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  1. #1411
    corererr's Avatar Master Sergeant
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    Some chicken mode feature would be cool - so i dont have to run 2 tools at the same time :-)
    Samantha :-)

    PoEHUD Overlay Updated
  2. #1412
    bnjm's Avatar Member
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    I modified XpRatePlugin.cs to show xp efficiency and gem xp (calculated off xp efficiency and the rate) using the formulas from the poe wiki. I also changed it to show latency instead of fps. I don't know how to use github so I'll just post it here.

    PoEHUD Overlay Updated-untitled-png

    [C#]DIY (replace code in Hud/UI/XpRate/XpRatePlugin.cs)

    modified PoeHUD.exe
    Last edited by bnjm; 09-19-2015 at 07:33 AM.

  3. #1413
    vmv's Avatar ★ Elder ★
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    Originally Posted by bnjm View Post
    I modified XpRatePlugin.cs to show xp efficiency and gem xp (calculated off xp efficiency and the rate) using the formulas from the poe wiki. I also changed it to show latency instead of fps. I don't know how to use github so I'll just post it here.

    PoEHUD Overlay Updated-untitled-png

    [C#]DIY (replace code in Hud/UI/XpRate/XpRatePlugin.cs)

    modified PoeHUD.exe
    Use this for design ,...then apply your own modifications to code : PoEHUD Overlay Updated-yol-jpg.
    Here is the full working version..up to date : https://github.com/vmv/PoeHud.

    Happy times,

  4. #1414
    LeHeupOfSoup's Avatar Member
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    vmv, i can't get your hud to work!

    First thing i did was try to start it with the bat and it gave me a error stating it couldnt find "c:\Users\mVm\Documents\My Games\Path of Exile\thisBest.filter", might wanna have a look and see why it does that..

    I get some sort of error after, i can't post it though since its in swedish so im guessing you would have a hard time to understands it, but i can say that the old hud is working and that it is just your "branch" that doesnt!

    Cheers

    LeHeup

  5. #1415
    FreadomFighter's Avatar Member
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    Is it possible to detect if the item on the ground is hidden or not? (via filters) If yes then another good feature might be excluding hidden items from drop warnings.

  6. #1416
    vmv's Avatar ★ Elder ★
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    Originally Posted by LeHeupOfSoup View Post
    vmv, i can't get your hud to work!

    First thing i did was try to start it with the bat and it gave me a error stating it couldnt find "c:\Users\mVm\Documents\My Games\Path of Exile\thisBest.filter", might wanna have a look and see why it does that..

    I get some sort of error after, i can't post it though since its in swedish so im guessing you would have a hard time to understands it, but i can say that the old hud is working and that it is just your "branch" that doesnt!

    Cheers

    LeHeup
    Hm, yes, there was the json file with my own settings...and the settings included my filter as well. I uploaded the filter into config folder just in case someone need a simple default filter.
    Anyway, i don't know how to make a simple download from github, and it's always downloading the entire structure for developers.
    Now it should work, but i can't test it properly since i don't have time for Poe right now.
    Post the error you get even if it's sweden,,,google translate can help

    Have fun,

  7. #1417
    Sikas's Avatar Active Member
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    How come this crafting base code doesn't work?

    Code:
    Siege Axe,1,0,White

  8. #1418
    vmv's Avatar ★ Elder ★
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    Originally Posted by Sikas View Post
    How come this crafting base code doesn't work?

    Code:
    Siege Axe,1,0,White
    Try like this :

    Siege Axe,,,White

  9. #1419
    Leozan's Avatar Contributor
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    Hello!
    There is a nice idea in a reddit thread about charges being displayed above the health bars.
    https://www.reddit.com/r/pathofexile...t/charges_gui/
    Just wanted to let you guys know as this would be a nice feature for the overlay.
    Thanks for your work, PoE is much more fun with the hud.

  10. #1420
    Sikas's Avatar Active Member
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    Originally Posted by vmv View Post
    Try like this :

    Siege Axe,,,White
    Getting an error still.

    Code:
    ************** Exception Text **************
    System.Exception: Error parsing config/crafting_bases.txt
    Incorrect rarity definition at line: Gavel,,,White
    Incorrect rarity definition at line: Spine Bow,,,White
    Incorrect rarity definition at line: Siege Axe,,,White
       at PoeHUD.Hud.Loot.ItemAlertPlugin.LoadCraftingBases()
       at PoeHUD.Hud.Loot.ItemAlertPlugin..ctor(GameController gameController, Graphics graphics, ItemAlertSettings settings)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__20.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__3(Object state)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.100.0 built by: NETFXREL2STAGE
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    SharpDX.Desktop
        Assembly Version: 3.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.91.0 built by: NETFXREL2STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 7.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    SharpDX.Mathematics
        Assembly Version: 3.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    System.Runtime
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
        Assembly Version: 3.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 3.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/Mike/Desktop/PoeHud-master/BKTWoSYEnb.exe
    ----------------------------------------
    System.Threading
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    EDIT: I had to remove an extra comma for some reason. So it's fixed now.
    Last edited by Sikas; 09-21-2015 at 10:43 AM.

  11. #1421
    HvC's Avatar Contributor
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    I was thinking of implementing something that would read the tempest data in the map and send it to a global database so that we can have accurate info that would be harder to spoof. Probably set it up so there's a web interface people can look at and all hud users send in tempest data when they enter maps automatically.
    Not sure whether the community would be okay with this though so I'll probably make it optional. And I need to make sure people don't compile their own versions that report gibberish or invalid data so idk about that.

    I understand this is a league too late but it would be nice for us to have an infrastructure for these kinds of things in the future where data collection could benefit players.
    Last edited by HvC; 09-27-2015 at 09:53 AM.

  12. #1422
    Dragonzfire73's Avatar Member
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    HvC,
    I am having issue with downloading the new Zip. There seems to be some portion of the project not in the Zip.
    error : The project file could not be loaded. Could not find file 'G:\VSProjects\PoeHud-master\src\PoeFilterParser\PoeFilterParser.csproj'. G:\VSProjects\PoeHud-master\src\PoeFilterParser\PoeFilterParser.csproj
    The entire folder PoeFilterParser is empty.

    I just built a new Machine with Win 8.1 and Studio 2015, so I am starting with the builds.

  13. #1423
    HvC's Avatar Contributor
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    try redownloading I have no issue when I download master.zip for compilation purposes.

  14. #1424
    asd3427's Avatar Member
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    Originally Posted by HvC View Post
    try redownloading I have no issue when I download master.zip for compilation purposes.
    i Also have that problem when i downlad the master.zip the src\PoeFilterParser\ is not thing in there

    but if i use the old files it worked but just work one times when i restart it not work
    if you ask me why i want to reCompile that because i want to change the file in the PoeHud-master\src\Poe\RemoteMemoryObjects\IngameUIElements.cs
    here is what i change here
    i change it because it's can use in TW Servers
    ~~~~HVC if you see that please help me thank you
    and sorry for my english it bad
    Last edited by asd3427; 09-27-2015 at 10:36 AM.

  15. #1425
    HvC's Avatar Contributor
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    Download this and put it in your src\PoeFilterParser\ folder (create it if you don't have it)
    https://github.com/smad2005/PoeFilterParser

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