has been figured out how the old one has been detected and what has been done in the new version?
will it be just a matter of time (this time probably faster since they detected the old one) until they find this one?
Is it possible to get the HUD to work with Aero disabled?
The HUD doesn't load, the executable works but the hack doesn't load, the last one for PoE 1.3 worked but this one doesn't work and yes I have downloaded latest version, what should I do?
All works fine. Thank you very much. But allways some items have yellow/red border with timer in solo game. May be Hud think so about them whats why my Flame Golem near me? And auto update of inventory sometimes work uncorrectly or not work at all.
Wow ... I didn't know your life was so harsh ... here I thought you were a rich spoiled brat who was spoonfed all the way up to your 20's.
But let's be honest here, they've talked about this for the better of 30 pages on this thread alone as to why you shouldn't use Any Memory Editing features from any version of the Hud or any other hack available on this forum or anywhere else.
Forgive me for thinking you'd have the intelligence to find the answer yourself without asking the same question that has been answered numerous times on this thread alone. Not to mention it has been answered on the main post of this thread.
Have a nice day, oh and for the record, my dad died when I was 6, my mom was too busy working half the day at a beer factory to be worried about beating me up when I did stupid things, and my grandparents taught me that stupidity is like a disease, leave enough idiots survive and they'll take over the world one day. That statement alone made me think twice before doing anything stupid, and yet I still do stupid things.
Last edited by UnDrac; 07-15-2015 at 01:37 PM.
Anyone know how to add Thornflesh to the mod alerter?
We need timers on the Tormented things could be a cool feature.
Any chance of lowering the preload text so it doesn't cover up the in game latency meter?
Being new to programming just thought I'd say thanks for the open-source release, has been a cool look. I'm trying to write tools from scratch to actually learn, and the way this looks up components of entity's is neat.
If any one working on this is bored, some of the new C# 6.0 syntax and clever use of LINQ in some areas could reduce code clutter a good bitfor example, in hud:
vs:Code:private int ComponentLookup { get { return M.ReadInt(Address, 88, 0); } } private int ComponentList { get { return M.ReadInt(Address + 4); } } public string Path { get { return M.ReadStringU(M.ReadInt(Address, 8)); } } public int Id { get { return M.ReadInt(Address + 24); } } public long LongId { get { return (long)Id << 32 ^ Path.GetHashCode(); } } /// <summary> /// 0x65004D = "Me"(4 bytes) from word Metadata /// </summary> public bool IsValid { get { return M.ReadInt(Address, 8, 0) == 0x65004D; } } public bool IsHostile { get { return (M.ReadByte(Address + 29) & 1) == 0; } }
(of course my static members that will not confuse me are imported with the 'using static')
Code:public IntPtr CompList => SRead(Addr+0x4) public IntPtr CompEnd => SRead(Address+0x8) public IntPtr CompBook => UsRead(Addr,ToCompBook); public IntPtr Id => SRead(Addr+EntityId); public IntPtr IdH => SUtil.Extractit(idh); public IntPtr IsHostile => SRead(Addr+IsHostile);
I also just use my function already wrote to dump the components listed to look up and return any one I'm looking for if it exist/Zero if not.
Anyways, thanks for github to look at at any rate.Code:public IntPtr LookForComponent(string compname){ var querythisresult = ReturnComponents(); foreach (var cures in querythisresult.Where(cures => cures.Value.Contains(compname))) return SRead( ComponentStart+(cures.Key * 4) ); return IntPtr.Zero; }