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  1. #241
    snakescrin's Avatar Member
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    same here, dont know why

    PoEHUD Overlay Updated
  2. #242
    kissmy4ss's Avatar Member
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    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
    Can anyone enlighten me on the issue i have?
    Last edited by kissmy4ss; 02-04-2015 at 06:03 PM.

  3. #243
    MEARSHEIMER's Avatar Member
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    Mine keeps crashing

  4. #244
    firebird891's Avatar Member
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    Most of the crash/border problems are due to some code I had added, wasn't happy with my changes yet but was merged in (my fault for committing it before I was done). I've let HvC know the commit hashes so he can remove the changes or possibly look into resolving the bugs.

  5. #245
    HvC's Avatar Contributor
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    Submitted a fix that should fix some of the issues you guys have been experiencing.
    Binary has been updated too so those of you with crashes can re download.
    Last edited by HvC; 02-04-2015 at 10:59 AM.

  6. #246
    lukasi273's Avatar Member
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    Originally Posted by HvC View Post
    Submitted a fix that should fix some of the issues you guys have been experiencing.
    Binary has been updated too so those of you with crashes can re download.
    Nice one, thanks man. It's really great to see how quickly you roll out update after update Will let you know how it runs now

    EDIT: Ok so the other issue is fixed, but the item highlight borders still stutter/jump around. It happens very rapidly, you could say it's 'blinking' really, goes up or down quite a bit, blinks few times and keeps changing position slightly back and forth.
    The border also 'lags' behind, often I'll be running, and the border doesn't seem to 'glue' to the actual item properly (this isn't very significant, but still noticeable).
    This only happens when there is multiple highlighted items next to each other, doesn't seem happen if an item is there on it's own.

    Is all of this stuff just draw rate related and fixing it would consume too much CPU? Never had these problems with the version before auto-scrambler update. Maybe it's my refresh rate influencing it too? 120Hz, perhaps not that usual. Really it's just me nitpicking, it's not the end of the world, but still odd that it happens as compared to an older version
    Last edited by lukasi273; 02-04-2015 at 02:06 PM.

  7. #247
    Str0be's Avatar Member
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    Mine still crashes with the latest push (5 hours ago, 2 hour difference between when you posted that the binaries were updated so I don't think it's up) Mainly see it on boss loot but have seen it only when loot drops really. Not sure how I may be of assistance since it only gives me the option to close it.

  8. #248
    HvC's Avatar Contributor
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    If you could screenshot the error that'd be awesome.

  9. #249
    Str0be's Avatar Member
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    None even comes up, it just crashes and says that it has encountered an error. No other information shows. Something I can change to maybe show specific errors or what not?

  10. #250
    HvC's Avatar Contributor
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    Not really, are you in a party when it crashes ? What was happening when it crashed ?

  11. #251
    Str0be's Avatar Member
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    In a party when it crashes, only remember one specific one where it crashed, dropped a cold to fire, and a rare item on Perpetus. Havn't had a crash in about 15 mins, but it crashed on piety loot drop.

  12. #252
    Str0be's Avatar Member
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    Just killed Revenant in docks, with party member with me. Error'd out on a Phantom Mace: Rare

    ************** Exception Text **************
    SharpDX.SharpDXException: Draw failed
    at SharpDX.Direct3D9.Font.DrawText(Sprite sprite, String text, Rectangle rect, FontDrawFlags drawFlags, ColorBGRA color)
    at PoeHUD.Hud.UI.Renderers.FontRenderer.DrawText(String text, String fontName, Int32 height, Vector2 position, Color color, FontDrawFlags align)
    at PoeHUD.Hud.UI.Graphics.DrawText(String text, Int32 height, Vector2 position, FontDrawFlags align)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddress)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.<>c__DisplayClassa.<Render>b__1(KeyValuePair`2 kv)
    at System.Threading.Tasks.Parallel.<>c__DisplayClass32`2.<PartitionerForEachWorker> b__30()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
    at System.Threading.Tasks.Task.<>c__DisplayClass11.<ExecuteSelfReplicating>b__10(Ob ject param0)

    2nd on random rare mob, Probably the same error message, trying to keep my exp/hour high atm. Sorry if it is the same.

    ************** Exception Text **************
    SharpDX.SharpDXException: Draw failed
    at SharpDX.Direct3D9.Font.DrawText(Sprite sprite, String text, Rectangle rect, FontDrawFlags drawFlags, ColorBGRA color)
    at PoeHUD.Hud.UI.Renderers.FontRenderer.DrawText(String text, String fontName, Int32 height, Vector2 position, Color color, FontDrawFlags align)
    at PoeHUD.Hud.UI.Graphics.DrawText(String text, Int32 height, Vector2 position, FontDrawFlags align)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddress)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.<>c__DisplayClassa.<Render>b__1(KeyValuePair`2 kv)
    at System.Threading.Tasks.Parallel.<>c__DisplayClass32`2.<PartitionerForEachWorker> b__30()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
    at System.Threading.Tasks.Task.<>c__DisplayClass11.<ExecuteSelfReplicating>b__10(Ob ject param0)
    Last edited by Str0be; 02-04-2015 at 03:36 PM.

  13. #253
    booten's Avatar Member CoreCoins Purchaser
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    Originally Posted by HvC View Post
    Not really, are you in a party when it crashes ? What was happening when it crashed ?
    Its still the one i pasted on the previous page, something only when grouping.


    (Works fine with item alert disabled)
    Last edited by booten; 02-04-2015 at 04:14 PM.

  14. #254
    chuliganas's Avatar Member
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    PoEHUD Overlay Updated-new-image-jpg
    any help?

  15. #255
    kissmy4ss's Avatar Member
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    When i start hud, i get the error without doing anything. Please advice anyone...

    PoEHUD Overlay Updated-untitled-jpg

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