ...System.Numerics.Matrix4x4..

    any idea how to fix this. it happen when I turned on life bars. mean reason i use this i hate default bars.
    System.Numerics.Matrix4x4 - new class from .Net framework 4.6 for using SSE.

  3. #1353
    vitek's Avatar Member CoreCoins Purchaser
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    I have a quick question. Is it possible to make mobs allert from a longer distance? Even from the time I have enter the map, like with Exiles or Masters on it? (Using another words - is it possible to add specific mobs alerts to the upper-right corner?)

    Thank you!

  4. #1354
    shogo's Avatar Banned
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    Is it possible to make to see mods on unid item at once when it fell? Or info about item comes from server only after id?

  5. #1355
    lolp1's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by shogo View Post
    Is it possible to make to see mods on unid item at once when it fell? Or info about item comes from server only after id?
    Unless it's an exploit or some kind of unintended trick the information should not be available to the client until actually ID'd.

  6. #1356
    vitek's Avatar Member CoreCoins Purchaser
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    Originally Posted by shogo View Post
    Is it possible to make to see mods on unid item at once when it fell? Or info about item comes from server only after id?

    I'm sure that server calculate all the mods only after you ID it. Otherwise it will take much more calculations for the items which would never be IDed.

  7. #1357
    KuroKim's Avatar Member
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    If "Health Bars" enabled - PoeHUD crashed and start to work again only if i delete settings.json...

  8. #1358
    doragon's Avatar Contributor
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    Originally Posted by KuroKim View Post
    If "Health Bars" enabled - PoeHUD crashed and start to work again only if i delete settings.json...
    .Net framework 4.6

  9. #1359
    datz's Avatar Active Member
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    Originally Posted by doragon View Post
    .Net framework 4.6
    this works if u read


  10. #1360
    sketax's Avatar Member
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    Originally Posted by vitek View Post
    I'm sure that server calculate all the mods only after you ID it. Otherwise it will take much more calculations for the items which would never be IDed.
    Originally Posted by lolp1 View Post
    Unless it's an exploit or some kind of unintended trick the information should not be available to the client until actually ID'd.
    don't u think its more like d3? every item there is rolled when its dropped. i would say the same is here with poe. we only don't know where we could sniff it in the data. we need another guy like enigma

    :mobile:

  11. #1361
    doragon's Avatar Contributor
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    Originally Posted by sketax View Post
    don't u think its more like d3? every item there is rolled when its dropped. i would say the same is here with poe. we only don't know where we could sniff it in the data. we need another guy like enigma

    :mobile:
    Blizzhackers ? View topic - Path of Exile Protocol

  12. #1362
    AmaZo97's Avatar Member
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    Need link for updated RU garena hud.Pls

  13. #1363
    Jaerin's Avatar Former Staff
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    Originally Posted by vitek View Post
    I have a quick question. Is it possible to make mobs allert from a longer distance? Even from the time I have enter the map, like with Exiles or Masters on it? (Using another words - is it possible to add specific mobs alerts to the upper-right corner?)

    Thank you!
    They are alerted as soon as they are loaded. No way to do it sooner.

  14. #1364
    vitek's Avatar Member CoreCoins Purchaser
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    Originally Posted by Jaerin View Post
    They are alerted as soon as they are loaded. No way to do it sooner.
    Thanx a lot for the explanation! I would dare to have inner treasure alerts earlier =)

  15. #1365
    CuT's Avatar Contributor
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    Works great on windows 10. Loving how much help it gives hope I don't get banned; really missing the days of the zoomhacks so the loot notification and zone detection helps so much. They should really integrate those features in the game.

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