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  1. #2626
    harrydom's Avatar Member
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    @oc_redfox where do you get the debug exe? I have tried taking the one in the src folder but it doesn't work for me. I also have an issue with maps alert.

    PoEHUD Overlay Updated
  2. #2627
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dontdodrugskids View Post
    TehCheat, any chance to make the preloader having a better go at loading pchests? it often times isnt loading all of them. sometimes im finding chest types that he isnt showing, or it randomly starts showing other chests as i go.
    The version I use doesn't seem to miss anything. If it says a chest is there, I end up seeing the chest. If there is no chest, I won't run into one. I thought the logic and offsets relating to preload stuff was identical between the main fork and the personal version I run, but I need to double check it.
    Last edited by TehCheat; 03-21-2016 at 11:40 AM.

  3. #2628
    Coyl's Avatar Active Member
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    It's good to be a regular user, not developer in this thread.
    Although I miss the chance to recieve some donations, on the other hand, that means you don't have to find offsets while others are playing.


    The two current issues known are:
    1. Sometimes, the HUD freezes for one to four seconds, so that health bars don't follow new monsters' locations.
    2. the item tooltip does not update DPS as I move mouse from one item in inventory to another one. To make it update DPS (and the prefix-suffix list) again I have to move mouse over some flasks on my belt, and only then returning mouse to the sword in question shows its updated DPS. The stats for items that are put on the chracter are updated properly.

    Pls, TehCheat and vmv, fix those for you're the peoples' heroes now.
    Last edited by Coyl; 03-21-2016 at 11:29 AM.

  4. #2629
    vmv's Avatar ★ Elder ★
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    Originally Posted by Coyl View Post
    It's good to be a regular user, not developer in this thread.
    Although I miss the chance to recieve some donations, on the other hand, that means you don't have to find offsets while others are playing.


    The two current issues known are:
    1. Sometimes, the HUD freezes for one to four seconds, so that health bars don't follow new monsters' locations.
    2. the item tooltip does not update DPS as I move mouse from one item in inventory to another one. To make it update DPS (and the prefix-suffix list) again I have to move mouse over some flasks on my belt, and only then returning mouse to the sword in question shows its updated DPS. The stats for items that are put on the chracter are updated properly.

    Pls, TehCheat and vmv, fix those for you're the peoples' heroes now.
    Can you fix them ?

  5. #2630
    Coyl's Avatar Active Member
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    Originally Posted by vmv View Post
    Can you fix them ?
    Not sure, but why? I see no benefits besides a number of praises and temporary recognition. It's my turn to be a leecher, lol.
    If this project could use some crowdfunding for the most anticipated (yet technically possible) features, then it could change something.


    Dealing with the first issue involves running hud under an instrumentation tool like dotTrace in a hope to detect which part of code goes into such a long cycle (or whatever locks the thread)
    As for the second one - it's about finding a different offset for item under cursor in inventory. It could be looked for somewhere about the inventory's structures in memory - but it's just a guess... it could be somethinf completelly different.

  6. #2631
    datz's Avatar Active Member
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    Yep.. hud freezing causing mobs bars to glitch sucks ... And chest not being detected on preload sucks too... I could donate but not worth if no one will update

  7. #2632
    s1ssel's Avatar Member
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    so much salt in the last 2 posts... even a 1 hander could play better then any legit player with the functions that are already working, come on guys...

  8. #2633
    datz's Avatar Active Member
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    I could care less about chests not preloading correctly but the mob bars are a huge qol and them clutching out every 5 seconds can **** you up in hardcore

  9. #2634
    s1ssel's Avatar Member
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    not trying to be rude but normally the "bosses" should be your only problem :x

  10. #2635
    Testo86's Avatar Member
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    the freeze thingy should be fixed at the first place if u ask me thats the biggest problem atm imo atleast

  11. #2636
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Testo86 View Post
    the freeze thingy should be fixed at the first place if u ask me thats the biggest problem atm imo atleast
    I should get a chance to poke at it tonight. I had a crazy busy weekend but the next couple of nights should be pretty open.

  12. Thanks Testo86 (1 members gave Thanks to TehCheat for this useful post)
  13. #2637
    Alex_777's Avatar Member
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    Gilded Sallet causes HUD to crash with the following:

    Code:
    System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
       в PoeHUD.Hud.Loot.ItemAlertPlugin.initItem(IEntity item)
       в PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
       в System.Action`1.Invoke(T obj)
       в PoeHUD.Models.EntityListWrapper.RefreshState()
       в PoeHUD.Controllers.GameController.RefreshState()
       в PoeHUD.Hud.ExternalOverlay.OnRender()
       в PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       в PoeHUD.Hud.UI.Graphics.RenderLoop()
       в PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
       в System.Threading.Tasks.Task.InnerInvoke()
       в System.Threading.Tasks.Task.Execute()
    --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
       в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       в System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       в PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
       в System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__3(Object state
    Win 8.1 x64, .NET 4.6, no Steam.

  14. #2638
    XaocDIO's Avatar Active Member
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    Originally Posted by TehCheat View Post
    I should get a chance to poke at it tonight. I had a crazy busy weekend but the next couple of nights should be pretty open.
    May be little help: freeze in this cycle

    Code:
    using System.Collections.Generic;
    
    namespace PoeHUD.Poe.RemoteMemoryObjects
    {
        public class EntityList : RemoteMemoryObject
        {
            public IEnumerable<Entity> Entities => EntitiesAsDictionary.Values;
    
            public Dictionary<int, Entity> EntitiesAsDictionary
            {
                get
                {
                    var dictionary = new Dictionary<int, Entity>();
                    CollectEntities(M.ReadInt(Address), dictionary);
                    return dictionary;
                }
            }
    
            private void CollectEntities(int addr, Dictionary<int, Entity> list)
            {
                int num = addr;
                addr = M.ReadInt(addr + 4);
                var hashSet = new HashSet<int>();
                var queue = new Queue<int>();
                queue.Enqueue(addr);
                while (queue.Count > 0)
                {
                    int nextAddr = queue.Dequeue();
                    if (hashSet.Contains(nextAddr))
                        continue;
    
                    hashSet.Add(nextAddr);
                    if (nextAddr != num && nextAddr != 0)
                    {
                        int key = M.ReadInt(nextAddr + 0x14, 0x14);
                        if (!list.ContainsKey(key))
                        {
                            int address = M.ReadInt(nextAddr + 0x14);
                            var entity = GetObject<Entity>(address);
                            list.Add(key, entity);
                        }
                        queue.Enqueue(M.ReadInt(nextAddr));
                        queue.Enqueue(M.ReadInt(nextAddr + 8));
                    }
                }
            }
        }
    }
    Unfortunely may be infinity cycle because queue.Count never less or equal 0.
    Last edited by XaocDIO; 03-21-2016 at 03:38 PM.

  15. Thanks TehCheat (1 members gave Thanks to XaocDIO for this useful post)
  16. #2639
    datz's Avatar Active Member
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    But I suck at Poe lol

  17. #2640
    s1ssel's Avatar Member
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    Originally Posted by datz View Post
    But I suck at Poe lol
    I'm also not the best player don't worry lol, but the hp bars really make only sense in rare and unique enemies for me at least, rest dies too fast anyway .

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