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  1. #2566
    oc_redfox's Avatar Member
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    i cant get map icons to work when i compile it myself :/

    PoEHUD Overlay Updated
  2. #2567
    aldololoz's Avatar Member
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    I have got a question.

    Is HUD still bannable? I mean, there were banwaves in 2.0 and 2.1 because GGG made changes and went after HUD users.

    Have you guys changed anything recently in terms of safety? Or is it still the same old HUD which is bannable?

    Any ban reports yet? By the way, if I run HUD on Wine, GGG can't detect it, right?

  3. #2568
    Demon5h3b's Avatar Member
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    It does not show maps on text alert.

    PoEHUD Overlay Updated-5he8voa-jpg

  4. #2569
    misterhacker's Avatar Member
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    Originally Posted by jdeclue1 View Post
    Every so often while mapping I'll get this error message and the hud will shut off.. any idea what it is?

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
    at PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
    at Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)
    Yes same problem here after new update.
    Can somebody tell me how to change color for Perandus chest on map icon? It's a same white color like all icons on map,its to hard now it is difficult to distinguish, recognize to see on mini map,is there a Perandus chest map icon or its another icons,like default chest,boldier
    Last edited by misterhacker; 03-20-2016 at 04:35 AM.

  5. #2570
    vmv's Avatar ★ Elder ★
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    Originally Posted by Demon5h3b View Post
    It does not show maps on text alert.

    PoEHUD Overlay Updated-5he8voa-jpg
    Here is a temporary fix for this:

    PHP Code:
    Show
        BaseType 
    "Abandoned Cavern Map" "Abyss Map" "Academy Map" "Arachnid Nest Map" "Arcade Map" "Arena Map" "Arid Lake Map" "Arsenal Map" "Bazaar Map" "Bog Map" "Canyon Map" "Catacomb Map" "Cells Map" "Cemetery Map" "Channel Map" "Chateau Map" "Colonnade Map" "Colosseum Map" "Conservatory Map" "Core Map" "Courtyard Map" "Coves Map" "Crematorium Map" "Crypt Map" "Dark Forest Map" "Desert Map" "Dry Peninsula Map" "Dry Woods Map" "Dunes Map" "Dungeon Map" "Excavation Map" "Ghetto Map" "Gorge Map" "Graveyard Map" "Grotto Map" "Jungle Valley Map" "Malformation Map" "Mountain Ledge Map" "Mud Geyser Map" "Museum Map" "Necropolis Map" "Orchard Map" "Overgrown Ruin Map" "Overgrown Shrine Map" "Palace Map" "Phantasmagoria Map" "Pier Map" "Pit Map" "Plateau Map" "Precinct Map" "Promenade Map" "Quarry Map" "Reef Map" "Reef Map" "Residence Map" "Sewer Map" "Shipyard Map" "Shore Map" "Shrine Map" "Spider Forest Map" "Spider Lair Map" "Springs Map" "Strand Map" "Temple Map" "Terrace Map" "Thicket Map" "Torture Chamber Map" "Tropical Island Map" "Tunnel Map" "Underground River Map" "Underground Sea Map" "Vaal Pyramid Map" "Villa Map" "Village Ruin Map" "Volcano Map" "Waste Pool Map" "Wasteland Map" "Waterways Map" "Wharf Map"
        
    SetTextColor 222 184 135
        SetBorderColor 222 184 135
        
    #PlayAlertSound 7 100 
    Put this text into your filters, before any other "map" "map fragment" or after, dunno for sure...just test and see.
    Last edited by vmv; 03-20-2016 at 05:04 AM.

  6. #2571
    Demon5h3b's Avatar Member
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    Originally Posted by vmv View Post
    Here is a temporary fix for this:

    PHP Code:
    Show
        BaseType 
    "Abandoned Cavern Map" "Abyss Map" "Academy Map" "Arachnid Nest Map" "Arcade Map" "Arena Map" "Arid Lake Map" "Arsenal Map" "Bazaar Map" "Bog Map" "Canyon Map" "Catacomb Map" "Cells Map" "Cemetery Map" "Channel Map" "Chateau Map" "Colonnade Map" "Colosseum Map" "Conservatory Map" "Core Map" "Courtyard Map" "Coves Map" "Crematorium Map" "Crypt Map" "Dark Forest Map" "Desert Map" "Dry Peninsula Map" "Dry Woods Map" "Dunes Map" "Dungeon Map" "Excavation Map" "Ghetto Map" "Gorge Map" "Graveyard Map" "Grotto Map" "Jungle Valley Map" "Malformation Map" "Mountain Ledge Map" "Mud Geyser Map" "Museum Map" "Necropolis Map" "Orchard Map" "Overgrown Ruin Map" "Overgrown Shrine Map" "Palace Map" "Phantasmagoria Map" "Pier Map" "Pit Map " "Plateau Map" "Precinct Map" "Promenade Map" "Quarry Map" "Reef Map" "Reef Map" "Residence Map" "Sewer Map" "Shipyard Map" "Shore Map" "Shrine Map" "Spider Forest Map" "Spider Lair Map" "Springs Map" "Strand Map" "Temple Map" "Terrace Map" "Thicket Map" "Torture Chamber Map" "Tropical Island Map" "Tunnel Map" "Underground River Map" "Underground Sea Map" "Vaal Pyramid Map" "Villa Map" "Village Ruin Map" "Volcano Map" "Waste Pool Map" "Wasteland Map" "Waterways Map" "Wharf Map"
        
    SetTextColor 222 184 135
        SetBorderColor 222 184 135
        
    #PlayAlertSound 7 100 
    Put this text into your filters, before any other "map" "map fragment" or after, dunno for sure...just test and see.
    Still no text, only minimap, but thanks for reply.

    PoEHUD Overlay Updated-8rhz3wf-jpg

  7. #2572
    IronBank's Avatar Member
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    Originally Posted by aldololoz View Post
    I have got a question.

    Is HUD still bannable? I mean, there were banwaves in 2.0 and 2.1 because GGG made changes and went after HUD users.

    Have you guys changed anything recently in terms of safety? Or is it still the same old HUD which is bannable?

    Any ban reports yet? By the way, if I run HUD on Wine, GGG can't detect it, right?
    Can you answer his question pls?Dont ignore it...

  8. #2573
    vmv's Avatar ★ Elder ★
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    Originally Posted by IronBank View Post
    Can you answer his question pls?Dont ignore it...
    It's still the same old hud, detected as far as we know.
    There wasn't any ban reports since last ban-wave.
    There is a tool called Bypass, created by someone and he said that playing under Wine, you can't be detected for using the hud.
    Not 100% sure of that because none got banned yet.

  9. #2574
    vmv's Avatar ★ Elder ★
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    Originally Posted by Demon5h3b View Post
    Still no text, only minimap, but thanks for reply.

    PoEHUD Overlay Updated-8rhz3wf-jpg
    I have found the problem:
    In your filter, where the maps are, just change all Class Maps -- with --> Class Map (remove the S).

    PHP Code:
    Show # Maps:T1
        
    Class Map
        BaseType 
    "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
        
    SetFontSize 34
        PlayAlertSound 4 300 
    where Class Map is not Class Maps.

    And ofc, no need for that long list of maps that I've posted before.
    Last edited by vmv; 03-20-2016 at 05:55 AM.

  10. #2575
    IronBank's Avatar Member
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    Originally Posted by vmv View Post
    It's still the same old hud, detected as far as we know.
    There wasn't any ban reports since last ban-wave.
    There is a tool called Bypass, created by someone and he said that playing under Wine, you can't be detected for using the hud.
    Not 100% sure of that because none got banned yet.
    Were there many ppl banned?Were there survivors?

  11. #2576
    misterhacker's Avatar Member
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    Can somebody tell me how to change color for Perandus chest on map icon? It's a same white color like all icons on map,its to hard now it is difficult to distinguish, recognize to see on mini map,is there a Perandus chest map icon or its another icons,like default chest,boldier...
    Thx

  12. #2577
    Demon5h3b's Avatar Member
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    Originally Posted by vmv View Post
    I have found the problem:
    In your filter, where the maps are, just change all Class Maps -- with --> Class Map (remove the S).

    PHP Code:
    Show # Maps:T1
        
    Class Map
        BaseType 
    "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
        
    SetFontSize 34
        PlayAlertSound 4 300 
    where Class Map is not Class Maps.

    Currently changing the default filter doesn't work so to fix that temporarily, just do the modifications in your filter the copy all the content into the HUD default filter..thisBest.filter.
    And ofc, no need for that long list of maps that I've posted before.
    Ye i know about "Map" in Class, did it already, but still no text alert.
    And yes i use thisBest.filter.
    Anyway thanks for helping.

  13. #2578
    vmv's Avatar ★ Elder ★
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    Originally Posted by misterhacker View Post
    Can somebody tell me how to change color for Perandus chest on map icon? It's a same white color like all icons on map,its to hard now it is difficult to distinguish, recognize to see on mini map,is there a Perandus chest map icon or its another icons,like default chest,boldier...
    Thx
    TehCheat has updated the code and there are icons for Cadiro & company,. Just wait for the compiled exe or do it yourself.

    Source code: https://github.com/TehCheat/PoEHUD

  14. #2579
    vmv's Avatar ★ Elder ★
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    Originally Posted by Demon5h3b View Post
    Ye i know about "Map" in Class, did it already, but still no text alert.
    And yes i use thisBest.filter.
    Anyway thanks for helping.
    It's weird, is working for me with any filter,..just testing as we speak. Check all Class Maps must be something you have missed ..

  15. #2580
    guydark's Avatar Member
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    Originally Posted by vmv View Post
    It's still the same old hud, detected as far as we know.
    There wasn't any ban reports since last ban-wave.
    There is a tool called Bypass, created by someone and he said that playing under Wine, you can't be detected for using the hud.
    Not 100% sure of that because none got banned yet.
    Is it pre-integrated with the PoeHUD releases or is it an external tool?
    If external, where can i find it?

    Thanks for all your hard work also!

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