Would love for Thornflesh to be added in:
Thanks Tehcheat and doragon for helping out by posting the new github
Would love for Thornflesh to be added in:
Thanks Tehcheat and doragon for helping out by posting the new github
Last edited by Havoc616; 07-15-2015 at 10:16 PM.
ahahahaaha, were hard to wait at least July 20?
it's a bad feature
you can try to extract abstractions but the code'll be understandable to mere mortals
I think he about how you called ReadInt, it's look like as hungarian notation.
https://msdn.microsoft.com/en-us/lib...vs.110%29.aspxX DO NOT use Hungarian notation.
Is what I was asking why about. If all he meant was how it was named, could just as easily be:it's a bad feature
vs:Code:public int Id => Read<int>(Address + (int)EntityId)//enum and casted int for clarity
Code:public int Id { get { return M.ReadInt(Address + 24); }//so many braces/wasted lines for the same exact thing, as far as I know? }
Can someone update offsets for ru garena server?
Is this working with the patch that came out within the past 8 hours? If so, which is the updated link? Page 1, or should I use one of the links a page or two back?
I'm not sure, but seems it's new Elemental Reflect and Physical ReflectCode:MonsterBloodlinesThorns, Thornflesh nearby MonsterBloodlinesThornsLargeModel, Thornflesh nearby
Code:MonsterBloodlinesThorns, Thornflesh(Ph_7%,El_13%) nearby MonsterBloodlinesThornsLargeModel, Thornflesh(Ph_7%,El_13%) nearby MonsterThornsPhysical1, Physical Reflect(10%) nearby MonsterThornsElemental1, Elemental Reflect(20%) nearby MonsterThornsPhysical1Large, Physical Reflect(10%) nearby MonsterThornsElemental1Large, Elemental Reflect(20%) nearby
Last edited by doragon; 07-16-2015 at 01:24 PM.
Hey a have a little quastion. I downloaded POEHud two days ago and today i noticed something very weird. I renamed the exe file to different name and everything was ok till today.
Today after game reset i noticed that my shortcut isnt working so i checked PoeHUD directory and the exe filename is changed to 'some random numberand letters.exe'.
This happened when the game was running and without my knowledge.
wtf? Is this some hidden feature or i was tagged for using it by anticheat or what? Is this even possible that game somewhat changed exe name that is on different partition and even different HDD physically?
PS. I had disabled basically all features and i used only preload alerts because i have very low amount of spare time for games and this alerts are godsend for me. I also not abuse it - max that i create two or three instances from time to time when rng was trolling me with empty maps (no ghosts, boxes, masters, etc..).
Thx for any answers.
I had implemented that in order to escape the hash the first version of the anticheat uses (hence the whole ordeal with the exe name, it scrambles it's name and header),it should scramble once a day (or when it's name is on the blacklist)
If you are familiar with f#(as it was all ported to f# by i2um1) it's all handled here https://github.com/H4vC/PoeHud/blob/...s/Scrambler.fs
edit: Twice a day in fact.
Last edited by HvC; 07-16-2015 at 01:57 PM.
Thanks for answers. Everything is clear now.
PS. How safe is this tool if i only use one feature (preload alerts)? I also dont participate in races and im not top ladder/competitive player, I heard there was a lot of bans when tool had 'real' cheats implemented (i dont really consider preload alerts a massive cheat if i play only solo for my own enjoyment).
I haven't heard of any bans from my branch of the tool yet, although I'll be honest and say I haven't a clue what the new AC does except for some of the anti maphack bits so I can't say it's 100% safe like I used to be able to.