also find "unexpected" cartographer box on map =)
also find "unexpected" cartographer box on map =)
After latest patch both me and my friend get this all the time:
SharpDX.SharpDXException: Draw failed
at SharpDX.Direct3D9.Font.DrawText(Sprite sprite, String text, Rectangle rect, FontDrawFlags drawFlags, ColorBGRA color)
at PoeHUD.Hud.UI.Renderers.FontRenderer.DrawText(String text, String fontName, Int32 height, Vector2 position, Color color, FontDrawFlags align)
at PoeHUD.Hud.UI.Graphics.DrawText(String text, Int32 height, Vector2 position, FontDrawFlags align)
at PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddress)
at PoeHUD.Hud.Loot.ItemAlertPlugin.<>c__DisplayClassa.<Render>b__1(KeyValuePair`2 kv)
at System.Threading.Tasks.Parallel.<>c__DisplayClass32`2.<PartitionerForEachWorker> b__30()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass11.<ExecuteSelfReplicating>b__10(Ob ject param0)
Worked fine all the time before... anyone else got this?
Hi,
I registered just to say that I appreciate the work you do and I've been following the progress of PoEHUD and I like the direction its going. Keep it up![]()
hello. after downloading the new file. still doesnt work for me. it doesnt have any erros. just wont do anything.
Replace all files, not just exe. Unpack to new catalog, rename poehud.exe to something else and try again.
It happens the same time as loot drops on the ground, most of the time after opening a strongbox or killing a rare for example. (not all the times)
When it comes to item alert settings, Its standard with a few things added to crafting bases.
But what i noticed, i have now runned it when playing solo, and it seems to work fine then... but when in group (3ppl) it crashed alot for both me and my friend.
Last version don't open scrumbler window with hash. It's ok?
That is okay it happens automagically now.
never mind
install slimdx 32bit version
Seems to happen quite a lot when in group and loot (currency?) drops that dosen't belong to you.SharpDX.SharpDXException: Draw failed
vid SharpDX.Direct3D9.Font.DrawText(Sprite sprite, String text, Rectangle rect, FontDrawFlags drawFlags, ColorBGRA color)
vid PoeHUD.Hud.UI.Renderers.FontRenderer.DrawText(String text, String fontName, Int32 height, Vector2 position, Color color, FontDrawFlags align)
vid PoeHUD.Hud.UI.Graphics.DrawText(String text, Int32 height, Vector2 position, FontDrawFlags align)
vid PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddress)
vid PoeHUD.Hud.Loot.ItemAlertPlugin.<>c__DisplayClassa.<Render>b__1(KeyValuePair`2 kv)
vid System.Threading.Tasks.Parallel.<>c__DisplayClass32`2.<PartitionerForEachWorker> b__30()
vid System.Threading.Tasks.Task.InnerInvoke()
vid System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
vid System.Threading.Tasks.Task.<>c__DisplayClass11.<ExecuteSelfReplicating>b__10(Ob ject param0)
Not sure about the exact conditions yet.
:edit: no crashes so far when playing solo.
@HvC
In the latest version of the HUD this is what happens when you don't pick up an item that's being highlighted: https://i.imgur.com/klowwZ2.jpg
PoE autohides some items like Orb of Transmutation or RGB links after displaying them for a while, but the HUD highlight stays when that happens (I'm using the PoE 'only show items when key pressed' option).
Also the highlight border still stutters/moves around like crazy when you mouse-over an item that's being highlighted .![]()
Last edited by lukasi273; 02-04-2015 at 06:14 AM.
@HvC your dedication to the cause is awesome. a huge Thanks for all the fast updates and fixes to keeping this hack up and operational.
Want to say thanks for the swift update after patch and for all the work you do on this. Couldn't play the game without it. Also, the preload is borked when it comes to strongboxes. It is not identifying all the strongboxes in the zone. Last version before the patch it did.