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  1. #316
    firebird891's Avatar Member
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    Alright, another go at this.

    Opened another PR for HvC's branch to hopefully fix the crashes and the Error you posted Sikas.

    PoEHUD Overlay Updated
  2. #317
    HvC's Avatar Contributor
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    Merged and updated binarys thanks a bunch for your work on this firebird.

  3. #318
    blackpc's Avatar Member
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    done a few maps in full team and no error!! awesome|!

  4. #319
    droopie28's Avatar Member
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    Originally Posted by blackpc View Post
    done a few maps in full team and no error!! awesome|!
    I can second this, I have had no problems yet, thanks hvc

  5. #320
    blackpc's Avatar Member
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    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.DrawMod(ModValue item, Vector2 position)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.<Render>b__d(Vector2 position, ModValue item)
       at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.Render()
       at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 6.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    Microsoft.CSharp
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version: 0.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Dynamic
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    ^ *Object reference not set to an instance of an object*

    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ComponentModel.Win32Exception (0x80004005): Invalid hook handle
       at PoeHUD.Framework.InputHooks.MouseHook.TryUnsubscribe()
       at PoeHUD.Hud.Menu.MenuPlugin.Dispose()
       at PoeHUD.Hud.ExternalOverlay.<OnClosing>b__9(IPlugin plugin)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnClosing(Object sender, FormClosingEventArgs e)
       at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
       at System.Windows.Forms.Form.WmClose(Message& m)
       at System.Windows.Forms.Form.WndProc(Message& m)
       at SharpDX.Windows.RenderForm.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 6.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    ----------------------------------------
    Microsoft.CSharp
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version: 0.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Dynamic
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    ^ *Invalid hook handle*

    just got it solo while checking out stash

  6. #321
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    CodeBase: file:///C:/Downloads/(2)/master/Jiggle%20It.exe
    This made my day.

  7. #322
    blackpc's Avatar Member
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    Originally Posted by Maper View Post
    This made my day.
    haha yeah running outta names. :P

  8. #323
    firebird891's Avatar Member
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    Originally Posted by blackpc View Post
    ***
    https://github.com/H4vC/PoeHud/pull/29

    Pretty sure this should fix the first error. 2nd error seems to be on the closing of the Hud so I am not too concerned about it unless you notice it causing problems.

  9. #324
    HvC's Avatar Contributor
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    Yeah I'm pretty sure the second error happens if we don't dispose of hooks before closing it but I'm not entirely sure (merged and updated the binary)

  10. #325
    blackpc's Avatar Member
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    Originally Posted by firebird891 View Post
    https://github.com/H4vC/PoeHud/pull/29

    Pretty sure this should fix the first error. 2nd error seems to be on the closing of the Hud so I am not too concerned about it unless you notice it causing problems.
    The second error is when i hit Quit, only problem is i gotta force close it with task manager. Not really a problem.

    thanks for the speedy update, will test it out now.

  11. #326
    lukasi273's Avatar Member
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    Have no errors anymore since last update, but still have the issue where item highlight borders flicker and blink around the screen like crazy, if there is a full screen of loot - it's as if my whole window has parkinsons, the green borders start flashing and bouncing around the whole screen, the more highlighted loot, the worse it is. Makes the HUD almost unusable since it's very hard to pick up loot when those things are blinking around everywhere :/

    Am I the only one with this issue? Don't see any other people mentioning it, is it my setup related or somethin?
    Running SLI at 120 Hz, maybe one of those is causing it?

    Also, HUD no longer calculates the DPS since one of these error fixing updates
    Last edited by lukasi273; 02-08-2015 at 05:09 AM.

  12. #327
    HvC's Avatar Contributor
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    Originally Posted by lukasi273 View Post

    Also, HUD no longer calculates the DPS since one of these error fixing updates
    That's not supposed to happen... I'll go look into it.

    Edit: Should be fixed.
    Last edited by HvC; 02-08-2015 at 07:27 AM.

  13. #328
    lukasi273's Avatar Member
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    Originally Posted by HvC View Post
    That's not supposed to happen... I'll go look into it.

    Edit: Should be fixed.
    Sweet What about the other stuff I mentioned? Not that I'm asking for an immediate fix, but would just be interested to know how come it's happening (if you know!)

  14. #329
    HvC's Avatar Contributor
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    Id propose that we have an inconsistent draw rate and it causes flickering but I can't really think of a solution that wouldn't then create other rendering issues at the moment to be honest.
    120 hz would make the issue more apparent I suppose the only thing I can suggest is to turn off highlighting for now.

  15. #330
    vmv's Avatar ★ Elder ★
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    Is anyone having very huge mouse lags with hud open when the screen is filled with monsters/effects ...?!
    Or is from me ...

    edit: it's happening only with the hud opened.

    Ty,
    Last edited by vmv; 02-08-2015 at 10:34 AM.

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