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  1. #991
    shully's Avatar Member
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    nvm. got the source. thx
    Last edited by shully; 07-13-2015 at 04:57 AM.

    PoEHUD Overlay Updated
  2. #992
    Itsalex's Avatar Member
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  3. #993
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Itsalex View Post
    HUD isn't updated for 2.0 yet.

  4. #994
    Exrotz's Avatar Member CoreCoins Purchaser
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    TehCheat, think you can add it for Steam too? Would appreciate it. I can't link my account with contacting support so..

  5. #995
    TehCheat's Avatar ★ Elder ★
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    So many changes, where to start?

    I have an old version, so most of my filenames have different names. Variables may be named differently, as well (plus I just made some up to describe what they were doing). Also, I put offsets in hex as often as I come across them not in hex.

    I'm still missing some stuff (like ItemOnGroundLabelElement), but this is what I have currently.


    BaseItemTypes.cs
    Code:
    IncrementValue 0xb0->0xA4;
    Actor.cs
    Code:
    MinionListStart 0x290->0x278
    MinionListEnd 0x294->0x27c
    Chest.cs
    Code:
    IsStrongbox 0x34->0x38
    Life.cs
    Code:
    CurrentBuffsStart 0xb8->0x98
    CurrentBuffsEnd 0xbc->0x9c
    CorpseUsable 0xd4->0xb4
    MaxHP 0x50->0x30
    CurrHP 0x54->0x34
    ReservedHP 0x5c->0x3c
    MaxMana 0x74->0x54
    CurrMana 0x78->0x58
    ReservedMana 0x80->0x60
    MaxES 0x98->0x78
    CurrES 0x9c->0x7c
    Mods.cs
    Code:
    ModStart 0x50->0x6c
    ModEnd 0x54->0x70
    ItemLevel 0xF0->0x10c
    ItemModsStart 0x60->0x7c
    ItemModsEnd 0x64->0x80
    Rarity 0x4c->0x68
    ObjectMagicProperties.cs
    Code:
    ModsStart 0x54->0x70
    ModsEnd 0x58->0x74
    MonsterRarity 0x40->0x5c
    Positioned.cs
    Code:
    GridX 0x34->0x10
    GridY 0x38->0x14
    X 0x2c->0x1c
    Y 0x30->0x20
    Render.cs
    Code:
    DisplayNameLength 0x58->0x60
    DisplayNameOrPtr 0x48->0x50
    X 0x30->0x34
    Y 0x34->0x38
    Z 0x88->0x8c
    Camera.cs
    Code:
    PositionX 0x100->0x104
    PositionY 0x104->0x108
    PositionZ 0x108->0x10c
    zFar 0x188->0x1b4
    PoE_EntityList
    Code:
    EntitiesAsDictionary (this.address + 0xc)->(this.address)  // I think there were other changes, but this mostly works for me.  I differ to greater minds on this one.
    PoE_InGameData
    Code:
    EntityList 0x5c4->0x524
    LocalPlayer 0x5a0->0x4ac
    PoE_IngameState
    Code:
    Camera 0x15b4->0x15ec
    CurrentZoomLevel 0x1694->0x17a0
    Data 0x138->0x13c
    InGame 0x13c->0x140
    IngameUI 0x5e8->0x5ec
    ServerData 0x13c->0x140
    UIHover 0xc2c->0xc30
    UIRoot 0xc0c->0xc10
    Minimap 0x12c->0x134
    PoE_Serverdata
    Code:
    IsInGame 0x2e80->0x2fbc
    PoE_UI_BigMiniMap
    Code:
    Shift 0x96c->0x8f0
    ShiftXOffset 0x970->0x8f8
    ShiftYOffset 0x974->0x8fc
    SmallMiniMap 0x970->0x8f4
    MapProperties 0x974->0x8f8 (maybe?)
    OrangeWords 0x97c->0x8f0
    BlueWords 0x994->0x8ec (maybe?)
    PoE_UIElement
    Code:
    ChildStart 0x818->0x798
    ChildEnd 0x81c->0x79c
    IsVisible 0x860->0x7e0
    Parent 0x868->0x7e8
    Root 0x864->0x7e4
    Width 0x8fc->0x884
    Height 0x900->0x888
    X 0x86c->0x7ec
    Y 0x870->0x7f0
    PreloadAlert (I very well may be missing some, I didn't datamine this, just grabbed some strings as they were coming in and filled in some gaps. I also didn't touch any tempest stuff, as I don't play that league)
    Code:
    Add to alert strings:
    { "Metadata/Monsters/Wb/WbLightningGrunt2", "Area contains Brinerot Raider" },
    { "Metadata/Monsters/Wb/WbLightningGrunt3", "Area contains Brinerot Raider" },
    { "Metadata/Monsters/Wb/WbLightningGrunt4", "Area contains Brinerot Raider" },
    { "Metadata/Monsters/Wb/WbLightningGrunt5", "Area contains Brinerot Raider" },
    { "Metadata/Monsters/Wb/WbLightningGrunt6", "Area contains Brinerot Raider" },
    { "Metadata/Monsters/Wb/WbLightningSupport1", "Area contains Brinerot Support1" },
    { "Metadata/Monsters/Wb/WbLightningSupport2", "Area contains Brinerot Support2" },
    { "Metadata/Monsters/Wb/WbLightningSupport3", "Area contains Brinerot Soothesayer" },
    { "Metadata/Monsters/Wb/WbLightningSupport4", "Area contains Brinerot Soothesayer" },
    { "Metadata/Monsters/Wb/WbLightningSupport5", "Area contains Brinerot Support5" },
    { "Metadata/Monsters/Wb/WbLightningSupport6", "Area contains Brinerot Support6" },
    { "Metadata/Monsters/Wb/WbColdElite1", "Area contains Mutewind Elite1" },
    { "Metadata/Monsters/Wb/WbColdElite2", "Area contains Mutewind Elite2" },
    { "Metadata/Monsters/Wb/WbColdElite3", "Area contains Mutewind Hexbinder" },
    { "Metadata/Monsters/Wb/WbColdElite4", "Area contains Mutewind Elite4" },
    { "Metadata/Monsters/Wb/WbColdElite5", "Area contains Mutewind Elite5" },
    { "Metadata/Monsters/Wb/WbColdElite6", "Area contains Mutewind Elite6" },
    { "Metadata/Monsters/Wb/WbColdSupport1", "Area contains Mutewind Support1" },
    { "Metadata/Monsters/Wb/WbColdSupport2", "Area contains Mutewind Hexbinder" },
    { "Metadata/Monsters/Wb/WbColdSupport3", "Area contains Mutewind Snow-Singer" },
    { "Metadata/Monsters/Wb/WbColdSupport4", "Area contains Mutewind Hexbinder" },
    { "Metadata/Monsters/Wb/WbColdSupport5", "Area contains Mutewind Support5" },
    { "Metadata/Monsters/Wb/WbColdSupport6", "Area contains Mutewind Support6" },
    { "Metadata/Monsters/Wb/WbColdLynx1", "Area contains Mutewind Lynx" },
    { "Metadata/Monsters/Wb/WbColdGrunt1", "Area contains Mutewind Windrunner" },
    { "Metadata/Monsters/Wb/WbColdGrunt2", "Area contains Mutewind Windrunner" },
    { "Metadata/Monsters/Wb/WbColdGrunt3", "Area contains Mutewind Windrunner" },
    { "Metadata/Monsters/Wb/WbColdGrunt4", "Area contains Mutewind Windrunner" },
    { "Metadata/Monsters/Wb/WbColdGrunt5", "Area contains Mutewind Windrunner" },
    { "Metadata/Monsters/Wb/WbColdGrunt6", "Area contains Mutewind Windrunner" },
    { "Metadata/Monsters/Wb/WbFireSupport1", "Area contains Redblade Support1" },
    { "Metadata/Monsters/Wb/WbFireSupport2", "Area contains Redblade Support2" },
    { "Metadata/Monsters/Wb/WbFireSupport3", "Area contains Redblade Flamelord" },
    { "Metadata/Monsters/Wb/WbFireSupport4", "Area contains Redblade Support4" },
    { "Metadata/Monsters/Wb/WbFireSupport5", "Area contains Redblade Support5" },
    { "Metadata/Monsters/Wb/WbFireSupport6", "Area contains Redblade Support6" },
    { "Metadata/Monsters/Wb/WbFireElite1", "Area contains Redblade Elite1" },
    { "Metadata/Monsters/Wb/WbFireElite2", "Area contains Redblade Elite2" },
    { "Metadata/Monsters/Wb/WbFireElite3", "Area contains Redblade Elite3" },
    { "Metadata/Monsters/Wb/WbFireElite4", "Area contains Redblade Elite4" },
    { "Metadata/Monsters/Wb/WbFireElite5", "Area contains Redblade Elite5" },
    { "Metadata/Monsters/Wb/WbFireElite6", "Area contains Redblade Elite6" },
    { "Metadata/Monsters/Wb/WbFireGrunt1", "Area contains Redblade Skullbreaker" },
    { "Metadata/Monsters/Wb/WbFireGrunt2", "Area contains Redblade Skullbreaker" },
    { "Metadata/Monsters/Wb/WbFireGrunt3", "Area contains Redblade Skullbreaker" },
    { "Metadata/Monsters/Wb/WbFireGrunt4", "Area contains Redblade Skullbreaker" },
    { "Metadata/Monsters/Wb/WbFireGrunt5", "Area contains Redblade Skullbreaker" },
    { "Metadata/Monsters/Wb/WbFireGrunt6", "Area contains Redblade Skullbreaker" },
    Last edited by TehCheat; 07-13-2015 at 02:22 PM. Reason: fixed offset. Thanks, doragon

  6. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  7. #996
    doragon's Avatar Contributor
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    Actually i already found almost all offsets except adv.tooltip and inventory preview, but still thx.))


    GridX 0x34->0x84
    GridY 0x38->0x88
    PHP Code:
     public int GridX
            
    {
                
    get
                
    {
                    if (
    Address != 0)
                    {
                        return 
    M.ReadInt(Address 0x10);
                    }
                    return 
    0;
                }
            }

            public 
    int GridY
            
    {
                
    get
                
    {
                    if (
    Address != 0)
                    {
                        return 
    M.ReadInt(Address 0x14);
                    }
                    return 
    0;
                }
            } 
    Last edited by doragon; 07-13-2015 at 01:46 PM.

  8. #997
    datz's Avatar Active Member
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    doesnt work

  9. #998
    doragon's Avatar Contributor
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  10. Thanks Amishdub3 (1 members gave Thanks to doragon for this useful post)
  11. #999
    HvC's Avatar Contributor
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    Merged, I'm still looking at the AC tbh...
    Thanks for Doragon And TehCheat for all the contribs.

  12. Thanks Amishdub3 (1 members gave Thanks to HvC for this useful post)
  13. #1000
    Philss's Avatar Member
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    So basically its updated but we just dont know yet if its safe to use?

  14. #1001
    datz's Avatar Active Member
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    thanks u guys <3

    i get this error when starting it up.. dunno wat it means

    Last edited by datz; 07-13-2015 at 05:59 PM.

  15. #1002
    Sikas's Avatar Active Member
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    We don't know if it's safe yet. Until they turn on the AC or determine if they can detect something serverside without updating the client, we won't know.

  16. #1003
    pootisbb's Avatar Member
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    Originally Posted by TehCheat View Post
    So many changes, where to start?

    I have an old version, so most of my filenames have different names. Variables may be named differently, as well (plus I just made some up to describe what they were doing). Also, I put offsets in hex as often as I come across them not in hex.

    I'm still missing some stuff (like ItemOnGroundLabelElement), but this is what I have currently.
    How did you find the offsets so quickly? When I tried to update the hud for Beta I was able to find the offsets for stats, but even that took quite a while.

  17. #1004
    bcz's Avatar Contributor
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    Originally Posted by Philss View Post
    So basically its updated but we just dont know yet if its safe to use?
    Correct but if you do so anyway, please let us know if you are banned

  18. #1005
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by pootisbb View Post
    How did you find the offsets so quickly? When I tried to update the hud for Beta I was able to find the offsets for stats, but even that took quite a while.
    "so quickly"

    I spent countless hours in beta finding them.

    To answer how, I filled out the classes in Reclass quite a while back. So I mainly use that to poke around and find the changes.

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