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  1. #331
    Jaerin's Avatar Former Staff
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    Can someone with the flickering problem record a short video or something showing what it looks like?

    It doesn't seem to be happening to everyone.

    Blur it out or something if you don't want to risk anything. Send it to us via PM.

    PoEHUD Overlay Updated
  2. #332
    lukasi273's Avatar Member
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    Originally Posted by HvC View Post
    Id propose that we have an inconsistent draw rate and it causes flickering but I can't really think of a solution that wouldn't then create other rendering issues at the moment to be honest.
    120 hz would make the issue more apparent I suppose the only thing I can suggest is to turn off highlighting for now.
    Ah okay. I would have accepted my fate on this, but it was never an issue before the update with the auto-scrambler change, so I still have hope that it can return to normal functionality . Someone previously in the thread mentioned that a change he made might've caused this to break like that, oh well...

  3. #333
    HvC's Avatar Contributor
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    Okay so after talking with some more knowledgeable people than I, it'd need a fair bit of re-factoring and new ways of storing things before we remove flickering entirely.
    Last edited by HvC; 02-08-2015 at 12:03 PM.

  4. #334
    doragon's Avatar Contributor
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    if someone want to investigate fps issue

    just replace
    Code:
      PresentationInterval = PresentInterval.One
    with
    Code:
         PresentationInterval = PresentInterval.Immediate

  5. #335
    blackpc's Avatar Member
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    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.DrawMod(ModValue item, Vector2 position)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.<Render>b__d(Vector2 position, ModValue item)
       at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func)
       at PoeHUD.Hud.AdvancedTooltip.AdvancedTooltipPlugin.Render()
       at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 6.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Downloads/PoeHud-master%20(1)/PoeHud-master/Bounce%20Bounce%20Bounce.exe
    ----------------------------------------
    Microsoft.CSharp
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version: 0.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Dynamic
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    got an error with the latest update

  6. #336
    SirPuFFaLoT's Avatar Member
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    HUD was working fine for a while. I closed out POE then restarted now the HUD will not start. I get this message:

    PoEHUD Overlay Updated-1ad23a2a314d5d3b1afa1deb4dd995ab-png

    EDIT:: A restart fixed the issue. This is the first time I have encountered this problem though.
    Last edited by SirPuFFaLoT; 02-08-2015 at 02:39 PM.

  7. #337
    Rol's Avatar Member
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    Hi. I get the same message but another text inside.PoEHUD Overlay Updated-poehud-error-jpg. I just downloaded last version with last corrections of DPS.

    Plz where can I download correct version?

  8. #338
    HvC's Avatar Contributor
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    Uh That's not supposed to happen try running as admin I guess but if I got that right your system isn't letting the HUD get the PID of poe from what I'm gathering but it's in russian so I'm unsure. The lastest version is on github.

  9. #339
    Rol's Avatar Member
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    Hi, HvC. All was alright with running your versions. This happend only with last version (when fixed DPS meter). I'll check version from here https://github.com/H4vC/PoeHud/releases - a day ago - and the same.

    P.S. I cant play ;((

  10. #340
    Rol's Avatar Member
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    Now I tried to run as admin - the same message.

  11. #341
    HvC's Avatar Contributor
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    Is it possible you don't have .net4.5 installed ?
    Download Microsoft .NET Framework 4.5 from Official Microsoft Download Center

  12. #342
    Rol's Avatar Member
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    One question. Where can I get older versions (one release ago) to play waiting for correct version without error?

    HvC, I dont understand about russian My system is in russian language, Win7x64.

  13. #343
    HvC's Avatar Contributor
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    It's not related to the last update though, it has to do with the net framework changing and since I haven't changed the requirements something changed on your side make sure you have the net framework installed.

  14. #344
    Rol's Avatar Member
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    Yesterday I had to reinstall .NET Framework 4.5, but I installed russian version of .NET Framework 4.5. Maybe it's cause of the problems. Now installing en-us version.
    Last edited by Rol; 02-08-2015 at 04:37 PM.

  15. #345
    HvC's Avatar Contributor
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    Fairly certain it's going to be just that.

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