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  1. #1741
    vmv's Avatar ★ Elder ★
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    Originally Posted by arturchek View Post
    It does not show the corrupted area
    It does...eh. Common, when you use something...at least try to see what is made of.
    Blindly using anything wont do you any good.
    The are name is changing is color if there is a corrupted zone, and you can choose to see in preload or in the title color change.

    Damn,

    PoEHUD Overlay Updated
  2. #1742
    Silent_Warrior's Avatar Active Member
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    thx, vmv, especially for the darkshrine tooltip ^_^
    all is working well.

  3. #1743
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by aldololoz View Post
    Sorry for lame ass question. POE detects the HUD process running on the system, or it detects that some 3rd party process is reading POE memory?

    Exiled bot is memread only too and no bans reported on the forum, neither I heard about any EB bans.
    It detects third party programs that are reading the game's memory. But it also authenticates that the third party program is the program they're looking for using an identifying marker. The request I have seen was specifically for the HUD, I don't know if they have one for other things yet.

  4. #1744
    asd3427's Avatar Member
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    anybody play Garena's poe TW servers !? and who can help me let poehud work in TW servers !? thank you ~~~~~
    sorry for my english it bad...

  5. #1745
    cuntablossa's Avatar Member
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    Originally Posted by vmv View Post
    Try this : https://github.com/vmv/vmv-PoeHud/releases/tag/v.0.1

    It's a new build from a clean source, and has some minor fixes and addons. I didn't found any errors wile i was testing around.
    Ofc, it's not safe to use it, like the master version, ...use it on your own risk.

    Anyway, last night when i opened the game ..there was a very tiny patch, like 9kb in size and after that, the hud didn't recognize Vagan, and he was near me...i don't know yet what is it. Tried 3 versions of the hud, including doragon version and they were all the same,...

    I wont push anything to the main because right now what the hud needs it's something else and not some small fixes to design.

    Cheers,
    Thanks a ton for the release, but it stopped working since the latest patch

  6. #1746
    vmv's Avatar ★ Elder ★
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    Originally Posted by cuntablossa View Post
    Thanks a ton for the release, but it stopped working since the latest patch
    Just tested right now and it's still working...
    What is not working for you ?

  7. #1747
    cuntablossa's Avatar Member
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    Originally Posted by vmv View Post
    Just tested right now and it's still working...
    What is not working for you ?
    Nope, only in town. Outside it I get this error
    System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'.

  8. #1748
    terrorwrist's Avatar Member
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    I get no errors or anything and everything still works but since mini patch now my HUD is like offset from what is shown on the map itself. it displays everything but its so far offset it doesn't make any sense to the map overlay.

  9. #1749
    vmv's Avatar ★ Elder ★
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    Originally Posted by cuntablossa View Post
    Nope, only in town. Outside it I get this error
    System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'.
    Are you still using Crafting Base method ?...cause i found a missing string..
    Can you be more specific or post a pic with the error..?

    Thank's,

  10. #1750
    vmv's Avatar ★ Elder ★
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    Originally Posted by terrorwrist View Post
    I get no errors or anything and everything still works but since mini patch now my HUD is like offset from what is shown on the map itself. it displays everything but its so far offset it doesn't make any sense to the map overlay.
    You say that the Minimap isn't showing the exact position of surrounding objects according to your position ?

    Looks like everything is where they should be :

    PoEHUD Overlay Updated-positions-jpg
    Last edited by vmv; 11-14-2015 at 01:59 AM.

  11. #1751
    cuntablossa's Avatar Member
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    Originally Posted by vmv View Post
    Are you still using Crafting Base method ?...cause i found a missing string..
    Can you be more specific or post a pic with the error..?

    Thank's,
    The original hub works only in town. Yours doesn't work at all and I get this error


    PoEHUD Overlay Updated-untitled-jpg

    Thanks again for your effort

  12. #1752
    vmv's Avatar ★ Elder ★
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    Originally Posted by cuntablossa View Post
    The original hub works only in town. Yours doesn't work at all and I get this error


    PoEHUD Overlay Updated-untitled-jpg

    Thanks again for your effort
    Try the latest release..i hope that was the error ...missing a string coma ..

    https://github.com/vmv/vmv-PoeHud/releases/tag/v.0.2

    Try first to use it exactly how it is, don't add your crafting or anything else...just to see if it's something on your end. I have added few lines on crafting_bases to test if there are any errors, and it's all fine.
    Last edited by vmv; 11-14-2015 at 03:08 AM.

  13. Thanks cuntablossa (1 members gave Thanks to vmv for this useful post)
  14. #1753
    cuntablossa's Avatar Member
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    It works! Thank you for your work : ). Never once got a ban or a warning, I am using this hud in combo with vex's mh

  15. #1754
    Silent_Warrior's Avatar Active Member
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    Is it possible to recognize exact rarity of strongboxes (and their quantity in the area) in tooltips?

  16. #1755
    vmv's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    Is it possible to recognize exact rarity of strongboxes (and their quantity in the area) in tooltips?
    I think the rarity is given to them when you are nearby, there is a fixed proximity on server when they are created,...Look at the lag caused by shrines when you go nearby, that is how it works. They are not fully preloaded.

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