GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3886
    andreluizlpg's Avatar Member
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    heart attack in 10 minutes

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3887
    MACROS4LIFE's Avatar Active Member
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    ༼ つ ◕_◕ ༽つ Zaafar TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
    GH it's like cocaine, once you used, you can't forget.

  3. #3888
    EvilRumpelstilzchen's Avatar Member
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    ... i read this thread and answer on my question myself.
    Anyway, thanks for you work!
    Last edited by EvilRumpelstilzchen; 12-08-2023 at 02:28 PM.

  4. #3889
    alxvr's Avatar Member
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    08/12/2023 4:26 pm Program exited with message:
    System.OverflowException: Arithmetic operation resulted in an overflow.
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 75
    at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 75
    at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 75
    at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

    Can you help me?

  5. #3890
    ubobill's Avatar Member
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    Is this working yet for the new season? Seems to crash almost immediately after starting it

  6. #3891
    alxvr's Avatar Member
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    Originally Posted by ubobill View Post
    Is this working yet for the new season? Seems to crash almost immediately after starting it
    Having same problem!!

  7. #3892
    marekjemiolak's Avatar Active Member
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    its not updated yet, calm down and be patient

  8. #3893
    mAdlax's Avatar Active Member
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    did you guys saw a comment that it's working or updated start post? if not, stop asking, it will be done, when it's done.

  9. #3894
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    updated offsets, please download from first post.

    damn that took some extra time...1 hour more than what i was thinking...
    well, can't plan for everything in life
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks xcrea, player_one, monk1111, lohpwnz, datz, IjoNav, LegitJimmy, aleksergk, clawface, jknnnnn (10 members gave Thanks to GameHelper for this useful post)
  11. #3895
    clawface's Avatar Member
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    Legend THANK YOU!!!!
    Mastering the art of game hacking: where pixels meet possibilities, and codes dance to my command, turning virtual challenges into digital victories.

  12. #3896
    Kegs's Avatar Member
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    ---> (Inner Exception #17 ) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s56_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 413
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---

  13. #3897
    marekjemiolak's Avatar Active Member
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    works fine for me, awesome work dude

  14. #3898
    ozturkarda07's Avatar Member
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    while I'm moving with Radar on offsets are moving with stutter like 10fps what causes that how can I fix it

  15. #3899
    gonzaemon's Avatar Member
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    Thanks! But something wrong with map hack it works with strange map offset

  16. #3900
    datz's Avatar Active Member
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    radar seems a lil off

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