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  1. #286
    steveb32's Avatar Member
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    I think the crash had something to do with trying to highlight all the loot just as I died and leaving so fast.

    PoEHUD Overlay Updated
  2. #287
    lukasi273's Avatar Member
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    @HvC, could you make these two not tied in terms of visibility, just like it was in the previous versions of HUD? That type of functionality is much better when using 'show items when key held'.

    Visual example:
    https://i.imgur.com/vPt1NJQ.jpg
    https://i.imgur.com/bcazqrq.jpg

  3. #288
    firebird891's Avatar Member
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    Originally Posted by lukasi273 View Post
    @HvC, could you make these two not tied in terms of visibility, just like it was in the previous versions of HUD? That type of functionality is much better when using 'show items when key held'.
    Opened PR for HvC to resolve this issue.

  4. #289
    majbritts's Avatar Member
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    I have white items that I want to be alerted of. But they are still alerted when dropping as magic, can you please have a look at the crafting_bases I am using and see where the mistake is made?
    Unset Ring,1, ,White
    Moonstone Ring,1, ,White
    Agate Amulet,1, ,White
    Turquoise Amulet,1 ,White
    Diamong Ring,1, ,White
    Citrine Amulet,1, ,White
    Leather Belt,1, ,White
    Two-stone Ring,1, ,White
    Gavel,1, ,White

  5. #290
    HvC's Avatar Contributor
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    Originally Posted by firebird891 View Post
    Opened PR for HvC to resolve this issue.
    Merged and new binarys been uploaded.

  6. #291
    Weird0's Avatar Contributor
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    when adding items to the item alerter config. the "level" that should be added after the items name. is this the minimum ilvl before it starts highlighting thoes items?

    when adding flasks with quality can i just put 1 in there and it will be treated as "show when they have minimum quality 1" or will it only show flasks with exactly quality 1 and i have to add every flask with quality 1 then 2 then 3 and so on when i want them all to be shown?
    Last edited by Weird0; 02-06-2015 at 03:02 PM.

  7. #292
    firebird891's Avatar Member
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    Originally Posted by Weird0 View Post
    when adding items to the item alerter config. the "level" that should be added after the items name. is this the minimum ilvl before it starts highlighting thoes items?

    when adding flasks on the quality can i just put 1 in there and it will be treated as "show when they have minimum quality 1" or will it only show flasks with exactly quality 1 and i have to add evere flask with quality 1 then 2 then 3 and so on ?
    Yes, both ilvl and quality are Minimum requirements, so anything above or at that threshold will be alerted.

    EX: Granite Flask,27,1

  8. #293
    Weird0's Avatar Contributor
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    Originally Posted by firebird891 View Post
    Yes, both ilvl and quality are Minimum requirements, so anything above or at that threshold will be alerted.

    EX: Granite Flask,27,1


    thanks


    /10char

  9. #294
    HvC's Avatar Contributor
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    Originally Posted by Weird0 View Post
    when adding items to the item alerter config. the "level" that should be added after the items name. is this the minimum ilvl before it starts highlighting thoes items?

    when adding flasks with quality can i just put 1 in there and it will be treated as "show when they have minimum quality 1" or will it only show flasks with exactly quality 1 and i have to add every flask with quality 1 then 2 then 3 and so on when i want them all to be shown?
    It is the minimum quality.

    That ninja >.>

  10. #295
    FreadomFighter's Avatar Member
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    The simplest solution for auto-update is to make a single online file with only the build number that you could compare with a number in exe.
    Unless you can somehow compare the exe without downloading it.

  11. #296
    HvC's Avatar Contributor
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    I can take a checksum of the exe and compare with what it should be the point is I don't want to force it onto anyone especially at the moment since there are a few glitches that make for nearly daily updating if not more.

    Edit: Anyways the way it will be is that it will compare assembly version with the one on github and go from there.

    Edit2: scrambling would make checksum harder but it's not gonna use checksum anyways.
    Last edited by HvC; 02-06-2015 at 05:00 PM.

  12. #297
    visitor77's Avatar Member
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    Just want to say thank you

  13. #298
    blackpc's Avatar Member
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    thanks bro. item alert still a problem while in a team?

  14. #299
    HvC's Avatar Contributor
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    If it crashes it should spit a drawlog file and that'd help me find what's wrong because I can't see what causing issues at all.

  15. #300
    chuliganas's Avatar Member
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    PoEHUD Overlay Updated-new-image-jpg
    restarting game does not help.
    any ideas how could I fox it?

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