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  1. #226
    dmd's Avatar Member
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    also find "unexpected" cartographer box on map =)

    PoEHUD Overlay Updated
  2. #227
    booten's Avatar Member CoreCoins Purchaser
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    After latest patch both me and my friend get this all the time:

    SharpDX.SharpDXException: Draw failed
    at SharpDX.Direct3D9.Font.DrawText(Sprite sprite, String text, Rectangle rect, FontDrawFlags drawFlags, ColorBGRA color)
    at PoeHUD.Hud.UI.Renderers.FontRenderer.DrawText(String text, String fontName, Int32 height, Vector2 position, Color color, FontDrawFlags align)
    at PoeHUD.Hud.UI.Graphics.DrawText(String text, Int32 height, Vector2 position, FontDrawFlags align)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddress)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.<>c__DisplayClassa.<Render>b__1(KeyValuePair`2 kv)
    at System.Threading.Tasks.Parallel.<>c__DisplayClass32`2.<PartitionerForEachWorker> b__30()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
    at System.Threading.Tasks.Task.<>c__DisplayClass11.<ExecuteSelfReplicating>b__10(Ob ject param0)

    Worked fine all the time before... anyone else got this?

  3. #228
    majbritts's Avatar Member
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    Hi,
    I registered just to say that I appreciate the work you do and I've been following the progress of PoEHUD and I like the direction its going. Keep it up

  4. #229
    firebird891's Avatar Member
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    Originally Posted by booten View Post
    After latest patch both me and my friend get this all the time:

    SharpDX.SharpDXException: Draw failed
    at SharpDX.Direct3D9.Font.DrawText(Sprite sprite, String text, Rectangle rect, FontDrawFlags drawFlags, ColorBGRA color)
    at PoeHUD.Hud.UI.Renderers.FontRenderer.DrawText(String text, String fontName, Int32 height, Vector2 position, Color color, FontDrawFlags align)
    at PoeHUD.Hud.UI.Graphics.DrawText(String text, Int32 height, Vector2 position, FontDrawFlags align)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddress)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.<>c__DisplayClassa.<Render>b__1(KeyValuePair`2 kv)
    at System.Threading.Tasks.Parallel.<>c__DisplayClass32`2.<PartitionerForEachWorker> b__30()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
    at System.Threading.Tasks.Task.<>c__DisplayClass11.<ExecuteSelfReplicating>b__10(Ob ject param0)

    Worked fine all the time before... anyone else got this?
    Can you give me an idea of what you were doing/looking at when it is throwing these errors? Also what settings related to item alert are you using?

  5. #230
    kaizel123's Avatar Member
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    hello. after downloading the new file. still doesnt work for me. it doesnt have any erros. just wont do anything.

  6. #231
    qoika's Avatar Member
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    Replace all files, not just exe. Unpack to new catalog, rename poehud.exe to something else and try again.

  7. #232
    booten's Avatar Member CoreCoins Purchaser
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    Originally Posted by firebird891 View Post
    Can you give me an idea of what you were doing/looking at when it is throwing these errors? Also what settings related to item alert are you using?
    It happens the same time as loot drops on the ground, most of the time after opening a strongbox or killing a rare for example. (not all the times)
    When it comes to item alert settings, Its standard with a few things added to crafting bases.

    But what i noticed, i have now runned it when playing solo, and it seems to work fine then... but when in group (3ppl) it crashed alot for both me and my friend.

  8. #233
    FrEeMaNlav's Avatar Member
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    Last version don't open scrumbler window with hash. It's ok?

  9. #234
    HvC's Avatar Contributor
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    That is okay it happens automagically now.

  10. #235
    MEARSHEIMER's Avatar Member
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    never mind

  11. #236
    HvC's Avatar Contributor
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    install slimdx 32bit version

  12. #237
    ocslappy's Avatar Member
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    SharpDX.SharpDXException: Draw failed
    vid SharpDX.Direct3D9.Font.DrawText(Sprite sprite, String text, Rectangle rect, FontDrawFlags drawFlags, ColorBGRA color)
    vid PoeHUD.Hud.UI.Renderers.FontRenderer.DrawText(String text, String fontName, Int32 height, Vector2 position, Color color, FontDrawFlags align)
    vid PoeHUD.Hud.UI.Graphics.DrawText(String text, Int32 height, Vector2 position, FontDrawFlags align)
    vid PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddress)
    vid PoeHUD.Hud.Loot.ItemAlertPlugin.<>c__DisplayClassa.<Render>b__1(KeyValuePair`2 kv)
    vid System.Threading.Tasks.Parallel.<>c__DisplayClass32`2.<PartitionerForEachWorker> b__30()
    vid System.Threading.Tasks.Task.InnerInvoke()
    vid System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
    vid System.Threading.Tasks.Task.<>c__DisplayClass11.<ExecuteSelfReplicating>b__10(Ob ject param0)
    Seems to happen quite a lot when in group and loot (currency?) drops that dosen't belong to you.
    Not sure about the exact conditions yet.

    :edit: no crashes so far when playing solo.

  13. #238
    lukasi273's Avatar Member
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    @HvC
    In the latest version of the HUD this is what happens when you don't pick up an item that's being highlighted: https://i.imgur.com/klowwZ2.jpg
    PoE autohides some items like Orb of Transmutation or RGB links after displaying them for a while, but the HUD highlight stays when that happens (I'm using the PoE 'only show items when key pressed' option).

    Also the highlight border still stutters/moves around like crazy when you mouse-over an item that's being highlighted .
    Last edited by lukasi273; 02-04-2015 at 06:14 AM.

  14. #239
    Strikealight's Avatar Member
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    @HvC your dedication to the cause is awesome. a huge Thanks for all the fast updates and fixes to keeping this hack up and operational.

  15. #240
    sicktight's Avatar Member
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    Want to say thanks for the swift update after patch and for all the work you do on this. Couldn't play the game without it. Also, the preload is borked when it comes to strongboxes. It is not identifying all the strongboxes in the zone. Last version before the patch it did.

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