PoEHUD Overlay Updated menu

User Tag List

Page 19 of 461 FirstFirst ... 15161718192021222369119 ... LastLast
Results 271 to 285 of 6913
  1. #271
    Druzil01's Avatar Member
    Reputation
    7
    Join Date
    Mar 2014
    Posts
    93
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Trejox View Post
    not checked in on here in a while

    how is the map/zoom/bright hack bypass looking like? will it be available any time soon?
    Not and never in the Hud !!!

    PoEHUD Overlay Updated
  2. #272
    Jaerin's Avatar Former Staff
    Reputation
    641
    Join Date
    Sep 2008
    Posts
    1,289
    Thanks G/R
    29/126
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Trejox View Post
    not checked in on here in a while

    how is the map/zoom/bright hack bypass looking like? will it be available any time soon?
    Other hacks are handling these features now. HUD is sticking with memory reading only.

  3. #273
    stephanepare's Avatar Member
    Reputation
    2
    Join Date
    May 2012
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    just in case it would help, I only ever get these kinds of errors while partied

  4. #274
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've uploaded a new version that does some logging that should make my life a lot easyer so if those of you that were having these crashes could redownload and run it until you get the crash in a party and then go look for a file called log dir as the hud executable that'd be awesome.
    (you can open the file as any text file and can paste the contents here or on pastebin)
    Last edited by HvC; 02-05-2015 at 08:57 PM.

  5. #275
    ?arac Alexandar's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I gotta say.
    Ive been using it in party since they last patched the game,and never had any crashes so far,never. Was doing both maps and masters.
    Is that even possible?

    ``Friend with who im always playing together is also running it,and same as me,never had any problems
    Last edited by ?arac Alexandar; 02-05-2015 at 09:08 PM.

  6. #276
    steveb32's Avatar Member
    Reputation
    1
    Join Date
    Feb 2009
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm getting this error with latest version with logging

    ************** Exception Text **************
    System.Reflection.TargetException: Object does not match target type.
    at System.Reflection.RuntimeMethodInfo.CheckConsistency(Object target)
    at System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
    at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)

  7. #277
    toykilla's Avatar Member
    Reputation
    3
    Join Date
    Sep 2012
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by steveb32 View Post
    I'm getting this error with latest version with logging

    ************** Exception Text **************
    System.Reflection.TargetException: Object does not match target type.
    at System.Reflection.RuntimeMethodInfo.CheckConsistency(Object target)
    at System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
    at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
    I am getting this same error.

  8. #278
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry about that it should be fixed now.

  9. #279
    toykilla's Avatar Member
    Reputation
    3
    Join Date
    Sep 2012
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yep that fixed it.

  10. #280
    toykilla's Avatar Member
    Reputation
    3
    Join Date
    Sep 2012
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Crashed out again but a log was not generated

  11. #281
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What was the Crash message ?

  12. #282
    steveb32's Avatar Member
    Reputation
    1
    Join Date
    Feb 2009
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Mine is working and has not crashed so far.

  13. #283
    steveb32's Avatar Member
    Reputation
    1
    Join Date
    Feb 2009
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I spoke to fast. I just had a crash. It just exited out. No error message no log

  14. #284
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by steveb32 View Post
    I spoke to fast. I just had a crash. It just exited out. No error message no log
    can you tell me the circumstances ?

  15. #285
    steveb32's Avatar Member
    Reputation
    1
    Join Date
    Feb 2009
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I was mf farming dominus and right as I killed him with my magic finding character who does not load the hud my other character who got his health down low died and when I ressed at nearest point the hud crashed.

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 04:55 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search