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  1. #2041
    vmv's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    with that ilvl, can i ask some more variate for elemental dps colour and position? (prefer for user to chose it)
    Yes, later on.

    PoEHUD Overlay Updated
  2. #2042
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Auto update for inventory preview doesn't work properly. Sometimes it shows changes, sometimes not.
    Code:
     System.IndexOutOfRangeException: Array index is out of range.
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.TryToAutoAddItem(Size itemSize, IEntity item)
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.OnMouseEvent(MouseInfo mouseInfo)
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.<.ctor>b__5_0(MouseInfo info)
       at System.Action`1.Invoke(T obj)
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke[T](Action`1 action, T parameter)
       at PoeHUD.Framework.InputHooks.MouseHook.MouseHookProc(Int32 nCode, Int32 wParam, IntPtr lParam)


    And it can show wrong free/filled cells. So, when I took the robe then nothing happend.
    After I took the axe, inventory has been updated and shows that +6 cells filled now, but 2H axe takes 8 cells?


    On picking up some 1 cell items causes crash of the PoEHUD.

    Also, if location contains a couple of the same talismans, in preload info we will see only one string with this one. I think this issue affects another things too.
    Last edited by KeyboardWarrior; 12-26-2015 at 06:42 PM.

  3. #2043
    DefinetlyNotCheater's Avatar Member
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    PoEHUD Overlay Updated-025780f1b17e78375efee7f8643b6354-jpg

    So.. How likely it is that we are banned for using this?

    How many people already spotted and banned right on? I remember using the older version(s) for months and I have yet to be banned.

    Edit:

    Also, I might be able to help and dork their detection method(s).
    ill leave info if I find anything.
    Last edited by DefinetlyNotCheater; 12-26-2015 at 06:45 PM.

  4. #2044
    noneyatemp's Avatar Active Member
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    Keep getting errors with 2.1.1b.1

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
    at PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
    at Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Ob ject state)

  5. #2045
    vmv's Avatar ★ Elder ★
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    Originally Posted by DefinetlyNotCheater View Post
    PoEHUD Overlay Updated-025780f1b17e78375efee7f8643b6354-jpg

    So.. How likely it is that we are banned for using this?

    How many people already spotted and banned right on? I remember using the older version(s) for months and I have yet to be banned.

    Edit:

    Also, I might be able to help and dork their detection method(s).
    ill leave info if I find anything.
    It's random...some got banned, some others not..like me. We don't know exactly how they miss some obvious hud users and ban someone that started using it for a day.

  6. #2046
    vmv's Avatar ★ Elder ★
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    Originally Posted by KeyboardWarrior View Post
    Auto update for inventory preview doesn't work properly. Sometimes it shows changes, sometimes not.
    Code:
     System.IndexOutOfRangeException: Array index is out of range.
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.TryToAutoAddItem(Size itemSize, IEntity item)
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.OnMouseEvent(MouseInfo mouseInfo)
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.<.ctor>b__5_0(MouseInfo info)
       at System.Action`1.Invoke(T obj)
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke[T](Action`1 action, T parameter)
       at PoeHUD.Framework.InputHooks.MouseHook.MouseHookProc(Int32 nCode, Int32 wParam, IntPtr lParam)
    And it can show wrong free/filled cells. So, when I took the robe then nothing happend.
    After I took the axe, inventory has been updated and shows that +6 cells filled now, but 2H axe takes 8 cells?

    On picking up some 1 cell items causes crash of the PoEHUD.
    Also, if location contains a couple of the same talismans, in preload info we will see only one string with this one. I think this issue affects another things too.
    Crash fixed, i missed some lines of code :|...: https://github.com/vmv/vmv-PoeHud/co....1b.1...master
    But auto-update is still not entirely ok...

    edit : what possibly could affect if there are more then 1 same talisman ?...
    You think of some errors ?
    I think if there are more, only one is shown w/o causing any errors...
    Dunno exactly,
    Last edited by vmv; 12-26-2015 at 07:19 PM.

  7. #2047
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    There are no errors about preload info (near minimap). I just don't fully understand, is it normal that displayed only alerts without amount of the contains? One alert for two or more Artisan's Strongboxes, for example.

  8. #2048
    vmv's Avatar ★ Elder ★
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    Originally Posted by KeyboardWarrior View Post
    There are no errors about preload info (near minimap). I just don't fully understand, is it normal that displayed only alerts without amount of the contains? One alert for two or more Artisan's Strongboxes, for example.
    Yes, ...the hud reads what data are accessed from a given location and creates an alert for it....
    It's impossible to count how many are there if all of these objects are loading the same data. Or it's way to hard to find the exact location in memory to get the exact quantity.
    What you see on mob-alert, that there are more then 1-2-3...that's because they are different, they have numbers on them, they are named differently.

  9. #2049
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    Ok, now I understand. Thanks for the answer.

  10. #2050
    DefinetlyNotCheater's Avatar Member
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    Originally Posted by vmv View Post
    It's random...some got banned, some others not..like me. We don't know exactly how they miss some obvious hud users and ban someone that started using it for a day.
    Prioritise finding solution for their "anti-hack" method. What's the point continuing scripting this one if they are just gonna eventually find it out and there is nothing to do after that. They are just getting time to make their spotting method even more accurate. Mean while we are worrying about more stuff to hack, henche leaving even more trails and tips for them so they can work out even better anti-hack.

    Possible to sniff if their client is trying to find out if any program is trying to read instance loads etc for alerts?
    Last edited by DefinetlyNotCheater; 12-26-2015 at 09:21 PM.

  11. Thanks KeyboardWarrior (1 members gave Thanks to DefinetlyNotCheater for this useful post)
  12. #2051
    jps42's Avatar Member
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    Originally Posted by DefinetlyNotCheater View Post
    Prioritise finding solution for their "anti-hack" method. What's the point continuing scripting this one if they are just gonna eventually find it out and there is nothing to do after that. They are just getting time to make their spotting method even more accurate. Mean while we are worrying about more stuff to hack, henche leaving even more trails and tips for them so they can work out even better anti-hack.

    Possible to sniff if their client is trying to find out if any program is trying to read instance loads etc for alerts?
    I think what you fail to understand is the the people who can properly identify and maybe find a way around the anti-cheat no longer support this. VMW and TehCheat are just providing functionality back to it on an as-is basis. They are also doing this on their own time without compensation. I don't think their scope is to help detectabilty like HvC and Ouariasse did originally.

  13. Thanks Parog (1 members gave Thanks to jps42 for this useful post)
  14. #2052
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Sometimes .NET Framework crashes with this exception:
    Code:
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Poe.Elements.InventoryItemIcon.GetToolTipType()
       at PoeHUD.Poe.Elements.InventoryItemIcon.get_ToolTipType()
       at PoeHUD.Poe.Elements.InventoryItemIcon.get_Tooltip()
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.Render()
       at PoeHUD.Hud.ExternalOverlay.<>c.<OnRender>b__15_0(IPlugin x)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
    Originally Posted by vmv View Post
    But auto-update is still not entirely ok...,
    Working fine after latest changes. At least, I have no more these bugs.

  15. #2053
    vmv's Avatar ★ Elder ★
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    Originally Posted by DefinetlyNotCheater View Post
    Prioritise finding solution for their "anti-hack" method. What's the point continuing scripting this one if they are just gonna eventually find it out and there is nothing to do after that. They are just getting time to make their spotting method even more accurate. Mean while we are worrying about more stuff to hack, henche leaving even more trails and tips for them so they can work out even better anti-hack.

    Possible to sniff if their client is trying to find out if any program is trying to read instance loads etc for alerts?
    If they wanted, they could easily fix the game and leave us in blank....instead of this, they spend time creating an antihack method.
    The hud history is long long, and it had write to memory before, like maphack, zoomhack...but someone decided to remove them, to make the hud less aggressive.

    Beside preload alert what is there to ban people for using it ? :

    Minimap icons ?...nope, i'm just wondering how long until they will add this to the game core like they did with loot item alert aka "loot filter".
    Danger alert ...? ...nope,. they are adding new stuff to mobs with every patch to make the danger more visible to players.

    What's left there to make ggg to go against the hud ?...
    Whatever functions this hud gives, GGG slowly are adding them into the game. (Item filter, Exp per hour, Healthbars, Clock)....only that the hud have them all in one place and they look much more pretty then what GGG offers

    TLDR, there were some great programmers who kept this hud alive, but most of them quit the game either because of GGG stupid changes or out of boring.
    As for me , i'm not even a programmer, i do this because i like the hud and i won't play the game w/o....ever....that's why i added design to look more "like" the game.
    So if i ever get banned, i won't look back at this game.

    The hud right now really needs someone who knows programming..beside TehCheat who is the last one left

  16. #2054
    vmv's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    with that ilvl, can i ask some more variate for elemental dps colour and position? (prefer for user to chose it)
    Done : https://github.com/vmv/vmv-PoeHud/releases

    PoEHUD Overlay Updated-weap-dps-pngPoEHUD Overlay Updated-weap-dps-2-png

    This should be the last design add-on.
    Also, this is for people who didn't had crashes with the parent release 2.1.1b.

    I think it looks better then before when we had them squished inside...same for item level.

    Enjoy,

  17. Thanks Silent_Warrior, ETQW (2 members gave Thanks to vmv for this useful post)
  18. #2055
    airul84's Avatar Member
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    got some crash telling some error regarding talisman.png

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