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  1. #346
    ocslappy's Avatar Member
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    Would it be possible to add some form of duration bar for totems, skeletons and similar entities?
    I was thinking of a bar under or above the health bar to represent the time the entity will live.

    PoEHUD Overlay Updated
  2. #347
    HvC's Avatar Contributor
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    Possible ? Yes. If anyone feels like finding out where that info is stored and provides an offset for it it'd even be easy to write.

  3. #348
    lukasi273's Avatar Member
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    Originally Posted by HvC View Post
    Okay so after talking with some more knowledgeable people than I, it'd need a fair bit of re-factoring and new ways of storing things before we remove flickering entirely.
    Oh wow, okay. So basically too much work then I guess

  4. #349
    blackpc's Avatar Member
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    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.DrawMod(ModValue item, Vector2 position)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.<Render>b__d(Vector2 position, ModValue item)
       at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.Render()
       at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 6.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    happens when i go into my map stash

  5. #350
    HvC's Avatar Contributor
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    Are you sure that you are running the latest version I'm pretty sure that one object reference error was fixed.

  6. #351
    blackpc's Avatar Member
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    yeah that error is with the latest release.

  7. #352
    FreadomFighter's Avatar Member
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    Originally Posted by blackpc View Post
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.DrawMod(ModValue item, Vector2 position)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.<Render>b__d(Vector2 position, ModValue item)
       at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.Render()
       at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 6.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    happens when i go into my map stash
    I have the same error -tested it and it happends on identified acton's nighmare map (haven't tested other uniqe maps)

  8. #353
    steveb32's Avatar Member
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    I found a problem. I disabled rares in the menu because I'm using my own custom crafting_bases.txt and its not putting a border or giving and alert for Superior Titanium Spirit Shield but was fine with Superior Lion Pelt. I made sure everything was spelled correctly.So I don't know what the problem was. Can anyone out there test this. It could of been the length or maybe just that item.
    Last edited by steveb32; 02-09-2015 at 07:07 PM.

  9. #354
    majbritts's Avatar Member
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    Can I download just the .exe every time theres an update?

  10. #355
    firebird891's Avatar Member
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    Originally Posted by majbritts View Post
    Can I download just the .exe every time theres an update?
    Afaik, there shouldn't be any problems with this, apart from new textures being added/used. Other than that situation I can't think of another reason why you might have to download more than just the exe on update.

  11. #356
    lukasi273's Avatar Member
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    A feature request:

    1. Would it be possible to determine what rarity strongboxes are and load that into the preload? Would be super useful when zone farming, but I guess it's not possible without triggering the AC?
    2. Would it be possible to mark Corrupted zone on map in the same way that rare monsters etc are marked when you get close enough?
    Last edited by lukasi273; 02-10-2015 at 09:52 AM.

  12. #357
    UnDrac's Avatar Member
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    Originally Posted by lukasi273 View Post
    A feature request:

    1. Would it be possible to determine what rarity strongboxes are and load that into the preload? Would be super useful when zone farming, but I guess it's not possible without triggering the AC?
    2. Would it be possible to mark Corrupted zone on map in the same way that masters or rare monsters etc are marked when you get close enough?
    1. Dunno if that can be achieved since it'd be pretty much like trying to see if there's a rare on the map with say "Inner Treasure" mod on it.
    2. That is part of the forsaken masters expansion, the game itself does that for Master missions and such. But for corrupted areas it's already easy to find it once you get close enough, listen for a heart-beat or fully explore the map once you get a "Corrupted Area" preload message.

  13. #358
    lukasi273's Avatar Member
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    Originally Posted by UnDrac View Post
    But for corrupted areas it's already easy to find it once you get close enough, listen for a heart-beat or fully explore the map once you get a "Corrupted Area" preload message.
    Not playing with sound on so :P And when you spam farm docks for corrupted areas, it can be kinda confusing sometimes, would be nice to see where the corrupted area is without fully discovering the map

    Also the special area for Tora missions gets tagged as a Corrupted Area
    Last edited by lukasi273; 02-10-2015 at 09:56 AM.

  14. #359
    henkiedemol's Avatar Active Member
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    Originally Posted by lukasi273 View Post
    Not playing with sound on so :P And when you spam farm docks for corrupted areas, it can be kinda confusing sometimes, would be nice to see where the corrupted area is without fully discovering the map

    Also the special area for Tora missions gets tagged as a Corrupted Area
    every area with a "dungeon" get tagged as corrupted (check your hideout lvl 7 cata for example)

    to get back to your previous question unless its within a certain range its impossible to tell what kinda box it is. (there is a range for detection for it) same for corrupted zone if you see a master that has a "dungeon" (tora/elreon/haku/vagan) since they all show on preload its a 50/50 chance its a real corrupted zone instead of master zone,
    Last edited by henkiedemol; 02-10-2015 at 01:17 PM.

  15. #360
    Gamer456's Avatar Member
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    I haven't used this program in quite some time. I understand that Maphack, etc. are gone but should I still go through the process of dodging the Cheat detection if I am using this program?

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